diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGiftPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGiftPanel.lua index 43cb656c9..aaa3ba756 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGiftPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGiftPanel.lua @@ -483,10 +483,10 @@ function this:OnClickTabBtn(_index) count = count + 1 if CheckListIsContainValue1(allUpIds, allEquip[i].id) or CheckListIsContainValue1(upSuitId, equipConfig[allEquip[i].id].SuiteID) then allEquip[i].isUp = 1 - --LogError("rrrrrrrrrrrrrrrr:"..tostring(allEquip[i].id).."/"..tostring(equipConfig[allEquip[i].id].SuiteID)) + LogError("rrrrrrrrrrrrrrrr:"..tostring(allEquip[i].id).."/"..tostring(equipConfig[allEquip[i].id].SuiteID)) else allEquip[i].isUp = 2 - --LogError("bbbbbbbbbbbbbbbb:"..tostring(allEquip[i].id).."/"..tostring(equipConfig[allEquip[i].id].SuiteID)) + LogError("bbbbbbbbbbbbbbbb:"..tostring(allEquip[i].id).."/"..tostring(equipConfig[allEquip[i].id].SuiteID)) end end table.sort(allEquip, function(a, b) @@ -622,7 +622,7 @@ if not itemConfig[_itemData.id] then end) -- 穿戴 - if _itemData.isUp == 1 then + if _itemData.isUp == 2 then Util.GetGameObject(_go.transform, "btn_sure"):GetComponent("Image").sprite = Util.LoadSprite(GetPictureFont( "X1_genghuan_zhuangbei")) else @@ -630,7 +630,7 @@ if not itemConfig[_itemData.id] then "X1_xinpian_xinpianyizhuangbei")) end Util.AddOnceClick(Util.GetGameObject(_go.transform, "btn_sure"), function() - if _itemData.isUp == 1 then + if _itemData.isUp == 2 then local idList = {} table.insert(idList, _itemData.id) local heroId = ""