sk-client/Assets/ManagedResources/~Lua/Modules/Guild/GuildFetePopup.lua

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Lua
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2024-07-03 18:38:10 +08:00
----- 公会祭祀弹窗 -----
require("Base/BasePanel")
local GuildFetePopup = Inherit(BasePanel)
local this = GuildFetePopup
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local guildSacrificeConfig=ConfigManager.GetConfig(ConfigName.GuildSacrificeConfig)
local guildSacrificeRewardConfig=ConfigManager.GetConfig(ConfigName.GuildSacrificeRewardConfig)
local _ItemViewList={}--reward itemview容器
local sortingOrder=0 --层级
local triggerCallBack --回调
local _isClick=false --是否已祭祀
local feteType=0--祭祀类型
local curValue=0
function GuildFetePopup:InitComponent()
this.panel = Util.GetGameObject(this.gameObject,"Panel")
this.backBtn = Util.GetGameObject(this.panel, "BackBtn")
this.helpBtn = Util.GetGameObject(this.panel,"HelpBtn")
this.helpPosition = this.helpBtn:GetComponent("RectTransform").localPosition
-- this.title = Util.GetGameObject(this.panel,"Title"):GetComponent("Text")
this.tip = Util.GetGameObject(this.panel,"Tip"):GetComponent("Text")
this.sliderRoot = Util.GetGameObject(this.panel,"SliderRoot")
this.slider = Util.GetGameObject(this.sliderRoot, "Slider"):GetComponent("Slider")
this.sliderValueNum = Util.GetGameObject(this.sliderRoot,"Value/Num"):GetComponent("Text")--祭祀进度值
this.rewardBox = Util.GetGameObject(this.sliderRoot,"RewardBox")--奖励盒根节点
this.s_reward={} --进度条奖励组预设
for i = 1, 3 do
this.s_reward[i] = Util.GetGameObject(this.rewardBox,"Item"..i)
end
this.rewardPanel = Util.GetGameObject(this.panel,"RewardPanel")
this.rewardPanelBtn = Util.GetGameObject(this.rewardPanel,"CloseBtn")--奖励面板关闭按钮
this.content = Util.GetGameObject(this.panel,"Content")
this.feteList = {}--祭祀项预设
for j = 1, 3 do
this.feteList[j] = Util.GetGameObject(this.content,"Item"..j)
end
this.info = Util.GetGameObject(this.panel, "info")
this.SliderExp = Util.GetGameObject(this.info, "Slider"):GetComponent("Slider")
this.SliderExpValue = Util.GetGameObject(this.info, "Slider/Exp"):GetComponent("Text")
this.Lv = Util.GetGameObject(this.info, "GuildLevel"):GetComponent("Text")
this.LvNext = Util.GetGameObject(this.info, "GuildNextLevel"):GetComponent("Text")
end
function GuildFetePopup:BindEvent()
Util.AddClick(this.backBtn, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
this:ClosePanel()
end)
Util.AddClick(this.helpBtn,function()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.GuildFete,this.helpPosition.x,this.helpPosition.y)
end)
end
function GuildFetePopup:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.Guild.OnRefreshFeteProcess, this.RefreshCurValue)
Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.RefreshPanel)
Game.GlobalEvent:AddEvent(GameEvent.Guild.DataUpdate, this.RefreshPanel)
end
function GuildFetePopup:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.Guild.OnRefreshFeteProcess, this.RefreshCurValue)
Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.RefreshPanel)
Game.GlobalEvent:RemoveEvent(GameEvent.Guild.DataUpdate, this.RefreshPanel)
end
function GuildFetePopup:OnSortingOrderChange()
sortingOrder = self.sortingOrder
-- this.rewardBox:GetComponent("Canvas").sortingOrder = sortingOrder + 1
end
function GuildFetePopup:OnOpen(...)
