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								//this source code was auto-generated by tolua#, do not modify it
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								using System;
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								using LuaInterface;
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								public class RadarChartWrap
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								{
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									public static void Register(LuaState L)
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									{
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										L.BeginClass(typeof(RadarChart), typeof(UnityEngine.UI.MaskableGraphic));
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										L.RegFunction("SetEdges", SetEdges);
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										L.RegFunction("IsRaycastLocationValid", IsRaycastLocationValid);
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										L.RegFunction("__eq", op_Equality);
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										L.RegFunction("__tostring", ToLua.op_ToString);
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										L.RegVar("EdgeCount", get_EdgeCount, null);
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										L.RegVar("Weights", get_Weights, null);
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										L.EndClass();
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									}
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									[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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									static int SetEdges(IntPtr L)
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									{
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										try
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										{
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											ToLua.CheckArgsCount(L, 2);
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											RadarChart obj = (RadarChart)ToLua.CheckObject<RadarChart>(L, 1);
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											float[] arg0 = ToLua.CheckNumberArray<float>(L, 2);
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											obj.SetEdges(arg0);
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											return 0;
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										}
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										catch (Exception e)
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										{
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											return LuaDLL.toluaL_exception(L, e);
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										}
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									}
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									[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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									static int IsRaycastLocationValid(IntPtr L)
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									{
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										try
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										{
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											ToLua.CheckArgsCount(L, 3);
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											RadarChart obj = (RadarChart)ToLua.CheckObject<RadarChart>(L, 1);
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											UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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											UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
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											bool o = obj.IsRaycastLocationValid(arg0, arg1);
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											LuaDLL.lua_pushboolean(L, o);
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											return 1;
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										}
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										catch (Exception e)
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										{
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											return LuaDLL.toluaL_exception(L, e);
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										}
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									}
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									[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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									static int op_Equality(IntPtr L)
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									{
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										try
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										{
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											ToLua.CheckArgsCount(L, 2);
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											UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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											UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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											bool o = arg0 == arg1;
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											LuaDLL.lua_pushboolean(L, o);
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											return 1;
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										}
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										catch (Exception e)
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										{
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											return LuaDLL.toluaL_exception(L, e);
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										}
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									}
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									[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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									static int get_EdgeCount(IntPtr L)
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									{
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										object o = null;
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										try
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										{
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											o = ToLua.ToObject(L, 1);
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											RadarChart obj = (RadarChart)o;
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											int ret = obj.EdgeCount;
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											LuaDLL.lua_pushinteger(L, ret);
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											return 1;
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										}
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										catch(Exception e)
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										{
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											return LuaDLL.toluaL_exception(L, e, o, "attempt to index EdgeCount on a nil value");
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										}
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									}
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									[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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									static int get_Weights(IntPtr L)
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									{
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										object o = null;
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										try
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										{
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											o = ToLua.ToObject(L, 1);
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											RadarChart obj = (RadarChart)o;
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											System.Collections.Generic.List<float> ret = obj.Weights;
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											ToLua.PushSealed(L, ret);
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											return 1;
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										}
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										catch(Exception e)
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										{
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											return LuaDLL.toluaL_exception(L, e, o, "attempt to index Weights on a nil value");
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										}
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									}
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								}
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