sk-client/ChannelBackup/iOS_QuickGame/XCode/Libraries/Plugins/iOS/SDK.mm

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2024-07-03 18:38:10 +08:00
#import "SDK.h"
#import <JySDK/JySDKManager.h>
extern UIViewController *UnityGetGLViewController();
//NSString转char*
#define MakeStringCopy( _x_ ) ( _x_ != NULL && [_x_ isKindOfClass:[NSString class]] ) ? strdup( [_x_ UTF8String] ) : NULL
//日志打印
#define DLOG(...) NSLog(__VA_ARGS__);
extern "C"{
void m_SDK_Init(){
[[SDK Instance] Init];
}
void m_SDK_Login(){
[[SDK Instance] Login];
}
void m_SDK_Logout(){
[[SDK Instance] Logout];
}
bool m_SDK_IsSupportExit(){
return [[SDK Instance] IsSupportExit];
}
void m_SDK_Exit(){
[[SDK Instance] ExitGame];
}
void m_SDK_SubmitExtraData(int dataType,int serverId,char* serverName, char* zoneID, char* zoneName, char* roleID, char* roleName, char* roleLevel, char* guildlD, char* Vip, int moneyNum, char* roleCreateTime, char* roleLevelUpTime){
[[SDK Instance] SubmitExtraData:dataType
serverId:serverId
serverName:[NSString stringWithUTF8String:serverName]
zoneID:[NSString stringWithUTF8String:zoneID]
zoneName:[NSString stringWithUTF8String:zoneName]
roleID:[NSString stringWithUTF8String:roleID]
roleName:[NSString stringWithUTF8String:roleName]
roleLevel:[NSString stringWithUTF8String:roleLevel]
guildlD:[NSString stringWithUTF8String:guildlD]
Vip:[NSString stringWithUTF8String:Vip]
moneyNum:moneyNum
roleCreateTime:[NSString stringWithUTF8String:roleCreateTime]
roleLevelUpTime:[NSString stringWithUTF8String:roleLevelUpTime]];
}
void m_SDK_Pay(char* rechargeId,int showType, int productId, char* productName, char* productDesc,char* price,char* currencyType,int ratio,int buyNum,int coinNum, char* zoneId, char* serverID, char* serverName, char* accounted, char* roleID, char* roleName,int roleLevel, char* Vip, char* guildlD, char* payNotifyUrl, char* extension, char* orderID){
[[SDK Instance] Pay:[NSString stringWithUTF8String:rechargeId]
showType:showType
productId:productId
productName:[NSString stringWithUTF8String:productName]
productDesc:[NSString stringWithUTF8String:productDesc]
price:[NSString stringWithUTF8String:price]
currencyType:[NSString stringWithUTF8String:currencyType]
ratio:ratio
buyNum:buyNum
coinNum:coinNum
zoneId:[NSString stringWithUTF8String:zoneId]
serverID:[NSString stringWithUTF8String:serverID]
serverName:[NSString stringWithUTF8String:serverName]
accounted:[NSString stringWithUTF8String:accounted]
roleID:[NSString stringWithUTF8String:roleID]
roleName:[NSString stringWithUTF8String:roleName]
roleLevel:roleLevel
Vip:[NSString stringWithUTF8String:Vip]
guildlD:[NSString stringWithUTF8String:guildlD]
payNotifyUrl:[NSString stringWithUTF8String:payNotifyUrl]
extension:[NSString stringWithUTF8String:extension]
orderID:[NSString stringWithUTF8String:orderID]];
}
void m_SDK_Bind(){
[[SDK Instance] Bind];
}
void m_SDK_Community(){
[[SDK Instance] Community];
}
void m_SDK_CustomerService(){
}
void m_SDK_Relation(char* type){
}
void m_SDK_Cancellation(){
}
bool m_SDK_IsCDKey(){
return false;
}
void m_SDK_CDKey(char* cdkey, char* serverID, char* roleID){
}
void m_SDK_LoginPanel_Btn1(){
}
void m_SDK_LoginPanel_Btn2(){
}
void m_SDK_CustomEvent(int type, char* param){
[[SDK Instance] CustomEvent:type param:[NSString stringWithUTF8String:param]];
}
}
@implementation SDK
NSString* callUnityTargetGameObjectName = @"SDK.SDKManager";
static SDK * instance = nil;
+(SDK*)Instance {
if(instance == nil){
instance =[[SDK alloc] init];
}
return instance;
}
-(void)Init{
[self callUnityFuncParam:@"InitCallback" param:@"1"];
//设置代理,监听用户退出事件
// [JySDKManager defaultManager].acountDelegate = self;
// 实现代理方法,监听用户退出和注册账号事件:
// #pragma mark -- KAcountDelegate
// - (void)userLogout:(NSDictionary *)resultDic
// {
// NSLog(@"用户从个人中心手动登出。\n%@",resultDic);
// [self login:nil];
// }
// - (void)userRegister:(NSString *)uid
// {
// NSLog(@"注册账号:%@",uid);
// };
DLOG(@"Init");
}
-(void)Login{
[JySDKManager login:^(NSDictionary *resultDic) {
NSString *code = [resultDic objectForKey:@"code"];
NSString *token = [JySDKManager userToken];
switch (code.integerValue) {
case kErrorNone:{
NSString *userid = [resultDic objectForKey:@"userId"];
NSLog(@"登录成功:\n用户ID:%@,验证码:%@",userid,token);
if([JySDKManager isGuest]){
