diff --git a/Assets/ManagedResources/~Lua/Common/functions.lua b/Assets/ManagedResources/~Lua/Common/functions.lua
index 150dd5df3..6efed9148 100644
--- a/Assets/ManagedResources/~Lua/Common/functions.lua
+++ b/Assets/ManagedResources/~Lua/Common/functions.lua
@@ -22,14 +22,14 @@ function InheritMulti(tbChild, ...)
if ret then return ret end
end
end
- local args = {...}
+ local args = { ... }
if #args < 1 then
local o = tbChild or {}
setmetatable(o, { __index = o })
return o
else
local tb = tbChild or {}
- setmetatable(tb, {__index = function(t, k) return super(k, args) end})
+ setmetatable(tb, { __index = function(t, k) return super(k, args) end })
return tb
end
end
@@ -70,7 +70,7 @@ function effectAdapte(go)
local scale = Screen.width / Screen.height / 1080 * 1920
--local scale = Screen.width / 1080
--local scale = 1920 / Screen.height
-
+
local v3 = go.transform.localScale
if scale <= 1 then
Util.SetParticleScale(go, scale)
@@ -101,8 +101,8 @@ function findPanel(str)
end
function ReloadFile(file_path)
- package.loaded[file_path] = nil -- 消除载入记录
- return require(file_path) -- 重新加载lua文件
+ package.loaded[file_path] = nil -- 消除载入记录
+ return require(file_path) -- 重新加载lua文件
end
function UnLoadLuaFiles(config)
@@ -192,6 +192,7 @@ function PrintWanNum(num)
return tostring(num)
end
end
+
function PrintWanNum2(num)
if num >= 100000000 then
return string.format(GetLanguageStrById(12100), string.format("%.1f", num / 100000000))
@@ -201,24 +202,29 @@ function PrintWanNum2(num)
return tostring(num)
end
end
+
function PrintWanNum3(num)
if num >= 100000000 then
return string.format(GetLanguageStrById(12100), string.format("%.2f", num / 100000000))
elseif num >= 100000 then
- return string.format("%.2f",num / 10000) .. GetLanguageStrById(10042)
+ return string.format("%.2f", num / 10000) .. GetLanguageStrById(10042)
else
return tostring(num)
end
end
-function PrintWanNum5(num,num2)
+
+function PrintWanNum5(num, num2)
if num >= 100000000 then
- return string.format(GetLanguageStrById(12100), string.format("%.2f", num / 100000000)) .."/"..string.format(GetLanguageStrById(12100), string.format("%.2f", num2 / 100000000))
+ return string.format(GetLanguageStrById(12100), string.format("%.2f", num / 100000000)) ..
+ "/" .. string.format(GetLanguageStrById(12100), string.format("%.2f", num2 / 100000000))
elseif num >= 100000 then
- return string.format("%.2f",num / 10000) .. GetLanguageStrById(10042).."/"..string.format("%.2f", num2 / 10000) .. GetLanguageStrById(10042)
+ return string.format("%.2f", num / 10000) ..
+ GetLanguageStrById(10042) .. "/" .. string.format("%.2f", num2 / 10000) .. GetLanguageStrById(10042)
else
- return tostring(num).."/"..tostring(num2)
+ return tostring(num) .. "/" .. tostring(num2)
end
end
+
function PrintWanNum4(num)
if num >= 10000 then
return tostring(math.floor(num / 10000)) .. GetLanguageStrById(10042)
@@ -229,11 +235,11 @@ end
function PrintWanNum6(num)
if num >= 1000000000 then
- return string.format("%.2f",num / 1000000000) .. GetLanguageStrById(23166)
+ return string.format("%.2f", num / 1000000000) .. GetLanguageStrById(23166)
elseif num >= 1000000 then
- return string.format("%.2f",num / 1000000) .. GetLanguageStrById(23165)
+ return string.format("%.2f", num / 1000000) .. GetLanguageStrById(23165)
elseif num >= 10000 then
- return string.format("%.1f",num / 10000) .. GetLanguageStrById(10042)
