120 lines
5.3 KiB
Lua
120 lines
5.3 KiB
Lua
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local PlayerHeadFrameView = {}
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function PlayerHeadFrameView:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = PlayerHeadFrameView })
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return b
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end
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--初始化组件(用于子类重写)
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function PlayerHeadFrameView:InitComponent()
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self.expVaule = Util.GetGameObject(self.gameObject, "LeftUp/exp"):GetComponent("Slider")
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self.expVauleText = Util.GetGameObject(self.gameObject, "LeftUp/exp/Text"):GetComponent("Text")
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self.frame = Util.GetGameObject(self.gameObject, "LeftUp/headBox/frame"):GetComponent("Image")
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self.icon = Util.GetGameObject(self.gameObject, "LeftUp/headBox/icon"):GetComponent("Image")
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self.levelLv = Util.GetGameObject(self.gameObject, "LeftUp/headBox/lvFrame/lv"):GetComponent("Text")
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self.VIPLevel = Util.GetGameObject(self.gameObject, "LeftUp/VIPLevel"):GetComponent("Image")
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self.headBtn = Util.GetGameObject(self.gameObject, "LeftUp/headBox/headpos")
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self.power = Util.GetGameObject(self.gameObject, "LeftUp/powerBtn/value"):GetComponent("Text")
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self.name = Util.GetGameObject(self.gameObject, "LeftUp/name"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function PlayerHeadFrameView:BindEvent()
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Util.AddClick(self.headBtn, function()
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-- if AppConst.isOpenGM then
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-- -- if self.isOpen then
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-- UIManager.OpenPanel(UIName.GMPanel)
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-- -- else
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-- -- UIManager.OpenPanel(UIName.SettingPanel)
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-- -- end
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-- else
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UIManager.OpenPanel(UIName.SettingPanel)
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-- end
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end)
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Util.AddClick(self.VIPLevel.gameObject, function()
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if AppConst.isOpenGM then
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UIManager.OpenPanel(UIName.GMPanel)
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function PlayerHeadFrameView:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Vip.OnVipRankChanged, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnPlayerLvChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:AddEvent(GameEvent.FormationCenter.OnFormationCenterLevelChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnHeadChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnHeadFrameChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:AddEvent(GameEvent.HeroGrade.OnHeroGradeChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnPowerChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnPlayNameChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnPlayRingChange, self.RefreshPlayerInfoShow, self)
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end
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--移除事件监听(用于子类重写)
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function PlayerHeadFrameView:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Vip.OnVipRankChanged, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnPlayerLvChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.FormationCenter.OnFormationCenterLevelChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnHeadChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnHeadFrameChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.HeroGrade.OnHeroGradeChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnPowerChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnPlayNameChange, self.RefreshPlayerInfoShow, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnPlayRingChange, self.RefreshPlayerInfoShow, self)
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end
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--界面打开时调用(用于子类重写)
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function PlayerHeadFrameView:OnOpen(...)
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--self:RefreshPlayerInfoShow()
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--self:Reset()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function PlayerHeadFrameView:OnShow(isOpen)
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self.isOpen = isOpen
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self:RefreshPlayerInfoShow()
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end
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function PlayerHeadFrameView:OnSortingOrderChange(sortingOrder)
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local canvas = self.gameObject:GetComponent("Canvas")
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canvas.overrideSorting = true
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canvas.sortingOrder = sortingOrder
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end
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--界面关闭时调用(用于子类重写)
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function PlayerHeadFrameView:OnClose()
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--ClearRedPointObject(RedPointType.Setting, this.headRedpot)
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--self:Reset()
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end
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function PlayerHeadFrameView:RefreshPlayerInfoShow()
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self.expVaule.value = PlayerManager.exp / PlayerManager.userLevelData[PlayerManager.level].Exp
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self.expVauleText.text = PlayerManager.exp.."/".. PlayerManager.userLevelData[PlayerManager.level].Exp
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self.icon.sprite = GetPlayerHeadSprite(PlayerManager.head)
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self.frame.sprite = GetPlayerHeadFrameSprite(PlayerManager.frame)
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self.levelLv.text = "Lv." .. tostring(PlayerManager.level)
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self.VIPLevel.sprite = VipManager.SetVipLevelImg()
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-- self.power.text = FormationManager.GetFormationPower(FormationManager.curFormationIndex)
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self.power.text = FormationManager.GetFormationPower(1) --固定显示闯关战力
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FormationManager.UserPowerChanged()
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self.name.text = PlayerManager.nickName
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end
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function PlayerHeadFrameView:Recycle()
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SubUIManager.Close(self)
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end
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return PlayerHeadFrameView
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