866 lines
40 KiB
Lua
866 lines
40 KiB
Lua
|
|
require("Base/BasePanel")
|
||
|
|
BagPanel = Inherit(BasePanel)
|
||
|
|
local this = BagPanel
|
||
|
|
local sortIndex = 0
|
||
|
|
local sortIndexBtnGo
|
||
|
|
local tabs1 = {}
|
||
|
|
local tabs1RedPoint = {}
|
||
|
|
local itemData = {}
|
||
|
|
this.isFristOpen = true
|
||
|
|
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||
|
|
local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
|
||
|
|
local motherShipPlaneConfig = ConfigManager.GetConfig(ConfigName.MotherShipPlaneConfig)
|
||
|
|
local isFristOpenTime = Timer.New()
|
||
|
|
local orginLayer = 0--层级
|
||
|
|
local list = {}
|
||
|
|
|
||
|
|
--初始化组件(用于子类重写)
|
||
|
|
function BagPanel:InitComponent()
|
||
|
|
this.BtnBack = Util.GetGameObject(self.transform, "rightUp/btnBack")
|
||
|
|
for i = 0, 7 do
|
||
|
|
tabs1[i] = Util.GetGameObject(self.transform, "box/Grid/Btn" .. i)
|
||
|
|
tabs1RedPoint[i] = Util.GetGameObject(self.transform, "box/Grid/Btn" .. i .. "/redPoint")
|
||
|
|
end
|
||
|
|
this.selectBtn1 = Util.GetGameObject(self.gameObject, "selectBtn")
|
||
|
|
this.HeadFrameView = SubUIManager.Open(SubUIConfig.PlayerHeadFrameView, self.gameObject.transform)
|
||
|
|
this.BtView = SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
|
||
|
|
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
|
||
|
|
this.fenJieBtn = Util.GetGameObject(self.gameObject, "fenJieBtn")
|
||
|
|
this.itemNumText = Util.GetGameObject(self.gameObject, "itemNumText")
|
||
|
|
this.ItemView = Util.GetGameObject(self.gameObject, "ItemView")
|
||
|
|
this.ItemViewEffect = Util.GetGameObject(self.gameObject, "ItemView/GameObject/effects")
|
||
|
|
this.item = Util.GetGameObject(self.gameObject, "Item")
|
||
|
|
this.grid = Util.GetGameObject(self.gameObject, "scroll/grid")
|
||
|
|
this.Scrollbar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
|
||
|
|
this.isBagPanel = true
|
||
|
|
this.EffectOrginLayer = 0
|
||
|
|
this.mask = Util.GetGameObject(self.gameObject, "mask")
|
||
|
|
|
||
|
|
this.btnBg = Util.GetGameObject(self.gameObject, "btnBg")
|
||
|
|
this.allCompound = Util.GetGameObject(self.gameObject, "btnBg/allCompound")
|
||
|
|
|
||
|
|
--无信息图片
|
||
|
|
this.noneImage = Util.GetGameObject(self.gameObject,"NoneImage")
|
||
|
|
|
||
|
|
this.Grid = Util.GetGameObject(self.transform, "box/Grid")
|
||
|
|
end
|
||
|
|
|
||
|
|
|
||
|
|
--绑定事件(用于子类重写)
|
||
|
|
function BagPanel:BindEvent()
|
||
|
|
Util.AddClick(this.BtnBack, function()
|
||
|
|
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||
|
|
self:ClosePanel()
|
||
|
|
end)
|
||
|
|
for i = 0, 7 do
|
||
|
|
Util.AddClick(tabs1[i], function()
|
||
|
|
if this.isFristOpen == false then
|
||
|
|
if i == sortIndex then
|
||
|
|
sortIndex = 0
|
||
|
|
this:OnClickAllBtn()
|
||
|
|
else
|
||
|
|
sortIndex = i
|
||
|
|
this.OnClickTabBtn(sortIndex, tabs1[sortIndex])
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end)
|
||
|
|
end
|
||
|
|
Util.AddClick(this.fenJieBtn, function()
|
||
|
|
if sortIndex == ItemBaseType.Equip then
|
||
|
|
UIManager.OpenPanel(UIName.EquipSellSelectPopup)
|
||
|
|
elseif sortIndex == ItemBaseType.SoulPrint then
|
||
|
|
UIManager.OpenPanel(UIName.HeroAndEquipResolvePanel, 4)
|
||
|
|
end
|
||
|
|
end)
|
||
|
|
|
||
|
|
BindRedPointObject(RedPointType.Bag_HeroDebris, tabs1RedPoint[ItemBaseType.HeroChip])
|
||
|
|
BindRedPointObject(RedPointType.Bag_BoxAndBlueprint, tabs1RedPoint[ItemBaseType.Special])
|
||
|
|
|
||
|
|
Util.AddClick(this.allCompound, function ()
|
||
|
|
if sortIndex == ItemBaseType.HeroChip then
|
||
|
|
if not BagManager.GetBagRedPointIsCanCompoundDebris() then
|
||
|
|
return
|
||
|
|
end
|
||
|
|
NetManager.BackpackLimitRequest( function(msg)
|
||
|
|
if #HeroManager.GetAllHeroDatasAndZero() >= msg.backpackLimitCount then
|
||
|
|
PopupTipPanel.ShowTip(GetLanguageStrById(10671))
|
||
|
|
return
|
||
|
|
end
|
||
|
|
UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.FragmentAllCompound, function()
|
||
|
|
NetManager.HeroAllCompoundRequest(function (drop)
|
||
|
|
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1)
|
||
|
|
end)
|
||
|
|
end)
|
||
|
|
end)
|
||
|
|
end
|
||
|
|
end)
|
||
|
|
end
|
||
|
|
|
||
|
|
--添加事件监听(用于子类重写)
|
||
|
|
function BagPanel:AddListener()
|
||
|
|
Game.GlobalEvent:AddEvent(GameEvent.Bag.OnTempBagChanged, this.BagGoldChangeCallBackOnClickTabBtn)
|
||
|
|
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.BagGoldChangeCallBackOnClickTabBtn)
|
||
|
|
-- Game.GlobalEvent:AddEvent(GameEvent.Bag.OnRefreshSoulPanelData, this.OnRefreshSoulPanelBagData)
|
||
|
|
-- Game.GlobalEvent:AddEvent(GameEvent.Player.OnChangeName, this.FreshPlayerInfo)
|
||
|
|
Game.GlobalEvent:AddEvent(GameEvent.Bag.OnRefreshRing, this.BagGoldChangeCallBackOnClickTabBtn)
|
||
|
|
Game.GlobalEvent:AddEvent(GameEvent.Bag.OnRefreshRune, this.BagGoldChangeCallBackOnClickTabBtn)
|
||
|
|
end
|
||
|
|
|
||
|
|
--移除事件监听(用于子类重写)
|
||
|
|
function BagPanel:RemoveListener()
|
||