end
function GuildFetePopup:OnShow()
CheckRedPointStatus(RedPointType.Guild_Fete)
-- MyGuildManager.MyFeteInfo.score= MyGuildManager.MyGuildInfo.fete--登录时的奖励进度信息 后续数据刷新由MyGuildManager.MyFeteInfo.score操作
curValue=MyGuildManager.MyFeteInfo.score
this.RefreshPanel()
end
function GuildFetePopup:OnClose()
CheckRedPointStatus(RedPointType.Guild_Fete)
end
function GuildFetePopup:OnDestroy()
this.s_reward={}
this.feteList={}
end
function this.RefreshCurValue()
curValue=MyGuildManager.MyFeteInfo.score
this.RefreshSlider()
end
--刷新面板
function this.RefreshPanel()
feteType=MyGuildManager.MyFeteInfo.lastFeteType
_isClick=feteType~=0 --不为0为已祭祀了
this.RefreshSlider()
this.RefreshContent()
local curGuildLevelInfo = ConfigManager.GetConfigData(ConfigName.GuildLevelConfig, MyGuildManager.MyGuildInfo.levle)
this.SliderExp = Util.GetGameObject(this.info, "Slider"):GetComponent("Slider")
this.Lv.text = string.format(GetLanguageStrById(22318), MyGuildManager.MyGuildInfo.levle)
this.SliderExp.value = MyGuildManager.MyGuildInfo.exp / curGuildLevelInfo.Exp
this.SliderExpValue.text = MyGuildManager.MyGuildInfo.exp .. "/" .. curGuildLevelInfo.Exp
local curGuildLevelInfoNext = ConfigManager.TryGetConfigData(ConfigName.GuildLevelConfig, MyGuildManager.MyGuildInfo.levle + 1)
if curGuildLevelInfoNext then
this.LvNext.text = string.format(GetLanguageStrById(12722), curGuildLevelInfoNext.Num)
else
this.LvNext.text = GetLanguageStrById(10267)
end
end
--刷新进度条
function this.RefreshSlider()
local maxValue=guildSacrificeRewardConfig[3].Score --最大进度
this.slider.value = curValue/maxValue
this.sliderValueNum.text = curValue
-- this.rewardBox:GetComponent("Canvas").sortingOrder = sortingOrder + 1
for i = 1, #this.s_reward do
local value = Util.GetGameObject(this.s_reward[i],"Value"):GetComponent("Text")
local getFinish = Util.GetGameObject(this.s_reward[i],"GetFinish")
local baoxiang = Util.GetGameObject(this.s_reward[i],"Image")
local redPoint = Util.GetGameObject(this.s_reward[i],"redPoint")
this.s_reward[i].transform:DOAnchorPosX(guildSacrificeRewardConfig[i].Pos,0)
value.text = guildSacrificeRewardConfig[i].Score
--是否已领取
local isBuy=false
for key, v in ipairs(MyGuildManager.MyFeteInfo.takeFeteReward) do
if v==i and MyGuildManager.MyGuildInfo.id == MyGuildManager.MyFeteInfo.lastFeteGuildId then
isBuy=true
end
end
getFinish:SetActive(isBuy)
baoxiang:SetActive(not isBuy)
if curValue >= guildSacrificeRewardConfig[i].Score and isBuy==false then --领取
if MyGuildManager.MyFeteInfo.lastFeteType > 0
and MyGuildManager.MyGuildInfo.id == MyGuildManager.MyFeteInfo.lastFeteGuildId then
redPoint:SetActive(true)
end
value.text=GetLanguageStrById(10471)
Util.AddOnceClick(this.s_reward[i],function()
if MyGuildManager.MyFeteInfo.lastFeteType==0 then
PopupTipPanel.ShowTipByLanguageId(10857)
return
end
if MyGuildManager.MyGuildInfo.id ~= MyGuildManager.MyFeteInfo.lastFeteGuildId then
PopupTipPanel.ShowTipByLanguageId(10858)
return
end
NetManager.FamilyGetFeteRewardRequest(i,function(msg)
table.insert(MyGuildManager.MyFeteInfo.takeFeteReward,i)
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function ()
this.RefreshPanel()
end)
end)
end)
else
redPoint:SetActive(false)
Util.AddOnceClick(this.s_reward[i],function()--打开奖励弹窗
this.SetRewardPanel(i)
end)
end
end
end
--设置奖励面板
function this.SetRewardPanel(i)
if Game.GlobalEvent:HasEvent(GameEvent.UI.OnClose, triggerCallBack) then
Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
end
local panel = UIManager.OpenPanel(UIName.RewardPreviewPopupPanel,{title=GetLanguageStrById(10859),reward=guildSacrificeRewardConfig[i].RewardPreview})
panel:SetPosition(Vector2.New(0,136))
