diff --git a/Assets/Scripts/Editor/GameEditor/FrameTool/BuildWindow.cs b/Assets/Scripts/Editor/GameEditor/FrameTool/BuildWindow.cs index 63721125b..ae55d06a8 100644 --- a/Assets/Scripts/Editor/GameEditor/FrameTool/BuildWindow.cs +++ b/Assets/Scripts/Editor/GameEditor/FrameTool/BuildWindow.cs @@ -24,7 +24,7 @@ namespace GameEditor.FrameTool string sdkLodingUrl; string payUrl; string channel; - //string subChannel; + string subChannel; string packageVersion; string defaultVersion; @@ -81,7 +81,7 @@ namespace GameEditor.FrameTool sdkLodingUrl = version.GetInfo("sdkLodingUrl"); payUrl = version.GetInfo("payUrl"); channel = version.GetInfo("channel"); - //subChannel = version.GetInfo("subChannel"); + subChannel = version.GetInfo("subChannel"); packageVersion = version.GetInfo("packageVersion"); defaultVersion = version.GetInfo("version"); @@ -147,7 +147,7 @@ namespace GameEditor.FrameTool EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); - //subChannel = EditorGUILayout.TextField("SubChannel", subChannel); + subChannel = EditorGUILayout.TextField("SubChannel", subChannel); serverPathValue = (ServerPathType)EditorGUILayout.EnumPopup("选择服务器", serverPathValue); serverPathType = serverPathValue.ToString(); ServerPathTypeValueAttribute pathInfo = ServerPathManager.Instance[serverPathValue]; @@ -322,7 +322,7 @@ namespace GameEditor.FrameTool version.SetInfo("sdkLodingUrl", sdkLodingUrl); version.SetInfo("payUrl", payUrl); version.SetInfo("channel", channel); - //version.SetInfo("subChannel", subChannel); + version.SetInfo("subChannel", subChannel); if (CheckPackageVersion()) {