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.OnTempBagChanged, this.BagGoldChangeCallBackOnClickTabBtn)
|
||
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, this.BagGoldChangeCallBackOnClickTabBtn)
|
||
|
|
-- Game.GlobalEvent:RemoveEvent(GameEvent.Bag.OnRefreshSoulPanelData, this.OnRefreshSoulPanelBagData)
|
||
|
|
-- Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnChangeName, this.FreshPlayerInfo)
|
||
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.OnRefreshRing, this.BagGoldChangeCallBackOnClickTabBtn)
|
||
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.OnRefreshRune, this.BagGoldChangeCallBackOnClickTabBtn)
|
||
|
|
end
|
||
|
|
|
||
|
|
--界面打开时调用(用于子类重写)
|
||
|
|
function BagPanel:OnOpen(_sortIndex, isJumpX)
|
||
|
|
sortIndex = 2--注释掉就是记录选择类型
|
||
|
|
if _sortIndex then
|
||
|
|
sortIndex = _sortIndex
|
||
|
|
end
|
||
|
|
|
||
|
|
this.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.Main })
|
||
|
|
this.BtView:OnOpen({ sortOrder = self.sortingOrder, panelType = PanelTypeView.BagPanel })
|
||
|
|
|
||
|
|
this.isJumpX = isJumpX or 0
|
||
|
|
end
|
||
|
|
|
||
|
|
--界面打开时调用(用于子类重写)
|
||
|
|
function BagPanel:OnShow()
|
||
|
|
this.sortingOrder = self.sortingOrder
|
||
|
|
this.isFristOpen = true
|
||
|
|
this.mask:SetActive(true)
|
||
|
|
if this.ScrollView then
|
||
|
|
this.ScrollView:SetIndex(1)
|
||
|
|
end
|
||
|
|
if sortIndex > 0 then
|
||
|
|
this.OnClickTabBtn(sortIndex, tabs1[sortIndex])
|
||
|
|
else
|
||
|
|
this:OnClickAllBtn()
|
||
|
|
end
|
||
|
|
SoundManager.PlayMusic(SoundConfig.BGM_Main)
|
||
|
|
BagManager.isBagPanel = true
|
||
|
|
this.HeadFrameView:OnShow()
|
||
|
|
|
||
|
|
--this.FreshPlayerInfo()
|
||
|
|
--this.SetPlayerHead()
|
||
|
|
end
|
||
|
|
|
||
|
|
local orginLayer
|
||
|
|
local orginLayer2 = 0
|
||
|
|
function BagPanel:OnSortingOrderChange()
|
||
|
|
Util.AddParticleSortLayer(this.ItemViewEffect, self.sortingOrder - this.EffectOrginLayer)
|
||
|
|
Util.AddParticleSortLayer(this.selectBtn1, self.sortingOrder - this.EffectOrginLayer)
|
||
|
|
--特效层级重设
|
||
|
|
for i = 1,#list do
|
||
|
|
Util.AddParticleSortLayer(list[i], this.sortingOrder - orginLayer)
|
||
|
|
end
|
||
|
|
orginLayer = this.sortingOrder
|
||
|
|
this.EffectOrginLayer = self.sortingOrder
|
||
|
|
this.BtView:SetOrderStatus({ sortOrder = self.sortingOrder })
|
||
|
|
end
|
||
|
|
|
||
|
|
--界面关闭时调用(用于子类重写)
|
||
|
|
function BagPanel:OnClose()
|
||
|
|
this.noneImage:SetActive(false)
|
||
|
|
BagManager.isBagPanel = false
|
||
|
|
if isFristOpenTime then
|
||
|
|
isFristOpenTime:Stop()
|
||
|
|
isFristOpenTime = nil
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function this.JumpOnClickTabBtn(_sortIndex)
|
||
|
|
sortIndex = _sortIndex
|
||
|
|
this.OnClickTabBtn(sortIndex, tabs1[sortIndex])
|
||
|
|
end
|
||
|
|
|
||
|
|
--界面销毁时调用(用于子类重写)
|
||
|
|
function BagPanel:OnDestroy()
|
||
|
|
SubUIManager.Close(this.UpView)
|
||
|
|
SubUIManager.Close(this.BtView)
|
||
|
|
SubUIManager.Close(this.HeadFrameView)
|
||
|
|
this.ScrollView = nil
|
||
|
|
this.ScrollView1 = nil
|
||
|
|
ClearRedPointObject(RedPointType.Bag_HeroDebris, tabs1RedPoint[ItemBaseType.HeroChip])
|
||
|
|
ClearRedPointObject(RedPointType.Bag_BoxAndBlueprint, tabs1RedPoint[ItemBaseType.Special])
|
||
|
|
list = {}
|
||
|
|
orginLayer2 = 0
|
||
|
|
orginLayer = 0
|
||
|
|
end
|
||
|
|
|
||
|
|
function this:SetSelectBtn(_btn)
|
||
|
|
if _btn then
|
||
|
|
this.selectBtn1:SetActive(true)
|
||
|
|
this.selectBtn1.transform:SetParent(_btn.transform)
|
||
|
|
Util.AddParticleSortLayer(this.selectBtn1,this.sortingOrder)
|
||
|
|
this.selectBtn1.transform:SetSiblingIndex(1)
|
||
|
|
this.selectBtn1.transform.localPosition = Vector3.zero
|
||
|
|
Util.GetGameObject(this.selectBtn1.transform, "Text"):GetComponent("Text").text = Util.GetGameObject(_btn.transform, "Text"):GetComponent("Text").text
|
||
|
|
Util.GetGameObject(this.selectBtn1.transform, "title"):GetComponent("Image").sprite = Util.GetGameObject(_btn.transform, "title"):GetComponent("Image").sprite
|
||
|
|
else
|
||
|
|
this.selectBtn1:SetActive(false)
|
||
|
|
end
|
||
|
|
this.fenJieBtn:SetActive(sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.Equip)
|
||
|
|
this.itemNumText:SetActive(sortIndex == ItemBaseType.Equip or sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.EquipTreasure)
|
||
|
|
end
|
||
|
|
|
||
|
|
--点击全部按钮
|
||
|
|
function this:OnClickAllBtn()
|
||
|
|
sortIndex = 0
|
||
|
|
this:SetSelectBtn(tabs1[sortIndex])
|
||
|
|
sortIndexBtnGo = tabs1[sortIndex]
|
||
|
|
itemData = {}
|
||
|
|
itemData = this.GetBagItemData()
|
||
|
|
local curAllEquipTreasure = EquipTreasureManager.GetAllTreasures()
|
||
|
|
for i = 1, #curAllEquipTreasure do
|
||
|
|
table.insert(itemData, curAllEquipTreasure[i])
|
||
|
|
end
|
||
|
|
local soulPrintData = BagManager.GetAllSoulPrintData()
|
||
|
|
for i,v in ipairs(soulPrintData) do
|
||
|
|
table.insert(itemData, v)
|
||
|
|
end
|
||
|
|
|
||
|
|
this:SetItemData(itemData)
|
||
|
|
