Branch_DNA
parent
42756a9522
commit
60f8a5e568
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@ -204,7 +204,7 @@ function PartsMainPopup.SetUnlockUI()
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elseif PassiveSkillLogicConfig[id] then--被动
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skillLogic = PassiveSkillLogicConfig[id]
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end
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this.ItemGrid:SetActive(skillLogic.Level < 10)
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this.ItemGrid:SetActive(skillLogic.Level < 8)
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Util.GetGameObject(this.Unlock, "Bg/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(skillList[curPos].skillConfig.Icon))
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Util.GetGameObject(this.Unlock,"Bg/lv"):GetComponent("Text").text = skillLogic.Level
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@ -248,10 +248,10 @@ function PartsMainPopup.SetCastGodUI()
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local max = Util.GetGameObject(this.Max, "max")
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local desc = Util.GetGameObject(this.CastGod, "effect/Text"):GetComponent("Text")
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this.Max:SetActive(skillLogic.Level >= 10)
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this.CastGod:SetActive(skillLogic.Level < 10)
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this.ItemGrid:SetActive(skillLogic.Level < 10)
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if skillLogic.Level >= 10 then
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this.Max:SetActive(skillLogic.Level >= 8)
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this.CastGod:SetActive(skillLogic.Level < 8)
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this.ItemGrid:SetActive(skillLogic.Level < 8)
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if skillLogic.Level >= 8 then
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this.SetSkill(max, skillId, _isPassivity)
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else
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local name = this.SetSkill(cur, skillId, _isPassivity)
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@ -317,7 +317,7 @@ function this.SetSkill(go, skillid, isPassivity)
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local skillData = {}
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skillData.skillId = skillid
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skillData.skillConfig = skillConfig
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UIManager.OpenPanel(UIName.SkillInfoPopup, skillData, 1, 10, maxLv, curPos, skillLogicInner.Level)
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UIManager.OpenPanel(UIName.SkillInfoPopup, skillData, 1, 8, maxLv, curPos, skillLogicInner.Level)
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end)
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return skillConfig.Name
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