diff --git a/Assets/ManagedResources/~Lua/Framework/Manager/UIManager.lua b/Assets/ManagedResources/~Lua/Framework/Manager/UIManager.lua index f7fed3d9e..d3fb56433 100644 --- a/Assets/ManagedResources/~Lua/Framework/Manager/UIManager.lua +++ b/Assets/ManagedResources/~Lua/Framework/Manager/UIManager.lua @@ -95,14 +95,14 @@ end function UIManager.Adapter() local notchHeight = 0 - --if AppConst.isSDK then + if AppConst.isSDK then notchHeight = NotchScreenUtil.Instance:GetNotchHeight() if notchHeight == -1 then --TODO: 这里再配置一套小众的手机的屏幕高度 notchHeight = 0 end - --end + end UIManager.Offset = { Top = notchHeight, Bottom = 0, diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua index ab997a181..dc0f2de1c 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua @@ -98,6 +98,7 @@ function this:InitComponent(gameObject) this.effects = {} for i = 1, 3 do this.effects[i] = Util.GetGameObject(this.gameObject,"bg/x1_UI_ciyuanyinqin/UI/UI" .. i) + this.effects[i]:SetActive(false) end end @@ -364,7 +365,7 @@ function this:OpenEffect() this.effectTime = nil return end - this.effects[curItemIndex]:GetComponent("ParticleSystem"):Play() + --this.effects[curItemIndex]:GetComponent("ParticleSystem"):Play() end, 0.2, -1) this.effectTime:Start() end @@ -387,7 +388,9 @@ function this:RequestDonate(numCount) PopupTipPanel.ShowTip(string.format(GetLanguageStrById(12413), itemData[curItemIndex].value * numCount)) trigger = false - this.effects[curItemIndex]:GetComponent("ParticleSystem"):Play() + --this.effects[curItemIndex]:GetComponent("ParticleSystem"):Play() + this.effects[curItemIndex]:SetActive(false) + this.effects[curItemIndex]:SetActive(true) this:Refresh() CheckRedPointStatus(RedPointType.Celebration) end) diff --git a/Assets/ManagedResources/~Lua/Modules/GoodFriend/GoodFriendManager.lua b/Assets/ManagedResources/~Lua/Modules/GoodFriend/GoodFriendManager.lua index 282acb9c0..95fb9cfa9 100644 --- a/Assets/ManagedResources/~Lua/Modules/GoodFriend/GoodFriendManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/GoodFriend/GoodFriendManager.lua @@ -457,7 +457,7 @@ function this.GetHeroDatas(_msgHeroData, force, specialEffects,guildSkill) heroData.warWaySlot1Id = _msgHeroData.warWaySlot1 or 0 heroData.warWaySlot2Id = _msgHeroData.warWaySlot2 or 0 - + heroData.warWaySlot3Id = _msgHeroData.warWaySlot3 or 0 heroData.planList = {} --< 作战方案 for i = 1, #_msgHeroData.combatPlans do heroData.planList[i] = {planId = _msgHeroData.combatPlans[i].planId, position = _msgHeroData.combatPlans[i].position} --< 后端的第三个参数confPlanId不用 diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua index df21bce50..c561c9a0e 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua @@ -3048,7 +3048,8 @@ function this:AbilityUpdateUI() local isOpen = curHeroData.star >= limit[i] if isOpen then -- isOpen local isOn = false - local warWaySlotId = curHeroData[string.format("warWaySlot%dId", i)] + local warWaySlotId = curHeroData[string.format("warWaySlot%dId", i)] + LogRed("sssssssssssssssssssssssssssssssss"..warWaySlotId) if warWaySlotId and warWaySlotId ~= 0 then isOn = true end