this.noneImage:SetActive(#itemData == 0)
|
||
|
|
|
||
|
|
this.fenJieBtn:GetComponent("Button").enabled = not(#itemData == 0)
|
||
|
|
this.btnBg:SetActive(false)
|
||
|
|
end
|
||
|
|
|
||
|
|
function this.BagGoldChangeCallBackOnClickTabBtn()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
end
|
||
|
|
|
||
|
|
function this.OnClickTabBtn(_index, _clickBtn)
|
||
|
|
sortIndexBtnGo = _clickBtn
|
||
|
|
itemData = {}
|
||
|
|
local itemNumText = this.itemNumText:GetComponent("Text")
|
||
|
|
this:SetSelectBtn(_clickBtn)
|
||
|
|
if _index == ItemBaseType.Equip then
|
||
|
|
local allEquipData = BagManager.GetBagItemDataByItemType(ItemBaseType.Equip)
|
||
|
|
itemNumText.text = GetLanguageStrById(10188)..LengthOfTable(allEquipData).."/"..ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipNumlimit
|
||
|
|
for i, v in pairs(allEquipData) do
|
||
|
|
table.insert(itemData, v)
|
||
|
|
end
|
||
|
|
this:SetItemData(itemData)
|
||
|
|
elseif _index == 0 then
|
||
|
|
this:OnClickAllBtn()
|
||
|
|
elseif _index == ItemBaseType.SoulPrint then
|
||
|
|
itemData = BagManager.GetAllSoulPrintData()
|
||
|
|
itemNumText.text = GetLanguageStrById(10189)..#itemData.."/"..specialConfig[9].Value
|
||
|
|
this:SetItemData(itemData)
|
||
|
|
elseif _index == ItemBaseType.EquipTreasure then
|
||
|
|
itemData = EquipTreasureManager.GetAllTreasures()
|
||
|
|
itemNumText.text = GetLanguageStrById(10190)..LengthOfTable(itemData).."/"..specialConfig[10].Value
|
||
|
|
this:SetItemData(itemData)
|
||
|
|
elseif _index == ItemBaseType.Project then
|
||
|
|
itemData = CombatPlanManager.GetBagAllDatas()
|
||
|
|
itemNumText.text = ""
|
||
|
|
this:SetItemData(itemData)
|
||
|
|
elseif _index == ItemBaseType.Medal then
|
||
|
|
itemData = MedalManager.GetAllMedalData()
|
||
|
|
itemNumText.text = ""
|
||
|
|
this:SetItemData(itemData)
|
||
|
|
elseif _index == ItemBaseType.Gene then
|
||
|
|
itemData = AircraftCarrierManager.GetBagAllDatas()
|
||
|
|
itemNumText.text = ""
|
||
|
|
this:SetItemData(itemData)
|
||
|
|
else
|
||
|
|
itemData = BagManager.GetBagItemDataByItemType(_index)
|
||
|
|
this:SetItemData(itemData)
|
||
|
|
end
|
||
|
|
this.noneImage:SetActive(#itemData == 0)
|
||
|
|
this.fenJieBtn:GetComponent("Button").enabled = not(#itemData == 0)
|
||
|
|
this.btnBg:SetActive(_index == ItemBaseType.HeroChip)
|
||
|
|
Util.SetGray(this.allCompound, not BagManager.GetBagRedPointIsCanCompoundDebris())
|
||
|
|
|
||
|
|
if this.isJumpX ~= 0 then
|
||
|
|
this.Grid.transform.localPosition = Vector3.New(this.isJumpX, this.Grid.transform.localPosition.y, this.Grid.transform.localPosition.z)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
-- --当魂印升级消耗时刷新背包数据
|
||
|
|
-- function this.OnRefreshSoulPanelBagData()
|
||
|
|
-- itemData = SoulPrintManager.soulPrintData
|
||
|
|
-- this:SetItemData(itemData)
|
||
|
|
-- end
|
||
|
|
|
||
|
|
--设置背包列表数据
|
||
|
|
function this:SetItemData(_itemDatas)
|
||
|
|
list = {}
|
||
|
|
|
||
|
|
-- this.itemList = {}
|
||
|
|
this.ItemsSortData(_itemDatas)
|
||
|
|
if not this.ScrollView then
|
||
|
|
local v2 = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
|
||
|
|
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.transform, "scroll").transform,
|
||
|
|
this.ItemView, this.Scrollbar, Vector2.New(-v2.x * 2, -v2.y * 2), 1, 5, Vector2.New(5, 5))
|
||
|
|
this.ScrollView.moveTween.MomentumAmount = 1
|
||
|
|
this.ScrollView.moveTween.Strength = 2
|
||
|
|
end
|
||
|
|
|
||
|
|
this.ScrollView:SetData(_itemDatas, function(index, go)
|
||
|
|
-- if this.isFristOpen then
|
||
|
|
-- go.gameObject:SetActive(false)
|
||
|
|
-- end
|
||
|
|
|
||
|
|
this.SingleItemDataShow(go, _itemDatas[index])
|
||
|
|
-- this.itemList[index] = go
|
||
|
|
if _itemDatas[index].itemConfig.ItemType == ItemType.HunYin then
|
||
|
|
table.insert(list,go)
|
||
|
|
end
|
||
|
|
end)
|
||
|
|
--特效层级重设
|
||
|
|
for i = 1,#list do
|
||
|
|
Util.AddParticleSortLayer(list[i], this.sortingOrder - orginLayer2)
|
||
|
|
end
|
||
|
|
orginLayer2 = this.sortingOrder
|
||
|
|
orginLayer = this.sortingOrder
|
||
|
|
|
||
|
|
if this.isFristOpen then
|
||
|
|
this.ScrollView:ForeachItemGO(function(index, go)
|
||
|
|
Timer.New(function()
|
||
|
|
go.gameObject:SetActive(true)
|
||
|
|
PlayUIAnim(go.gameObject)
|
||
|
|
end, 0.01 * (index - 1)):Start()
|
||
|
|
end)
|
||
|
|
if isFristOpenTime then
|
||
|
|
isFristOpenTime:Stop()
|
||
|
|
isFristOpenTime = nil
|
||
|
|
end
|
||
|
|
isFristOpenTime = Timer.New(function()
|
||
|
|
this.isFristOpen = false
|
||
|
|
this.mask:SetActive(false)
|
||
|
|
end, 0.5):Start()
|
||
|
|
end
|
||
|
|
|
||
|
|
-- this.DelayCreation(this.itemList)
|
||
|
|
end
|
||
|
|
|
||
|
|
-- --延迟显示List里的item
|
||
|
|
-- function this.DelayCreation(list,maxIndex)
|
||
|
|
-- if this._timer ~= nil then
|
||
|
|
-- this._timer:Stop()
|
||
|
|
-- this._timer = nil
|
||
|
|
-- end
|
||
|
|
|
||
|
|
-- if this.ScrollView then
|
||
|
|
-- this.grid = Util.GetGameObject(this.ScrollView.gameObject,"grid").transform
|
||
|
|
