Branch_oumei
zhangjiannan 2025-09-12 12:49:00 +08:00
parent 2c6e3a9835
commit 59604eeae8
1 changed files with 27 additions and 20 deletions

View File

@ -12,7 +12,8 @@ local lastServerIndex = "lastServerIndex"
local defaultOpenIdkey = GetLanguageStrById(11118)
local defaultOpenIdPw = ""
local LoginRoot_Url = VersionManager:GetVersionInfo("serverUrl")
local LoginRoot_SubChannel = GetChannelConfig().Button_PlayerSet_Exchange and VersionManager:GetVersionInfo("subChannel") or "3000"
local LoginRoot_SubChannel = GetChannelConfig().Button_PlayerSet_Exchange and VersionManager:GetVersionInfo("subChannel") or
"3000"
local LoginRoot_Channel = VersionManager:GetVersionInfo("channel")
local LoginRoot_Version = VersionManager:GetVersionInfo("version")
local LoginRoot_PackageVersion = VersionManager:GetVersionInfo("packageVersion")
@ -52,7 +53,8 @@ function this:InitComponent()
this.LoginPanel_Btn2 = Util.GetGameObject(this.loginPart, "btns/LoginPanel_Btn2") --个人信息
this.btnLogout = Util.GetGameObject(this.loginPart, "btns/btnLogout") --登出
this.btnCustomerService2 = Util.GetGameObject(this.loginPart, "btns/btnCustomerService2") --客服(SDK)
this.btnAiHelp = Util.GetGameObject(this.loginPart, "btns/btnAiHelp") --aihelp
this.btnAiHelp:SetActive(GetChannelConfig().Button_PlayerSet_Exchange)
---selectServerPart
this.serverSelectPart = Util.GetGameObject(this.loginPart, "serverSelect")
this.serverImage = Util.GetGameObject(this.serverSelectPart, "Image"):GetComponent("Image")
@ -99,7 +101,12 @@ function this:BindEvent()
fun()
end
end)
--客服中心
Util.AddClick(this.btnAiHelp, function()
if AppConst.isSDKLogin then
SDKMgr:CustomerService()
end
end)
Util.AddClick(this.btnLogin, this.OnLoginClick)
Util.AddClick(this.btnUser, function()
local user = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
@ -753,11 +760,11 @@ function this.ExecuteLoading()
return "FriendChatManager.InitData"
end) -- 好友消息
--table.insert(requestList,
--function()
--this.LogTime(#requestList + 1)
-- MyGuildManager.InitBaseData(LoadingPanel.OnStep)
--return "MyGuildManager.InitBaseData"
--end) -- 公会信息
--function()
--this.LogTime(#requestList + 1)
-- MyGuildManager.InitBaseData(LoadingPanel.OnStep)
--return "MyGuildManager.InitBaseData"
--end) -- 公会信息
--table.insert(requestList, function() this.LogTime(#requestList + 1) MyGuildManager.RequestMyGuildMembers(LoadingPanel.OnStep) return "MyGuildManager.RequestMyGuildMembers" end) -- 公会成员申请
table.insert(requestList,
function()
@ -778,11 +785,11 @@ function this.ExecuteLoading()
return "InitFightPointLevelInfo"
end) -- 关卡
--table.insert(requestList,
--function()
--this.LogTime(#requestList + 1)
--NetManager.GuildHelpGetAllRequest(LoadingPanel.OnStep)
--return "GuildHelpGetAllRequest"
--end) -- 公会援助
--function()
--this.LogTime(#requestList + 1)
--NetManager.GuildHelpGetAllRequest(LoadingPanel.OnStep)
--return "GuildHelpGetAllRequest"
--end) -- 公会援助
table.insert(requestList,
function()
this.LogTime(#requestList + 1)
@ -900,11 +907,11 @@ function this.ExecuteLoading()
return "InitPrivilegeCard"
end) -- 特权卡
--table.insert(requestList,
--function()
--this.LogTime(#requestList + 1)
--ChaosManager.SetCampWarState(LoadingPanel.OnStep)
--return "SetCampWarState"
--end) -- 混乱之治状态
--function()
--this.LogTime(#requestList + 1)
--ChaosManager.SetCampWarState(LoadingPanel.OnStep)
--return "SetCampWarState"
--end) -- 混乱之治状态
table.insert(requestList,
function()
this.LogTime(#requestList + 1)
@ -928,10 +935,10 @@ function this.ExecuteLoading()
this.LogTime(#requestList + 1)
PowerCenterManager.GetPowerCenterInfo(LoadingPanel.OnStep)
return "GetPowerCenterInfo"
end) -- 异能中心
end) -- 异能中心
table.insert(requestList,
function() -- 登录请求最终接口,所有请求放在此接口之前
function() -- 登录请求最终接口,所有请求放在此接口之前
if AppConst.isGuide then
if GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) then
--创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面