+ return string.format("%.1f", num / 10000) .. GetLanguageStrById(10042)
else
return tostring(num)
end
@@ -283,10 +289,12 @@ function Util_Check_insameweek(time1, time2)
end
return false
end
+
--秒转换成文字对应时间
function GetTimeStrBySeconds(_seconds)
return os.date(GetLanguageStrById(10779), _seconds)
end
+
--秒转换成文字对应时间 只有分秒
function GetTimeMaoHaoStrBySeconds(_seconds)
return os.date("%M:%S", _seconds)
@@ -324,7 +332,8 @@ function PrintTable(root)
elseif type(v) == "table" then
local new_key = name .. "." .. key
cache[v] = new_key
- tinsert(temp, "+" .. key .. _dump(v, space .. (next(t, k) and "|" or " ") .. srep(" ", #key), new_key))
+ tinsert(temp,
+ "+" .. key .. _dump(v, space .. (next(t, k) and "|" or " ") .. srep(" ", #key), new_key))
else
tinsert(temp, "+" .. key .. " [" .. tostring(v) .. "]")
end
@@ -385,6 +394,7 @@ end
function Map_UV2Pos(u, v)
return u * 256 + v
end
+
--地图uv坐标
function Map_Pos2UV(pos)
return math.floor(pos / 256), pos % 256
@@ -393,14 +403,15 @@ end
-- 公会地图坐标精细化处理
function GuildMap_UV2Pos(u, v)
-- return u * 256 + v
- local _u = math.floor(u *100)
- local _v = math.floor(v *100)
+ local _u = math.floor(u * 100)
+ local _v = math.floor(v * 100)
return _u * 25600 + _v
end
+
function GuildMap_Pos2UV(pos)
-- return math.floor(pos / 256), pos % 256
- local _u = math.floor(pos/25600)/100
- local _v = pos%25600/100
+ local _u = math.floor(pos / 25600) / 100
+ local _v = pos % 25600 / 100
return math.round(_u), math.round(_v), _u, _v
end
@@ -421,8 +432,8 @@ function SetHeroStars(starGrid, star, scale)
-- starPre.transform:SetAsFirstSibling()
end
- local starIcon = Util.GetGameObject(starPre,"starIcon"):GetComponent("Image")
- starIcon.sprite = Util.LoadSprite("X1_tongyong_xingji_"..star)
+ local starIcon = Util.GetGameObject(starPre, "starIcon"):GetComponent("Image")
+ starIcon.sprite = Util.LoadSprite("X1_tongyong_xingji_" .. star)
end
function SetHeroBg(bg, frame, quality, star)
@@ -432,11 +443,11 @@ end
--把英雄星级父对象和星级传过来
local star2index = {
- [1] = {3},
- [2] = {2, 4},
- [3] = {2, 3, 4},
- [4] = {1, 2, 4, 5},
- [5] = {1, 2, 3, 4, 5}
+ [1] = { 3 },
+ [2] = { 2, 4 },
+ [3] = { 2, 3, 4 },
+ [4] = { 1, 2, 4, 5 },
+ [5] = { 1, 2, 3, 4, 5 }
}
function SetCardStars(starGrid, star)
for i = 1, 15 do
@@ -447,13 +458,14 @@ function SetCardStars(starGrid, star)
starGrid.transform:GetChild(i - 1).gameObject:SetActive(true)
end
elseif star > 5 and star < 10 then
- for _, i in ipairs(star2index[star-5]) do
+ for _, i in ipairs(star2index[star - 5]) do
starGrid.transform:GetChild(5 + i - 1).gameObject:SetActive(true)
end
elseif star > 9 then
starGrid.transform:GetChild(star).gameObject:SetActive(true)
end
end
+
-- 在给定节点下加载预设, 返回实例化的预设
function newObjToParent(prefab, parent)
local go = newObject(prefab)
@@ -611,7 +623,6 @@ end
-- 将秒转换成分:秒格式返回
function SetTimeFormation(seconds)
-
local str = ""
local ten_minute = math.modf(seconds / 600)
local minute = math.modf(seconds / 60) % 10
@@ -631,7 +642,7 @@ function Dump(data, showMetatable, lastCount)
for i = 1, count do
B2 = B2 .. " "
end
-
+
--Metatable
if showMetatable then
local blank = " "
@@ -639,7 +650,7 @@ function Dump(data, showMetatable, lastCount)
blank = blank .. " "
end
local mt = getmetatable(data)
-
+
Dump(mt, showMetatable, count)
end
@@ -650,12 +661,12 @@ function Dump(data, showMetatable, lastCount)
blank = blank .. " "
end
if type(key) == "string" then