-- for i = 1, this.grid.childCount do
|
||
|
|
-- if this.grid:GetChild(i-1).gameObject.activeSelf then
|
||
|
|
-- this.grid:GetChild(i-1).gameObject:SetActive(false)
|
||
|
|
-- end
|
||
|
|
-- end
|
||
|
|
-- end
|
||
|
|
|
||
|
|
-- if list == nil then return end
|
||
|
|
-- if #list == 0 then return end
|
||
|
|
|
||
|
|
-- local time = 0.01
|
||
|
|
-- local _index = 1
|
||
|
|
|
||
|
|
-- if not maxIndex then
|
||
|
|
-- maxIndex = #list
|
||
|
|
-- end
|
||
|
|
|
||
|
|
-- for i = 1, #list do
|
||
|
|
-- if list[i].activeSelf then
|
||
|
|
-- list[i]:SetActive(false)
|
||
|
|
-- end
|
||
|
|
-- end
|
||
|
|
|
||
|
|
-- local fun = function ()
|
||
|
|
-- if _index == maxIndex + 1 then
|
||
|
|
-- if this._timer then
|
||
|
|
-- this._timer:Stop()
|
||
|
|
-- end
|
||
|
|
-- end
|
||
|
|
-- list[_index]:SetActive(true)
|
||
|
|
-- Timer.New(function ()
|
||
|
|
-- _index = _index + 1
|
||
|
|
-- end,time):Start()
|
||
|
|
-- end
|
||
|
|
|
||
|
|
-- this._timer = Timer.New(fun,time,maxIndex + 1)
|
||
|
|
-- this._timer:Start()
|
||
|
|
-- end
|
||
|
|
|
||
|
|
-- --设置魂印循环滚动数据
|
||
|
|
-- function this:SetSoulPrintData(_go, _itemData)
|
||
|
|
-- local openBtn = Util.GetGameObject(_go.gameObject, "openBtn")
|
||
|
|
-- local quality = Util.GetGameObject(_go.gameObject, "itemShow/quality"):GetComponent("Image")
|
||
|
|
-- local icon = Util.GetGameObject(_go.gameObject, "itemShow/icon"):GetComponent("Image")
|
||
|
|
-- local name = Util.GetGameObject(_go.gameObject, "itemShow/Image/name"):GetComponent("Text")
|
||
|
|
-- local level = Util.GetGameObject(_go.gameObject, "itemShow/level"):GetComponent("Text")
|
||
|
|
-- local propertyText = Util.GetGameObject(_go.gameObject, "propertyText"):GetComponent("Text")
|
||
|
|
-- local propertyText2 = Util.GetGameObject(_go.gameObject, "propertyText (1)"):GetComponent("Text")
|
||
|
|
-- quality.sprite = Util.LoadSprite(GetQuantityImageByquality(_itemData.quality))
|
||
|
|
-- icon.sprite = Util.LoadSprite(_itemData.icon)
|
||
|
|
-- name.text = GetLanguageStrById(_itemData.name)
|
||
|
|
-- -- num.gameObject.SetActive(false)
|
||
|
|
-- level.text = "+" .. _itemData.level
|
||
|
|
-- propertyText.text = ""
|
||
|
|
-- propertyText2.text = ""
|
||
|
|
-- local property = SoulPrintManager.GetShowPropertyData(_itemData.property[1][1], _itemData.property[1][2])
|
||
|
|
-- propertyText.text = property.name .. property.num
|
||
|
|
-- if #_itemData.property >= 2 then
|
||
|
|
-- property = SoulPrintManager.GetShowPropertyData(_itemData.property[2][1], _itemData.property[2][2])
|
||
|
|
-- propertyText2.text = property.name .. property.num
|
||
|
|
-- end
|
||
|
|
-- Util.AddOnceClick(openBtn, function()
|
||
|
|
-- UIManager.OpenPanel(UIName.SoulPrintPopUp, ShowType.showTip3, _itemData.did, nil, nil, nil)
|
||
|
|
-- end)
|
||
|
|
-- end
|
||
|
|
|
||
|
|
function this.SingleItemDataShow(go, itemData)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item"):SetActive(true)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/frame"):GetComponent("Image").sprite = Util.LoadSprite(itemData.frame)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/icon"):GetComponent("Image").sprite = Util.LoadSprite(itemData.icon)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/icon"):SetActive(true)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/circleFrameBg"):SetActive(false)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/name"):GetComponent("Text").text = GetLanguageStrById(itemData.itemConfig.Name)
|
||
|
|
|
||
|
|
local upHeroInage = Util.GetGameObject(go.gameObject, "GameObject/item/upHeroInage")
|
||
|
|
local UI_Effect_Kuang_JinSe = Util.GetGameObject(go.gameObject, "GameObject/effects/UI_Effect_Kuang_JinSe")
|
||
|
|
local UI_Effect_Kuang_HongSe = Util.GetGameObject(go.gameObject, "GameObject/effects/UI_Effect_Kuang_HongSe")
|
||
|
|
if UI_Effect_Kuang_JinSe then
|
||
|
|
UI_Effect_Kuang_JinSe:SetActive(false)
|
||
|
|
end
|
||
|
|
if UI_Effect_Kuang_HongSe then
|
||
|
|
UI_Effect_Kuang_HongSe:SetActive(false)
|
||
|
|
end
|
||
|
|
|
||
|
|
local frameMask = Util.GetGameObject(go.gameObject, "GameObject/item/suipian")
|
||
|
|
local num = Util.GetGameObject(go.gameObject, "GameObject/item/num")
|
||
|
|
local strongLv = Util.GetGameObject(go.gameObject, "GameObject/item/lv"):GetComponent("Text")
|
||
|
|
local refine = Util.GetGameObject(go.gameObject, "GameObject/item/refine"):GetComponent("Text")
|
||
|
|
local resetLv = Util.GetGameObject(go.gameObject, "GameObject/item/resetLv")
|
||
|
|
local talismanStar = Util.GetGameObject(go.gameObject, "GameObject/item/talismanStar")
|
||
|
|
local medalStar = Util.GetGameObject(go.gameObject, "GameObject/item/medalStar")
|
||
|
|
local geneLv = Util.GetGameObject(go.gameObject, "GameObject/item/geneLv"):GetComponent("Image")
|
||
|
|
frameMask:SetActive(false)
|
||
|
|
upHeroInage:SetActive(false)
|
||
|
|
num:SetActive(true)
|
||
|
|
resetLv:SetActive(false)
|
||
|
|
talismanStar:SetActive(false)
|
||
|
|