-- this.rewardBox:GetComponent("Canvas").sortingOrder = panel.sortingOrder + 1
triggerCallBack = function (panelType, p)
if panelType == UIName.RewardPreviewPopupPanel and panel == p then --监听到SkillInfoPopup关闭把层级设回去
-- this.rewardBox:GetComponent("Canvas").sortingOrder =sortingOrder + 1
Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
end
end
Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack)
end
--刷新祭祀内容
function this.RefreshContent()
for i = 1, #this.feteList do
local o = this.feteList[i]
-- local title=Util.GetGameObject(o,"Title"):GetComponent("Text")
local reward = Util.GetGameObject(o,"Reward")
local coin = Util.GetGameObject(o,"BuyBtn/Coin")
local coinImage = Util.GetGameObject(o,"BuyBtn/Coin/Image"):GetComponent("Image")
local coinNum = Util.GetGameObject(o,"BuyBtn/Coin/Num"):GetComponent("Text")
local buyBtn = Util.GetGameObject(o,"BuyBtn")
-- local buyText = Util.GetGameObject(o,"BuyBtn/Text"):GetComponent("Text")
local goed = Util.GetGameObject(o,"Goed")--已祭祀
local reward1Txt = Util.GetGameObject(o,"reward1/num"):GetComponent("Text")
local reward2Txt = Util.GetGameObject(o,"reward2/num"):GetComponent("Text")
local reward1Img = Util.GetGameObject(o,"reward1/Image"):GetComponent("Image")
local itemid = guildSacrificeConfig[i].Reward[1][1]
reward1Img.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemid].ResourceID))
reward1Txt.text = guildSacrificeConfig[i].Reward[1][2]
reward2Txt.text = guildSacrificeConfig[i].GuildExperience
-- title.text=guildSacrificeConfig[i].Name
--奖励预览
for index, v in pairs(guildSacrificeConfig[i].Reward) do
if not _ItemViewList[o] then
_ItemViewList[o] = {}
end
if not _ItemViewList[o][index] then
_ItemViewList[o][index] = SubUIManager.Open(SubUIConfig.ItemView, reward.transform)
end
_ItemViewList[o][index]:OnOpen(false,v,0.85,false,false,false,this.selfsortingOrder)
_ItemViewList[o][index].gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
end
local _needId = guildSacrificeConfig[i].Expend[1][1]--消耗物品Id
local _needNum = guildSacrificeConfig[i].Expend[1][2]--消耗数量
coinImage.sprite = Util.LoadSprite(GetResourcePath(itemConfig[_needId].ResourceID))
--已有金币<消耗金币 变红
if BagManager.GetItemCountById(_needId)<_needNum then
coinNum.text="<color=red>".._needNum.."</color>"
else
coinNum.text=_needNum
end
--已祭祀表现(其它祭祀)
buyBtn:GetComponent("Button").interactable = not _isClick
Util.SetGray(buyBtn,_isClick)
-- buyText.text= _isClick and GetLanguageStrById(12701) or GetLanguageStrById(12700)
-- buyText.text= GetLanguageStrById(12700)
--(当前祭祀)
-- buyBtn:SetActive(i~=feteType)
-- coin:SetActive(i~=feteType)
goed:SetActive(i == feteType)
Util.AddOnceClick(buyBtn,function()
if BagManager.GetItemCountById(_needId) < _needNum then
PopupTipPanel.ShowTip(string.format(GetLanguageStrById(10343),GetLanguageStrById(itemConfig[_needId].Name)))
return
end
NetManager.FamilyFeteRequest(i,function(msg)
MyGuildManager.MyFeteInfo.lastFeteType=i
MyGuildManager.MyFeteInfo.lastFeteGuildId=MyGuildManager.MyGuildInfo.id
--> 本地更新add 服务器未推
local curGuildLevelInfo = ConfigManager.GetConfigData(ConfigName.GuildLevelConfig, MyGuildManager.MyGuildInfo.levle)
MyGuildManager.MyGuildInfo.exp = MyGuildManager.MyGuildInfo.exp + guildSacrificeConfig[i].GuildExperience
if MyGuildManager.MyGuildInfo.exp >= curGuildLevelInfo.Exp then
MyGuildManager.MyGuildInfo.exp = MyGuildManager.MyGuildInfo.exp - curGuildLevelInfo.Exp
MyGuildManager.MyGuildInfo.levle = MyGuildManager.MyGuildInfo.levle + 1
end
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.DataUpdate)
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function ()
PopupTipPanel.ShowTipByLanguageId(10862)
this.RefreshPanel()
end)
end)
end)
end
end
return GuildFetePopup