139 lines
5.7 KiB
Lua
139 lines
5.7 KiB
Lua
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----- 招募二次确认弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder = 0
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local func
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local LotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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function this:InitComponent(gameObject)
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this.titleText = Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.root = Util.GetGameObject(gameObject, "Root")
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this.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
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this.cancel = Util.GetGameObject(gameObject, "CancelBtn")
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this.btn = Util.GetGameObject(this.root,"Btn1")
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this.rootText = Util.GetGameObject(this.root,"font/num"):GetComponent("Text")
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end
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function this:BindEvent()
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Util.AddClick(this.confirm,function()
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parent:ClosePanel()
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if func then
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func()
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end
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end)
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Util.AddClick(this.cancel,function()
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parent:ClosePanel()
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent = _parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local args = {...}
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func = args[2]
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this.titleText.text = GetLanguageStrById(11351)
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local go = Util.GetGameObject(this.btn,"Go")
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local var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"
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local config = LotterySetting[args[1]]
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if args[1] == RecruitType.Single then
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var = var..RecruitType.Ten
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local d = RecruitManager.GetExpendData(RecruitType.Single)
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this.rootText.text = string.format(GetLanguageStrById(12373),d[2])
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elseif args[1] == RecruitType.Ten then
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local count = BagManager.GetItemCountById(config.CostItem[1][1])
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if count > 0 then
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this.btn:SetActive(false)
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local singleCost = config.CostItem[2][2]/config.PerCount
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local deficiencyCount = config.PerCount-count
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this.rootText.text = string.format(GetLanguageStrById(50259),singleCost*deficiencyCount,config.PerCount,GetLanguageStrById(ItemConfig[config.CostItem[1][1]].Name))
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else
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var = var..RecruitType.Ten
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local d = RecruitManager.GetExpendData(RecruitType.Ten)
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this.rootText.text = string.format(GetLanguageStrById(12376),d[2])
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end
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elseif args[1] == RecruitType.ProveUpOne then
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var = var..RecruitType.ProveUpOne
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local d = RecruitManager.GetExpendData(RecruitType.ProveUpOne)
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this.rootText.text = string.format(GetLanguageStrById(50257),d[2])
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elseif args[1] == RecruitType.ProveUpTen then
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var = var..RecruitType.ProveUpTen
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local count = BagManager.GetItemCountById(config.CostItem[1][1])
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if count > 0 then
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this.btn:SetActive(false)
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local singleCost = config.CostItem[2][2]/config.PerCount
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local deficiencyCount = config.PerCount-count
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this.rootText.text = string.format(GetLanguageStrById(50259),singleCost*deficiencyCount,config.PerCount,GetLanguageStrById(ItemConfig[config.CostItem[1][1]].Name))
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else
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local d = RecruitManager.GetExpendData(RecruitType.ProveUpTen)
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this.rootText.text = string.format(GetLanguageStrById(50258),d[2])
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end
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elseif config.LotteryType == 3 then
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var = var..args[1]
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-- local type = ActivityGiftManager.GetActivityTypeFromId(config.ActivityId)
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if config.PerCount == 10 then
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local count = BagManager.GetItemCountById(config.CostItem[1][1])
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if count > 0 then
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this.btn:SetActive(false)
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local singleCost = config.CostItem[2][2]/config.PerCount
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local deficiencyCount = config.PerCount-count
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this.rootText.text = string.format(GetLanguageStrById(50259),singleCost*deficiencyCount, config.PerCount, GetLanguageStrById(ItemConfig[config.CostItem[1][1]].Name))
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else
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local d = RecruitManager.GetExpendData(args[1])
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this.rootText.text = string.format(GetLanguageStrById(12378), d[2])
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end
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else
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local d = RecruitManager.GetExpendData(args[1])
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this.rootText.text = string.format(GetLanguageStrById(12378), d[2])
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end
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elseif config.LotteryType == 53 then
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var = var..args[1]
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-- local type = ActivityGiftManager.GetActivityTypeFromId(config.ActivityId)
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if config.PerCount == 10 then
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local count = BagManager.GetItemCountById(config.CostItem[1][1])
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if count > 0 then
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this.btn:SetActive(false)
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local singleCost = config.CostItem[2][2]/config.PerCount
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local deficiencyCount = config.PerCount-count
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this.rootText.text = string.format(GetLanguageStrById(50259),singleCost*deficiencyCount, config.PerCount, GetLanguageStrById(ItemConfig[config.CostItem[1][1]].Name))
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else
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local d = RecruitManager.GetExpendData(args[1])
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this.rootText.text = string.format(GetLanguageStrById(12378), d[2])
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end
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else
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local d = RecruitManager.GetExpendData(args[1])
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this.rootText.text = string.format(GetLanguageStrById(12378), d[2])
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end
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end
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Util.AddOnceClick(this.btn,function()
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this.btnClick = (this.btnClick and this.btnClick == 1) and 0 or 1
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PlayerPrefs.SetInt(var,this.btnClick)
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go:SetActive(PlayerPrefs.GetInt(var) == 1)
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end)
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if PlayerPrefs.HasKey(var) then
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go:SetActive(PlayerPrefs.GetInt(var) == 1)
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else
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go:SetActive(false)
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end
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.btn = {}
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end
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return this
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