medalStar:SetActive(false)
|
||
|
|
strongLv.gameObject:SetActive(false)
|
||
|
|
refine.gameObject:SetActive(false)
|
||
|
|
geneLv.gameObject:SetActive(false)
|
||
|
|
if itemData.itemConfig then
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/innateImage"):SetActive(false)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/Image_fragmentBG"):SetActive(false)
|
||
|
|
num:SetActive(true)
|
||
|
|
num:GetComponent("Text").text = itemData.num
|
||
|
|
if itemData.itemConfig.ItemType == ItemType.Equip then
|
||
|
|
local equipConfig = ConfigManager.GetConfigData(ConfigName.EquipConfig,itemData.itemConfig.Id)
|
||
|
|
if equipConfig then
|
||
|
|
local equipStarsConfig = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,equipConfig.Star)
|
||
|
|
if equipStarsConfig then
|
||
|
|
talismanStar:SetActive(true)
|
||
|
|
SetHeroStars(talismanStar, equipStarsConfig.Stars)
|
||
|
|
-- UI_Effect_Kuang_JinSe:SetActive(equipStarsConfig.Stars <= 5)
|
||
|
|
-- UI_Effect_Kuang_HongSe:SetActive(equipStarsConfig.Stars > 5)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.Pokemon then
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/frame"):GetComponent("Image").sprite = Util.LoadSprite(YaoHunFrame[itemData.quality])
|
||
|
|
num:SetActive(false)
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.HeroDebris then
|
||
|
|
frameMask:SetActive(true)
|
||
|
|
num:SetActive(false)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/suipian/exp/Text"):GetComponent("Text").text = BagManager.GetItemCountById(itemData.itemConfig.Id) .. "/" .. itemData.itemConfig.UsePerCount
|
||
|
|
local curExpVal = BagManager.GetItemCountById(itemData.itemConfig.Id) / itemData.itemConfig.UsePerCount
|
||
|
|
this.expValue = curExpVal >= 1 and 1 or curExpVal
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/suipian/exp"):GetComponent("Slider").value = this.expValue
|
||
|
|
talismanStar:SetActive(true)
|
||
|
|
SetHeroStars(talismanStar, itemData.itemConfig.Quantity)
|
||
|
|
local propertyName = itemConfig[itemData.itemConfig.Id].PropertyName
|
||
|
|
if propertyName ~= 0 then
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/Image_fragmentBG"):SetActive(true)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/Image_fragmentBG"):GetComponent("Image").sprite = Util.LoadSprite(itemData.Image_proBg)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/Image_fragmentBG/fragmentIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(propertyName))
|
||
|
|
end
|
||
|
|
-- UI_Effect_Kuang_JinSe:SetActive(_itemData.itemConfig.Quantity <= 5)
|
||
|
|
-- UI_Effect_Kuang_HongSe:SetActive(_itemData.itemConfig.Quantity > 5)
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.TalentItem then
|
||
|
|
if itemData.itemConfig.RingLevel > 0 then
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/innateImage"):SetActive(true)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/innateImage/Text"):GetComponent("Text").text = "+" .. itemData.itemConfig.RingLevel
|
||
|
|
else
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/innateImage"):SetActive(false)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/innateImage/Text"):GetComponent("Text").text = ""
|
||
|
|
end
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.Talisman then
|
||
|
|
talismanStar:SetActive(true)
|
||
|
|
SetHeroStars(talismanStar, itemData.star)
|
||
|
|
num:SetActive(false)
|
||
|
|
-- UI_Effect_Kuang_JinSe:SetActive(_itemData.star <= 5)
|
||
|
|
-- UI_Effect_Kuang_HongSe:SetActive(_itemData.star > 5)
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.EquipTreasure then
|
||
|
|
num:SetActive(false)
|
||
|
|
if itemData.lv > 0 then
|
||
|
|
strongLv.gameObject:SetActive(true)
|
||
|
|
strongLv.text = itemData.lv
|
||
|
|
end
|
||
|
|
if itemData.refineLv > 0 then
|
||
|
|
refine.gameObject:SetActive(true)
|
||
|
|
refine.text = "+" .. itemData.refineLv
|
||
|
|
end
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/Image_fragmentBG"):SetActive(true)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/Image_fragmentBG"):GetComponent("Image").sprite = Util.LoadSprite(itemData.Image_proBg)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/Image_fragmentBG/fragmentIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(itemConfig[itemData.itemConfig.Id].PropertyName))
|
||
|
|
-- UI_Effect_Kuang_JinSe:SetActive(_itemData.star <= 5)
|
||
|
|
-- UI_Effect_Kuang_HongSe:SetActive(_itemData.star > 5)
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.HunYin then
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/resetLv"):SetActive(false)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/icon"):SetActive(false)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/circleFrameBg"):SetActive(true)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/circleFrameBg"):GetComponent("Image").sprite = Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[itemData.itemConfig.Id].Quantity].circleBg2)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/circleFrameBg/Icon"):GetComponent("Image").sprite = Util.LoadSprite(itemData.icon)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/circleFrameBg/circleFrame"):GetComponent("Image").sprite = Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[itemData.itemConfig.Id].Quantity].circle)
