From 228b0174661c8b2e82ec2e0758e3276ff006bc6d Mon Sep 17 00:00:00 2001 From: vurtne14 Date: Fri, 22 Aug 2025 16:54:17 +0800 Subject: [PATCH] 1 --- .../~Lua/Modules/Compound/view/CompoundPanel_Gift.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Compound/view/CompoundPanel_Gift.lua b/Assets/ManagedResources/~Lua/Modules/Compound/view/CompoundPanel_Gift.lua index 485d52850..69c644a73 100644 --- a/Assets/ManagedResources/~Lua/Modules/Compound/view/CompoundPanel_Gift.lua +++ b/Assets/ManagedResources/~Lua/Modules/Compound/view/CompoundPanel_Gift.lua @@ -148,7 +148,7 @@ function this.ShowTitleEquipData(_go,_id,index) Util.GetGameObject(_go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(itemConfig[_id].ResourceID)) Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text = GetLanguageStrById(equipSign.Name) starpar:SetActive(true) - SetHeroStars(this.spLoader,starpar,equipSign[_id].Star,1,nil,-15) + SetHeroStars(starpar,equipSign[_id].Star,1,nil,-15) -- if index then -- materialState[index] = {state = true,equipSignConFig = equipSign} -- end @@ -178,12 +178,12 @@ function this.SingleItemDataShow(_go,_curequipSign) Util.GetGameObject(_go.transform,"circleFrameBg/Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID)) Util.GetGameObject(_go.transform,"circleFrameBg/circleFrame"):GetComponent("Image").sprite=Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circle) Util.GetGameObject(_go.transform,"circleFrameBg"):SetActive(false) --:GetComponent("Image").sprite=Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2) - Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text= SubString2(string.gsub(GetLanguageStrById(curequipSign.Name),Language[11520],""),6);--curequipSign.Name + Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text= SubString2(string.gsub(GetLanguageStrById(curequipSign.Name),"魂印",""),6);--curequipSign.Name Util.GetGameObject(_go.transform, "UI_effect_WuCai_Kuang"):SetActive(curequipSign.Quality == 7) local starPar=Util.GetGameObject(_go.transform,"star") local choosed =Util.GetGameObject(_go.transform, "choosed") choosed:SetActive(curSelectSoulPrint.Id == curequipSign.Id) - SetHeroStars(this.spLoader,starPar,curequipSign.Star,1,nil,-15) + SetHeroStars(starPar,curequipSign.Star,1,nil,-15) local redPoint = Util.GetGameObject(_go.transform,"redPoint") redPoint:SetActive(false) --Util.GetGameObject(_go.transform,"redPoint"):SetActive(false)