NSLog(@"是游客登录");
}else{
NSLog(@"非游客登录");
}
//悬浮球
[JySDKManager showFloatMenuBtnWithIsLeft:YES andWithCenterY:30];
NSString* rel = [NSString stringWithFormat:@"%@#%@#%@#%@",@"1",userid,@"",token];
[self callUnityFuncParam:@"LoginCallback" param:rel];
if([JySDKManager isRealName]){
}else{
NSLog(@"没有实名认证");
}
}
break;
default:
break;
}
}];
DLOG(@"Login");
}
-(void)SwitchLogin{
DLOG(@"SwitchLogin");
}
-(void)Logout{
[JySDKManager logout:^{
}];
[self callUnityFuncParam:@"LogoutCallback" param:@"1"];
DLOG(@"Logout");
}
-(bool)IsSupportExit{
DLOG(@"IsSupportExit");
return false;
}
-(void)ExitGame{
DLOG(@"ExitGame");
}
-(void)SubmitExtraData:(int) dataType
serverId :(int) serverId
serverName :(NSString *) serverName
zoneID :(NSString *) zoneID
zoneName :(NSString *) zoneName
roleID :(NSString *) roleID
roleName :(NSString *) roleName
roleLevel :(NSString *) roleLevel
guildlD :(NSString *) guildlD
Vip :(NSString *) Vip
moneyNum :(int) moneyNum
roleCreateTime :(NSString *) roleCreateTime
roleLevelUpTime :(NSString *) roleLevelUpTime{
// 更新角色信息
GameRole *role = [GameRole new];
role.roleId = roleID; /// 必传
role.role_name = roleName;
role.serverId = [NSString stringWithFormat:@"%d",serverId];
role.sv_name = serverName;
role.role_level = roleLevel;
role.vipLevel = Vip;
[JySDKManager updateRoleInfo:role];
// 获取用户年龄
// NSString * age = JySDKManager.getCurrentUserAge;
// NSLog(@"当前用户UID=%@,年龄=%@", JySDKManager.userId, age);
DLOG(@"SubmitExtraData");
}
-(void)Pay:(NSString *) rechargeId
showType :(int)showType
productId :(int) productId
productName :(NSString *) productName
productDesc :(NSString *) productDesc
price :(NSString *) price
currencyType :(NSString *) currencyType
ratio :(int) ratio
buyNum :(int) buyNum
coinNum :(int) coinNum
zoneId :(NSString *) zoneId
serverID :(NSString *) serverID
serverName :(NSString *) serverName
accounted :(NSString *) accounted
roleID :(NSString *) roleID
roleName :(NSString *) roleName
roleLevel :(int) roleLevel
Vip :(NSString *) Vip
guildlD :(NSString *) guildlD
payNotifyUrl :(NSString *) payNotifyUrl
extension :(NSString *) extension
orderID :(NSString *) orderID{
GoodParam *param = [GoodParam new];
param.productId = rechargeId; ///商品id ,必填 // com.game.xianxiawu
param.productName = productName;
//param.productDesc = @"sixBaoshi";
param.price = [price floatValue]; ///商品单价 必填
param.orderNo = orderID; ///游戏方订单号 string[64] 必填、必须唯一 /// 注意: 接入QuickAd时、游戏订单号 必传 且 必须唯一 ///
param.url = payNotifyUrl; ///回调通知地址 string[200] 可选 客户端配置优先; 可传nil
param.extras = extension; ///透传参数 可选
[JySDKManager getGoodWithParam:param completion:^(NSDictionary *resultDic) {
NSLog(@"%@",resultDic);
NSString *code = [resultDic objectForKey:@"code"];
NSString *msg = [resultDic objectForKey:@"message"];
NSString *productId; //商品id
NSData *receipt; //购买后的凭据
NSString *tranactionId; //交易号
switch (code.integerValue) {
case KOrderSuccess:
{
NSLog(@"购买成功,订单号:%@",msg);
//获取内购相关信息
productId = [resultDic objectForKey:@"productIdentifier"]; //内购商品id
receipt = [resultDic objectForKey:@"receipt"]; //内购交易凭据
tranactionId = [resultDic objectForKey:@"transactionId"]; //内购交易id
}
break;
case KOrderFail:
//充值失败
break;
case KOrderCancel:
NSLog(@"失败原因:%@",msg);
break;
case KOrderUnkown:
break;
default:
break;
}
}];
DLOG(@"Pay");
}
-(void)Bind{
DLOG(@"Bind");
}
-(void)Community{
[JySDKManager showUserCenter];
DLOG(@"Community");
}
-(void)CustomerService{
DLOG(@"CustomerService");
}
-(void)Relation:(NSString *) type{
DLOG(@"Relation");
}
-(void)Cancellation{
[JySDKManager deleteCurrentAccount];
DLOG(@"Cancellation");
}
-(bool)IsCDKey{
DLOG(@"IsCDKey");
return false;
}
-(void)CDKey:(NSString *) cdkey
serverID :(NSString *)serverID
roleID :(NSString *)roleID{
DLOG(@"CDKey");
}
-(void)LoginPanel_Btn1{
DLOG(@"LoginPanel_Btn1");
}
-(void)LoginPanel_Btn2{
DLOG(@"LoginPanel_Btn2");
}
-(void)CustomEvent:(int) type
param :(NSString *) param{
DLOG(@"CustomEvent");
}
//调用Unity方法
-(void)callUnityFunc:(NSString*)funcName{
UnitySendMessage(MakeStringCopy(callUnityTargetGameObjectName), MakeStringCopy(funcName), "");
}
//调用Unity方法
-(void)callUnityFuncParam:(NSString*)funcName param:(NSString*)param{
UnitySendMessage(MakeStringCopy(callUnityTargetGameObjectName), MakeStringCopy(funcName), MakeStringCopy(param));
}
@end