|
||
|
|
UI_Effect_Kuang_JinSe.gameObject:SetActive(true)
|
||
|
|
num:SetActive(false)
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.CombatPlan then
|
||
|
|
num:SetActive(false)
|
||
|
|
-- UI_Effect_Kuang_JinSe:SetActive(_itemData.itemConfig.Quantity <= 5)
|
||
|
|
-- UI_Effect_Kuang_HongSe:SetActive(_itemData.itemConfig.Quantity > 5)
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.medal then
|
||
|
|
num:SetActive(false)
|
||
|
|
medalStar:SetActive(true)
|
||
|
|
local medalConfig = ConfigManager.GetConfigData(ConfigName.MedalConfig, itemData.itemConfig.Id)
|
||
|
|
if medalConfig then
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(itemData.itemConfig.ResourceID))
|
||
|
|
--if medalConfig.Star > 1 then
|
||
|
|
-- starNum:SetActive(true)
|
||
|
|
-- starNum:GetComponent("Text").text = medalConfig.Star
|
||
|
|
SetHeroStars(medalStar,medalConfig.Star)
|
||
|
|
-- UI_Effect_Kuang_JinSe:SetActive(medalConfig.Star <= 5)
|
||
|
|
-- UI_Effect_Kuang_HongSe:SetActive(medalConfig.Star > 5)
|
||
|
|
--end
|
||
|
|
end
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.Gene then
|
||
|
|
geneLv.gameObject:SetActive(true)
|
||
|
|
geneLv.sprite = Util.LoadSprite(AircraftCarrierManager.GetSkillLvImgForId(itemData.itemConfig.Id).lvImg)
|
||
|
|
num:SetActive(true)
|
||
|
|
num:GetComponent("Text").text = itemData.num
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.ItemDebris then
|
||
|
|
frameMask:SetActive(true)
|
||
|
|
num:SetActive(false)
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/suipian/exp/Text"):GetComponent("Text").text = BagManager.GetItemCountById(itemData.itemConfig.Id) .. "/" .. itemData.itemConfig.UsePerCount
|
||
|
|
local curExpVal = BagManager.GetItemCountById(itemData.itemConfig.Id) / itemData.itemConfig.UsePerCount
|
||
|
|
this.expValue = curExpVal >= 1 and 1 or curExpVal
|
||
|
|
Util.GetGameObject(go.gameObject, "GameObject/item/suipian/exp"):GetComponent("Slider").value = this.expValue
|
||
|
|
talismanStar:SetActive(true)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
local redPoint = Util.GetGameObject(go.gameObject, "GameObject/redPoint")
|
||
|
|
Util.AddOnceClick(Util.GetGameObject(go.gameObject, "GameObject/item/frame"), function()
|
||
|
|
if itemData.itemConfig then
|
||
|
|
if itemData.itemConfig.ItemBaseType == ItemBaseType.Equip then
|
||
|
|
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup, itemData, function()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
end,nil,true)
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.SelfBox then
|
||
|
|
UIManager.OpenPanel(UIName.RewardBoxPanel, itemData, function()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
UIManager.ClosePanel(UIName.RewardBoxPanel)
|
||
|
|
end)
|
||
|
|
elseif itemData.itemConfig.ItemBaseType == ItemBaseType.HeroChip then
|
||
|
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemData.id, function()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
UIManager.ClosePanel(UIName.RewardItemSingleShowPopup)
|
||
|
|
end)
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.Blueprint then
|
||
|
|
local lanTuData = WorkShopManager.GetLanTuIsOpenLock(itemData.itemConfig.Id)
|
||
|
|
if lanTuData and lanTuData[1] == true then
|
||
|
|
UIManager.OpenPanel(UIName.WorkShopArmorOnePanel, 2, 2, lanTuData[2], this, function()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
end)
|
||
|
|
elseif lanTuData and lanTuData[1] == false then
|
||
|
|
UIManager.OpenPanel(UIName.WorkShopArmorOnePanel, 2, 1, lanTuData[2], this, function()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
end)
|
||
|
|
end
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.HeroDebris then
|
||
|
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemData.id, function()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
UIManager.ClosePanel(UIName.RewardItemSingleShowPopup)
|
||
|
|
end)
|
||
|
|
--[[
|
||
|
|
--角色碎片
|
||
|
|
if _itemData.num >= _itemData.itemConfig.UsePerCount then
|
||
|
|
UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 3, _itemData, function()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
end)
|
||
|
|
else
|
||
|
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.id, function()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
UIManager.ClosePanel(UIName.RewardItemSingleShowPopup)
|
||
|
|
end)
|
||
|
|
end
|
||
|
|
]]
|
||
|
|
elseif itemData.itemConfig.ItemBaseType == ItemBaseType.EquipTreasure then
|
||
|
|
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup, 0, itemData.idDyn, itemData.id, itemData.lv, itemData.refineLv, function()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
end)
|
||
|
|
elseif itemData.itemConfig.ItemBaseType == ItemBaseType.SoulPrint then
