diff --git a/Assets/ManagedResources/~Lua/Modules/ClimbTower/ClimbTowerRewardPopup.lua b/Assets/ManagedResources/~Lua/Modules/ClimbTower/ClimbTowerRewardPopup.lua index 47f4698e6..1f8e4ccd2 100644 --- a/Assets/ManagedResources/~Lua/Modules/ClimbTower/ClimbTowerRewardPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/ClimbTower/ClimbTowerRewardPopup.lua @@ -11,7 +11,10 @@ local _TabData = { [1] = { default = "X1_tongyong_fenlan_weixuanzhong_02", select = "X1_tongyong_fenlan_yixuanzhong_02", name = GetLanguageStrById(12523) }, [2] = { default = "X1_tongyong_fenlan_weixuanzhong_02", select = "X1_tongyong_fenlan_yixuanzhong_02", name = GetLanguageStrById(12524) }, } - +local _TabData2 = { + [1] = { default = "X1_tongyong_fenlan_weixuanzhong_02", select = "X1_tongyong_fenlan_yixuanzhong_02", name = GetLanguageStrById(12523) }, + --[2] = { default = "X1_tongyong_fenlan_weixuanzhong_02", select = "X1_tongyong_fenlan_yixuanzhong_02", name = GetLanguageStrById(12524) }, +} --初始化组件(用于子类重写) function ClimbTowerRewardPopup:InitComponent() this.BackMask = Util.GetGameObject(self.gameObject, "BackMask") @@ -112,8 +115,12 @@ function ClimbTowerRewardPopup:OnShow() this.configDataVip = ClimbTowerManager.GetChallengeConfigVipData() this.curTier = ClimbTowerManager.fightId - 1 --< 通过层数 _tabIdx = 1 - - this.tabCtrl:Init(this.tabBox, _TabData) + local channelConfig = GetChannelConfig() + if channelConfig.Button_PlayerSet_Exchange then + this.tabCtrl:Init(this.tabBox, _TabData) + else + this.tabCtrl:Init(this.tabBox, _TabData2) + end ClimbTowerRewardPopup.ChangeTab(_tabIdx) this.Tier:GetComponent("Text").text = tostring(this.curTier)