-
+
elseif type(key) == "number" then
-
+
else
-
+
end
Dump(value, showMetatable, count)
end
@@ -664,11 +675,10 @@ function Dump(data, showMetatable, lastCount)
for i = 1, lastCount or 0 do
B0 = B0 .. " "
end
-
end
--Format
if not lastCount then
-
+
end
end
@@ -703,8 +713,8 @@ function GetNoTargetHero(quality)
end
--通过item稀有度读取背景框
-function GetQuantityImageByquality(quality,star)
- if star then--and star > 5
+function GetQuantityImageByquality(quality, star)
+ if star then --and star > 5
if star == 1 then
return "X1_tongyong_daojukuang_01"
elseif star == 2 then
@@ -720,28 +730,28 @@ function GetQuantityImageByquality(quality,star)
elseif star > 10 then
return "X1_tongyong_daojukuang_06"
end
- else
- if quality == 0 or quality == 1 then
- return "X1_tongyong_daojukuang_01"
- elseif quality == 2 then
- return "X1_tongyong_daojukuang_02"
- elseif quality == 3 then
- return "X1_tongyong_daojukuang_03"
- elseif quality == 4 then
- return "X1_tongyong_daojukuang_04"
- elseif quality == 5 then
- return "X1_tongyong_daojukuang_05"
- elseif quality == 6 then
- return "X1_tongyong_daojukuang_06"
- elseif quality >= 7 then
- return "X1_tongyong_daojukuang_06"
- end
- end
+ else
+ if quality == 0 or quality == 1 then
+ return "X1_tongyong_daojukuang_01"
+ elseif quality == 2 then
+ return "X1_tongyong_daojukuang_02"
+ elseif quality == 3 then
+ return "X1_tongyong_daojukuang_03"
+ elseif quality == 4 then
+ return "X1_tongyong_daojukuang_04"
+ elseif quality == 5 then
+ return "X1_tongyong_daojukuang_05"
+ elseif quality == 6 then
+ return "X1_tongyong_daojukuang_06"
+ elseif quality >= 7 then
+ return "X1_tongyong_daojukuang_06"
+ end
+ end
end
--通过item稀有度读取底板
-function GetQuantityBgImageByquality(quality,star)
- if star then--and star > 5
+function GetQuantityBgImageByquality(quality, star)
+ if star then --and star > 5
if star == 1 then
return "X1_tongyong_yingxiongkuangdiban_01"
elseif star == 2 then
@@ -757,28 +767,28 @@ function GetQuantityBgImageByquality(quality,star)
elseif star > 10 then
return "X1_tongyong_yingxiongkuangdiban_06"
end
- else
- if quality == 0 or quality == 1 then
- return "X1_tongyong_yingxiongkuangdiban_01"
- elseif quality == 2 then
- return "X1_tongyong_yingxiongkuangdiban_02"
- elseif quality == 3 then
- return "X1_tongyong_yingxiongkuangdiban_03"
- elseif quality == 4 then
- return "X1_tongyong_yingxiongkuangdiban_04"
- elseif quality == 5 then
- return "X1_tongyong_yingxiongkuangdiban_05"
- elseif quality == 6 then
- return "X1_tongyong_yingxiongkuangdiban_06"
- elseif quality >= 7 then
- return "X1_tongyong_yingxiongkuangdiban_06"
- end
- end
+ else
+ if quality == 0 or quality == 1 then
+ return "X1_tongyong_yingxiongkuangdiban_01"
+ elseif quality == 2 then
+ return "X1_tongyong_yingxiongkuangdiban_02"
+ elseif quality == 3 then
+ return "X1_tongyong_yingxiongkuangdiban_03"
+ elseif quality == 4 then
+ return "X1_tongyong_yingxiongkuangdiban_04"
+ elseif quality == 5 then
+ return "X1_tongyong_yingxiongkuangdiban_05"
+ elseif quality == 6 then
+ return "X1_tongyong_yingxiongkuangdiban_06"
+ elseif quality >= 7 then
+ return "X1_tongyong_yingxiongkuangdiban_06"
+ end
+ end
end
--通过item稀有度读取pro底板
-function GetQuantityProBgImageByquality(quality,star)
- if star then--and star > 5
+function GetQuantityProBgImageByquality(quality, star)
+ if star then --and star > 5
if star == 1 then
