diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/Skill/GuildSkillUpLvPopup.lua b/Assets/ManagedResources/~Lua/Modules/Guild/Skill/GuildSkillUpLvPopup.lua index da3a7a392..07191cf63 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/Skill/GuildSkillUpLvPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/Skill/GuildSkillUpLvPopup.lua @@ -55,7 +55,7 @@ function GuildSkillUpLvPopup:InitComponent() effectList[i].transform.localScale = Vector3.one effectList[i].transform.localPosition = Vector3.zero effectList[i]:SetActive(true) - Util.GetGameObject(effectList[i], "partical_click2"):GetComponent("ParticleSystem"):Stop() + --Util.GetGameObject(effectList[i], "partical_click2"):GetComponent("ParticleSystem"):Stop() end this.materialGrid = Util.GetGameObject(self.gameObject,"bg/materialGrid") for i = 1, 2 do @@ -78,10 +78,12 @@ function GuildSkillUpLvPopup:BindEvent() return end local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL) + Util.GetGameObject(effectList[curSeletSkill.id], "partical_click2"):SetActive(false) NetManager.SinGleGuildSkillUpLv(curIndex,function(msg) CheckRedPointStatus(RedPointType.Guild_Skill) PopupTipPanel.ShowTipByLanguageId(11086) - Util.GetGameObject(effectList[curSeletSkill.id], "partical_click2"):GetComponent("ParticleSystem"):Play() + --Util.GetGameObject(effectList[curSeletSkill.id], "partical_click2"):GetComponent("ParticleSystem"):Play() + Util.GetGameObject(effectList[curSeletSkill.id], "partical_click2"):SetActive(true) GuildSkillManager.SetSkillDataLv(curIndex,curSeletSkill.id,curSeletSkill.level + 1) this.OnClickTabBtn(curIndex) this.RefreshTabRedPoint() @@ -139,9 +141,9 @@ function GuildSkillUpLvPopup:OnShow() this.TabCtrl:Init(this.tabBox, _TabData, curIndex) -- oldWarPowerValue = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL) - for i = 1, #effectList do - Util.GetGameObject(effectList[i], "partical_click2"):GetComponent("ParticleSystem"):Stop() - end + --for i = 1, #effectList do + --Util.GetGameObject(effectList[i], "partical_click2"):GetComponent("ParticleSystem"):Stop() + --end end function GuildSkillUpLvPopup:OnSortingOrderChange()