|
||
|
|
UIManager.OpenPanel(UIName.SoulPrintPopUp, ShowType.showTip3, nil, itemData.id)
|
||
|
|
elseif itemData.itemConfig.ItemBaseType == ItemBaseType.Project then
|
||
|
|
UIManager.OpenPanel(UIName.CombatPlanTipsPopup, 2, nil, nil, nil, nil, nil, itemData)
|
||
|
|
elseif itemData.itemConfig.ItemBaseType == ItemBaseType.Medal then
|
||
|
|
UIManager.OpenPanel(UIName.MedalParticularsPopup, itemData, itemData.position, false, nil, true, true)
|
||
|
|
elseif itemData.itemConfig.ItemBaseType == ItemType.Rune then
|
||
|
|
local nextConfig = AircraftCarrierManager.GetSkillNextIdForConfigId(itemData.itemConfig.Id)
|
||
|
|
local type = 1
|
||
|
|
if not nextConfig then
|
||
|
|
type = 2
|
||
|
|
end
|
||
|
|
UIManager.OpenPanel(UIName.LeadGeneTopLevelPanel, itemData.id, itemData.itemConfig.Id, true, type)
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.ItemDebris then
|
||
|
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemData.id, function()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
UIManager.ClosePanel(UIName.RewardItemSingleShowPopup)
|
||
|
|
end)
|
||
|
|
else
|
||
|
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemData.id, function()
|
||
|
|
this.OnClickTabBtn(sortIndex, sortIndexBtnGo)
|
||
|
|
UIManager.ClosePanel(UIName.RewardItemSingleShowPopup)
|
||
|
|
end)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end)
|
||
|
|
|
||
|
|
--显示红点
|
||
|
|
redPoint:SetActive(false)
|
||
|
|
if itemData.itemConfig.ItemType == ItemType.Equip then
|
||
|
|
if itemData.itemConfig.Quantity >= 4 then
|
||
|
|
redPoint:SetActive(EquipManager.IsNewEquipFrame(itemData.did))
|
||
|
|
end
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.Blueprint then
|
||
|
|
local lanTuData = WorkShopManager.GetLanTuIsOpenLock(itemData.itemConfig.Id)
|
||
|
|
if lanTuData and lanTuData[1] == false then
|
||
|
|
redPoint:SetActive(true)
|
||
|
|
end
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.Box then
|
||
|
|
redPoint:SetActive(true)
|
||
|
|
elseif itemData.itemConfig.ItemType == ItemType.HeroDebris or itemData.itemConfig.ItemType == ItemType.ItemDebris then
|
||
|
|
if this.expValue >= 1 then
|
||
|
|
redPoint:SetActive(true)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
--通过物品类型获取物品数据
|
||
|
|
function this:GetItemsByItemTpye(_itemType)
|
||
|
|
local items = {}
|
||
|
|
local index = 1
|
||
|
|
for i, v in pairs(BagManager.bagDatas) do
|
||
|
|
if v.type == _itemType then
|
||
|
|
items[index] = v
|
||
|
|
index = index + 1
|
||
|
|
end
|
||
|
|
end
|
||
|
|
return items
|
||
|
|
end
|
||
|
|
|
||
|
|
function this.DelePokemonItemData(_itemDatas)
|
||
|
|
local curItemDatas = {}
|
||
|
|
--背包特殊处理 sortType=1 sortIndex=5 时显示妖魂 其他页签不显示
|
||
|
|
for k, v in pairs(_itemDatas) do
|
||
|
|
if sortIndex == ItemBaseType.DemonSoul then
|
||
|
|
else
|
||
|
|
if v.itemConfig.ItemType == ItemType.Pokemon then
|
||
|
|
_itemDatas[k] = nil
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|
||
|
|
for k, v in pairs(_itemDatas) do
|
||
|
|
table.insert(curItemDatas, v)
|
||
|
|
end
|
||
|
|
return curItemDatas
|
||
|
|
end
|
||
|
|
|
||
|
|
--排序
|
||
|
|
function this.ItemsSortData(_itemDatas)
|
||
|
|
table.sort(_itemDatas, function(a, b)
|
||
|
|
if sortIndex == 0 then
|
||
|
|
--0全部 1装备 2材料 3消耗 4特殊 5碎片
|
||
|
|
if a.itemConfig.ItemBaseType == b.itemConfig.ItemBaseType then
|
||
|
|
if a.itemConfig.ItemType == a.itemConfig.ItemType then
|
||
|
|
if a.itemConfig.ItemType == ItemType.Talisman and b.itemConfig.ItemType == ItemType.Talisman then
|
||
|
|
if a.itemConfig.Quantity == b.itemConfig.Quantity then
|
||
|
|
if a.star == b.star then
|
||
|
|
return a.id < b.id
|
||
|
|
else
|
||
|
|
return a.star > b.star
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.itemConfig.Quantity > b.itemConfig.Quantity
|
||
|
|
end
|
||
|
|
end
|
||
|
|
if a.itemConfig.ItemType == ItemType.HunYin and b.itemConfig.ItemType == ItemType.HunYin then
|
||
|
|
if a.itemConfig.Quantity == b.itemConfig.Quantity then
|
||
|
|
if a.quality == b.quality then
|
||
|
|
return a.id > b.id
|
||
|
|
else
|
||
|
|
return a.quality > b.quality
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.itemConfig.Quantity > b.itemConfig.Quantity
|
||
|
|
end
|
||
|
|
end
|
||
|
|
if a.itemConfig.ItemType == ItemType.EquipTreasure and b.itemConfig.ItemType == ItemType.EquipTreasure then
|
||
|
|
if a.itemConfig.Quantity == b.itemConfig.Quantity then
|
||
|
|
if a.refineLv == b.refineLv then
|
||
|
|
if a.lv == b.lv then
|
||
|
|
return a.id > b.id
|
||
|
|
else
|
||
|
|
return a.lv > b.lv
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.refineLv > b.refineLv
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.itemConfig.Quantity > b.itemConfig.Quantity
|
||
|
|
end
|
||
|
|
end
|
||
|
|
if a.itemConfig.ItemType == ItemType.HeroDebris and b.itemConfig.ItemType == ItemType.HeroDebris then
|
||
|
|
local aNum = BagManager.GetItemCountById(a.itemConfig.Id) >= a.itemConfig.UsePerCount and 2 or 1
|
||
|
|