return "X1_tongyong_daojukuang_zhenying_01"
elseif star == 2 then
@@ -794,28 +804,28 @@ function GetQuantityProBgImageByquality(quality,star)
elseif star > 10 then
return "X1_tongyong_daojukuang_zhenying_06"
end
- else
- if quality == 0 or quality == 1 then
- return "X1_tongyong_daojukuang_zhenying_01"
- elseif quality == 2 then
- return "X1_tongyong_daojukuang_zhenying_02"
- elseif quality == 3 then
- return "X1_tongyong_daojukuang_zhenying_03"
- elseif quality == 4 then
- return "X1_tongyong_daojukuang_zhenying_04"
- elseif quality == 5 then
- return "X1_tongyong_daojukuang_zhenying_05"
- elseif quality == 6 then
- return "X1_tongyong_daojukuang_zhenying_06"
- elseif quality >= 7 then
- return "X1_tongyong_daojukuang_zhenying_06"
- end
- end
+ else
+ if quality == 0 or quality == 1 then
+ return "X1_tongyong_daojukuang_zhenying_01"
+ elseif quality == 2 then
+ return "X1_tongyong_daojukuang_zhenying_02"
+ elseif quality == 3 then
+ return "X1_tongyong_daojukuang_zhenying_03"
+ elseif quality == 4 then
+ return "X1_tongyong_daojukuang_zhenying_04"
+ elseif quality == 5 then
+ return "X1_tongyong_daojukuang_zhenying_05"
+ elseif quality == 6 then
+ return "X1_tongyong_daojukuang_zhenying_06"
+ elseif quality >= 7 then
+ return "X1_tongyong_daojukuang_zhenying_06"
+ end
+ end
end
--> 六边形背景
function GetQuantityImageByqualityHexagon(quality, star)
- if star then--and star > 5
+ if star then --and star > 5
if star == 1 then
return "X1_tongyong_daojukuang_dengji_01"
elseif star == 2 then
@@ -832,22 +842,22 @@ function GetQuantityImageByqualityHexagon(quality, star)
return "X1_tongyong_daojukuang_dengji_06"
end
else
- if quality == 0 or quality == 1 then
- return "X1_tongyong_daojukuang_dengji_01"
- elseif quality == 2 then
- return "X1_tongyong_daojukuang_dengji_02"
- elseif quality == 3 then
- return "X1_tongyong_daojukuang_dengji_03"
- elseif quality == 4 then
- return "X1_tongyong_daojukuang_dengji_04"
- elseif quality == 5 then
- return "X1_tongyong_daojukuang_dengji_05"
- elseif quality == 6 then
- return "X1_tongyong_daojukuang_dengji_06"
- elseif quality >= 7 then
- return "X1_tongyong_daojukuang_dengji_06"
- end
- end
+ if quality == 0 or quality == 1 then
+ return "X1_tongyong_daojukuang_dengji_01"
+ elseif quality == 2 then
+ return "X1_tongyong_daojukuang_dengji_02"
+ elseif quality == 3 then
+ return "X1_tongyong_daojukuang_dengji_03"
+ elseif quality == 4 then
+ return "X1_tongyong_daojukuang_dengji_04"
+ elseif quality == 5 then
+ return "X1_tongyong_daojukuang_dengji_05"
+ elseif quality == 6 then
+ return "X1_tongyong_daojukuang_dengji_06"
+ elseif quality >= 7 then
+ return "X1_tongyong_daojukuang_dengji_06"
+ end
+ end
end
function GetCardFrame(star)
@@ -948,9 +958,9 @@ function GetHeroChipQuantityImageByquality(quality)
end
--通过Hero稀有度读取背景框(小)
-function GetHeroQuantityImageByquality(quality,star)
- if star then--and star > 5
- if star == 1 then
+function GetHeroQuantityImageByquality(quality, star)
+ if star then --and star > 5
+ if star == 1 then
return "X1_tongyong_daojukuang_01"
elseif star == 2 then
return "X1_tongyong_daojukuang_02"
@@ -960,7 +970,7 @@ function GetHeroQuantityImageByquality(quality,star)
return "X1_tongyong_daojukuang_04"
elseif star == 5 then
return "X1_tongyong_daojukuang_05"
- elseif star >= 6 and star <=10 then
+ elseif star >= 6 and star <= 10 then
return "X1_tongyong_daojukuang_06"
elseif star > 10 then
return "X1_tongyong_daojukuang_06"
@@ -996,6 +1006,7 @@ function GetHeroCardQuantityWaiImageByquality(quality)
return "r_hero_huangkuang"
end
end
+
-- --通过Hero或异妖稀有度读取资质框
-- function GetQuantityImage(quality)
-- local sprite
@@ -1098,30 +1109,30 @@ end
--获取技能类型 data 当前技能数据
function GetSkillType(data)
- local SkillIconType={"N1_iconbg_tongyong_baise","N1_iconbg_tongyong_baise","N1_iconbg_tongyong_baise"}
+ local SkillIconType = { "N1_iconbg_tongyong_baise", "N1_iconbg_tongyong_baise", "N1_iconbg_tongyong_baise" }
if data.skillConfig.Type == SkillType.Pu then
- return SkillIconType[SkillType.Pu]--普技
+ return SkillIconType[SkillType.Pu] --普技
elseif data.skillConfig.Type == SkillType.Jue then
- return SkillIconType[SkillType.Jue]--绝技
+ return SkillIconType[SkillType.Jue] --绝技
elseif data.skillConfig.Type == SkillType.Bei then
- return SkillIconType[SkillType.Bei]--被动技
+ return SkillIconType[SkillType.Bei] --被动技
end
end
-- --通过角色属性获取角色属性图标
-- function GetProStrImageByProNum(_index)
-- if _index == 1 then
--- return "N1_groupicon_tongyongweixuanzhong_yingguo"
+-- return "N1_groupicon_tongyongweixuanzhong_yingguo"
-- elseif _index == 2 then
--- return "N1_groupicon_tongyongweixuanzhong_sulian"
+-- return "N1_groupicon_tongyongweixuanzhong_sulian"
-- elseif _index == 3 then
--- return "N1_groupicon_tongyongweixuanzhong_faguo"
+-- return "N1_groupicon_tongyongweixuanzhong_faguo"
-- elseif _index == 4 then
--- return "N1_groupicon_tongyongweixuanzhong_meiguo"
+-- return "N1_groupicon_tongyongweixuanzhong_meiguo"
-- elseif _index == 5 then
--- return "N1_groupicon_tongyongweixuanzhong_deguo"
+-- return "N1_groupicon_tongyongweixuanzhong_deguo"
-- else
--- return "N1_groupicon_tongyongweixuanzhong_quanbu"
+-- return "N1_groupicon_tongyongweixuanzhong_quanbu"
-- end
-- end
@@ -1240,73 +1251,74 @@ function GetAreaNameIconByAreaNumer(index)
elseif index == 8 then
return "r_guaji_wanshenghuanghun"
end
-
end
--根据英雄品质获取抽卡英雄颜色
function GetColorByHeroQua(_Qua)
if _Qua == 1 then
- return Color.New(152/255,99/255,103/255,1)
+ return Color.New(152 / 255, 99 / 255, 103 / 255, 1)
elseif _Qua == 2 then
- return Color.New(166/255,238/255,165/255,1)
+ return Color.New(166 / 255, 238 / 255, 165 / 255, 1)
elseif _Qua == 3 then
- return Color.New(23/255,158/255,255/255,1)
+ return Color.New(23 / 255, 158 / 255, 255 / 255, 1)
elseif _Qua == 4 then
- return Color.New(209/255,112/255,255/255,1)
+ return Color.New(209 / 255, 112 / 255, 255 / 255, 1)
elseif _Qua == 5 then
- return Color.New(255/255,156/255,42/255,1)
+ return Color.New(255 / 255, 156 / 255, 42 / 255, 1)
elseif _Qua == 6 then
- return Color.New(255/255,73/255,73/255,1)
+ return Color.New(255 / 255, 73 / 255, 73 / 255, 1)
elseif _Qua >= 7 then
- return Color.New(255/255,73/255,73/255,1)
+ return Color.New(255 / 255, 73 / 255, 73 / 255, 1)
end
end
--根据英雄品质获取抽卡英雄进入时颜色
function GetColorByHeroEnterQua(_Qua)
if _Qua == 1 then
- return Color.New(150/255,143/255,154/255,0)
+ return Color.New(150 / 255, 143 / 255, 154 / 255, 0)
elseif _Qua == 2 then
- return Color.New(166/255,238/255,165/255,0)
+ return Color.New(166 / 255, 238 / 255, 165 / 255, 0)
elseif _Qua == 3 then
- return Color.New(16/255,58/255,255/255,0)
+ return Color.New(16 / 255, 58 / 255, 255 / 255, 0)
elseif _Qua == 4 then
- return Color.New(209/255,112/255,255/255,0)