local bNum = BagManager.GetItemCountById(b.itemConfig.Id) >= b.itemConfig.UsePerCount and 2 or 1
|
||
|
|
if aNum == bNum then
|
||
|
|
if a.itemConfig.Quantity == b.itemConfig.Quantity then
|
||
|
|
if a.itemConfig.PropertyName == b.itemConfig.PropertyName then
|
||
|
|
return a.id < b.id
|
||
|
|
else
|
||
|
|
return a.itemConfig.PropertyName < b.itemConfig.PropertyName
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.itemConfig.Quantity > b.itemConfig.Quantity
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return aNum > bNum
|
||
|
|
end
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.itemConfig.ItemType < b.itemConfig.ItemType
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.itemConfig.ItemBaseType < b.itemConfig.ItemBaseType
|
||
|
|
end
|
||
|
|
elseif sortIndex == ItemBaseType.Equip or sortIndex == ItemBaseType.Materials or sortIndex == ItemBaseType.Special then
|
||
|
|
if a.itemConfig.Quantity == b.itemConfig.Quantity then
|
||
|
|
if a.itemConfig.ItemType == b.itemConfig.ItemType then
|
||
|
|
return a.id > b.id
|
||
|
|
else
|
||
|
|
return a.itemConfig.ItemType < b.itemConfig.ItemType
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.itemConfig.Quantity > b.itemConfig.Quantity
|
||
|
|
end
|
||
|
|
elseif sortIndex == ItemBaseType.HeroChip then
|
||
|
|
local aNum = BagManager.GetItemCountById(a.itemConfig.Id) >= a.itemConfig.UsePerCount and 2 or 1
|
||
|
|
local bNum = BagManager.GetItemCountById(b.itemConfig.Id) >= b.itemConfig.UsePerCount and 2 or 1
|
||
|
|
if aNum == bNum then
|
||
|
|
if a.itemConfig.Quantity == b.itemConfig.Quantity then
|
||
|
|
if a.itemConfig.PropertyName == b.itemConfig.PropertyName then
|
||
|
|
return a.id < b.id
|
||
|
|
else
|
||
|
|
return a.itemConfig.PropertyName < b.itemConfig.PropertyName
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.itemConfig.Quantity > b.itemConfig.Quantity
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return aNum > bNum
|
||
|
|
end
|
||
|
|
elseif sortIndex == ItemBaseType.Project then
|
||
|
|
return a.quality > b.quality
|
||
|
|
elseif sortIndex == ItemBaseType.Medal then
|
||
|
|
if a.medalConfig.Quality == b.medalConfig.Quality then
|
||
|
|
return a.medalConfig.Star > b.medalConfig.Star
|
||
|
|
else
|
||
|
|
return a.medalConfig.Quality > b.medalConfig.Quality
|
||
|
|
end
|
||
|
|
|
||
|
|
elseif sortIndex == ItemBaseType.DemonSoul then
|
||
|
|
local aNum = BagManager.GetItemCountById(a.itemConfig.Id) >= a.itemConfig.UsePerCount and 2 or 1
|
||
|
|
local bNum = BagManager.GetItemCountById(b.itemConfig.Id) >= b.itemConfig.UsePerCount and 2 or 1
|
||
|
|
if aNum == bNum then
|
||
|
|
if a.itemConfig.Quantity == b.itemConfig.Quantity then
|
||
|
|
if a.itemConfig.ItemType == b.itemConfig.ItemType then
|
||
|
|
return a.id > b.id
|
||
|
|
else
|
||
|
|
return a.itemConfig.ItemType < b.itemConfig.ItemType
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.itemConfig.Quantity > b.itemConfig.Quantity
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return aNum > bNum
|
||
|
|
end
|
||
|
|
elseif sortIndex == ItemBaseType.SoulPrint then
|
||
|
|
if a.quality == b.quality then
|
||
|
|
return a.id > b.id
|
||
|
|
else
|
||
|
|
return a.quality > b.quality
|
||
|
|
end
|
||
|
|
elseif sortIndex == ItemBaseType.EquipTreasure then
|
||
|
|
if a.itemConfig.Quantity == b.itemConfig.Quantity then
|
||
|
|
if a.refineLv == b.refineLv then
|
||
|
|
if a.lv == b.lv then
|
||
|
|
return a.id > b.id
|
||
|
|
else
|
||
|
|
return a.lv > b.lv
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.refineLv > b.refineLv
|
||
|
|
end
|
||
|
|
else
|
||
|
|
return a.itemConfig.Quantity > b.itemConfig.Quantity
|
||
|
|
end
|
||
|
|
elseif sortIndex == ItemBaseType.Gene then
|
||
|
|
local aConfig = motherShipPlaneConfig[a.itemConfig.Id]
|
||
|
|
local bConfig = motherShipPlaneConfig[b.itemConfig.Id]
|
||
|
|
if aConfig.Type > bConfig.Type then
|
||
|
|
return true
|
||
|
|
elseif aConfig.Type == bConfig.Type then
|
||
|
|
if aConfig.Lvl > bConfig.Lvl then
|
||
|
|
return true
|
||
|
|
elseif aConfig.Lvl == bConfig.Lvl then
|
||
|
|
return a.itemConfig.Id < b.itemConfig.Id
|
||
|
|
end
|
||
|
|
end
|
||
|
|
return false
|
||
|
|
end
|
||
|
|
end)
|
||
|
|
end
|
||
|
|
|
||
|
|
--获取所有背包物品
|
||
|
|
function this.GetBagItemData()
|
||
|
|
local _index = 1
|
||
|
|
local _bagItemData = {}
|
||
|
|
for i, v in pairs(BagManager.bagDatas) do
|
||
|
|
if v.isBag and v.num > 0 and v.itemConfig.ItemType ~= ItemType.Pokemon and v.itemConfig.ItemType ~= ItemType.HunYin then
|
||
|
|
--进背包 数量大于零的 不是异妖部件
|
||
|
|
_bagItemData[_index] = v
|
||
|
|
_index = _index + 1
|
||
|
|
end
|
||
|
|
end
|
||
|
|
return _bagItemData
|
||
|
|
end
|
||
|
|
|
||
|
|
--跳转显示新手提示圈
|
||
|
|
function this.ShowGuideGo()
|
||
|
|
local item1Btn = Util.GetGameObject(this.transform, "scroll/ScrollCycleView/grid/item1")
|
||
|
|
if item1Btn then
|
||
|
|
JumpManager.ShowGuide(UIName.BagPanel, item1Btn)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
return BagPanel
|