+ return Color.New(209 / 255, 112 / 255, 255 / 255, 0)
elseif _Qua == 5 then
- return Color.New(255/255,156/255,42/255,0)
+ return Color.New(255 / 255, 156 / 255, 42 / 255, 0)
elseif _Qua == 6 then
- return Color.New(255/255,73/255,73/255,0)
+ return Color.New(255 / 255, 73 / 255, 73 / 255, 0)
elseif _Qua == 7 then
- return Color.New(255/255,73/255,73/255,0)
+ return Color.New(255 / 255, 73 / 255, 73 / 255, 0)
end
end
--- N钟,N时,N天
function GetLeftTimeStrByDeltaTime(deltaTime)
if deltaTime > 86400 then
- return math.floor(deltaTime / 86400) .." ".. GetLanguageStrById(10021)
+ return math.floor(deltaTime / 86400) .. " " .. GetLanguageStrById(10021)
end
if deltaTime > 3600 then
- return math.floor(deltaTime / 3600) .." ".. GetLanguageStrById(12116)
+ return math.floor(deltaTime / 3600) .. " " .. GetLanguageStrById(12116)
end
if deltaTime > 60 then
- return math.floor(deltaTime / 60) .." ".. GetLanguageStrById(12117)
+ return math.floor(deltaTime / 60) .. " " .. GetLanguageStrById(12117)
end
- return math.floor(deltaTime)..GetLanguageStrById(10364)
+ return math.floor(deltaTime) .. GetLanguageStrById(10364)
end
+
function GetLeftTimeStrByDeltaTime2(second)
local day = math.floor(second / (24 * 3600))
local minute = math.floor(second / 60) % 60
local sec = math.floor(second % 60)
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
if second > 86400 then
- return " ".. day .." ".. GetLanguageStrById(10021).." "..hour .." "..GetLanguageStrById(10993)
+ return " " .. day .. " " .. GetLanguageStrById(10021) .. " " .. hour .. " " .. GetLanguageStrById(10993)
end
if second > 3600 then
- return " ".. hour .." ".. GetLanguageStrById(10993).." "..minute .." ".. GetLanguageStrById(12117)
+ return " " .. hour .. " " .. GetLanguageStrById(10993) .. " " .. minute .. " " .. GetLanguageStrById(12117)
end
- return " "..minute .." ".. GetLanguageStrById(12117) .." ".. sec .. GetLanguageStrById(10364)
+ return " " .. minute .. " " .. GetLanguageStrById(12117) .. " " .. sec .. GetLanguageStrById(10364)
end
+
--- 获取经历的时间字符串
--- 刚刚,N分钟前,N小时前,N天前
function GetDeltaTimeStrByDeltaTime(deltaTime)
@@ -1321,11 +1333,13 @@ function GetDeltaTimeStrByDeltaTime(deltaTime)
end
return GetLanguageStrById(10824)
end
+
function GetDeltaTimeStr(timestamp)
local curTimeStemp = GetTimeStamp()
local deltaTime = curTimeStemp - timestamp
return GetDeltaTimeStrByDeltaTime(deltaTime)
end
+
--- 计算公式 a*x^3 + b*x^2 + c*x +d
--- 1、 CalculateCostCount(x, a, b, c, d)
--- 2、 CalculateCostCount(x, array)
@@ -1383,7 +1397,7 @@ function CalculateSecondsNowTo_N_OClock(n)
end
end
-function TimeToFelaxible(second)--大于一天用多少天多少小时,小于一天用00:00:00
+function TimeToFelaxible(second) --大于一天用多少天多少小时,小于一天用00:00:00
if second <= 86400 then
if not second or second < 0 then
return "00:00:00"
@@ -1398,9 +1412,8 @@ function TimeToFelaxible(second)--大于一天用多少天多少小时,小于
local minute = math.floor(second / 60) % 60
local sec = second % 60
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
- return string.format(GetLanguageStrById(12278),day, hour)
+ return string.format(GetLanguageStrById(12278), day, hour)
end
-
end
--- 将一段时间转换为天时分秒
@@ -1409,7 +1422,7 @@ function TimeToDHMS(second)
local minute = math.floor(second / 60) % 60
local sec = second % 60
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
- return string.format(GetLanguageStrById(10548),day, hour, minute, sec)
+ return string.format(GetLanguageStrById(10548), day, hour, minute, sec)
end
--- 将一段时间转换为天时分
@@ -1418,7 +1431,7 @@ function TimeToDHM(second)
local minute = math.floor(second / 60) % 60
local sec = second % 60
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
- return string.format(GetLanguageStrById(10548),day, hour, minute)
+ return string.format(GetLanguageStrById(10548), day, hour, minute)
end
--- 将一段时间转换为天时
@@ -1427,7 +1440,7 @@ function TimeToDH(second)
local minute = math.floor(second / 60) % 60
local sec = second % 60
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
- return string.format(GetLanguageStrById(12278),day, hour)
+ return string.format(GetLanguageStrById(12278), day, hour)
end
--- 将一段时间转换为时
@@ -1438,6 +1451,7 @@ function TimeToH(second)
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
return string.format(GetLanguageStrById(11751), hour)
end
+
--- 将一段时间转换为时分秒
function TimeToHMS(t)
if not t or t < 0 then
@@ -1449,10 +1463,11 @@ function TimeToHMS(t)
local _hour = math.floor(allMin / 60)
return string.format("%02d:%02d:%02d", _hour, _min, _sec), _hour, _min, _sec
end
+
--- 将一段时间转换为时分秒,分开返回
function TimeToH_M_S(t)
if not t or t < 0 then
- return "00:00:00"
+ return 0, 0, "00:00:00"
end
local _sec = t % 60
local allMin = math.floor(t / 60)
@@ -1493,9 +1508,10 @@ end
-- 将一段时间转换为月日
function TimeToMD(t)
if GetChannelConfig().ListID == "Android_Funtap" or GetChannelConfig().ListID == "iOS_Funtap" then
- return os.date(" "..GetLanguageStrById(12303).." ".."%d".." "..GetLanguageStrById(12360).." ".."%m", t)
+ return os.date(" " .. GetLanguageStrById(12303) .. " " .. "%d" .. " " .. GetLanguageStrById(12360) .. " " .. "%m",
+ t)
end
- return os.date("%m"..GetLanguageStrById(12360).."%d"..GetLanguageStrById(12303), t)
+ return os.date("%m" .. GetLanguageStrById(12360) .. "%d" .. GetLanguageStrById(12303), t)
end
--- 获取今天某时间点时间戳
@@ -1604,6 +1620,7 @@ function GetPropertyFormatStr(type, value)
end
end
end
+
--统用属性展示
function GetPropertyFormatStrOne(type, value)
if type == 1 then
@@ -1616,6 +1633,7 @@ function GetPropertyFormatStrOne(type, value)
end
end
end
+
--装备专属属性展示
function GetEquipPropertyFormatStr(type, value)
if type == 1 then
@@ -1628,6 +1646,7 @@ function GetEquipPropertyFormatStr(type, value)
end
end
end
+
-- 将秒转换成显示使用的时间
function FormatSecond(second)
local day = math.floor(second / (24 * 3600))
@@ -1647,6 +1666,7 @@ function TimeStampToDateStr(timestamp)
end
return string.format(GetLanguageStrById(12119), date.year, date.month, date.day, date.hour, date.min)
end
+
-- 将时间戳转换为用于显示的日期字符串(时分秒)
function TimeStampToDateStr3(second)
local minute = math.floor(second / 60) % 60
@@ -1680,17 +1700,17 @@ end
function GetPlayerHeadSprite(headId)
if headId == 0 then
if PlayerManager.sex then
- headId = 71000
+ headId = 71000
else
- headId = 70999
+ headId = 70999
end
- end
+ end
local head = ConfigManager.GetConfigData(ConfigName.ItemConfig, headId)
if not head then
- LogError("储存的头像不对:"..headId)
+ LogError("储存的头像不对:" .. headId)
if PlayerManager.sex then
headId = 71000
- else
+ else
headId = 70999
end
head = ConfigManager.GetConfigData(ConfigName.ItemConfig, headId)
@@ -1730,7 +1750,7 @@ function SubmitExtraData(context)
params.serverID = tonumber(PlayerManager.serverInfo.server_id)
params.serverName = PlayerManager.serverInfo.name
params.zoneID = PlayerManager.serverInfo.area
- params.zoneName = AppConst.AppID--特殊参数 (台湾)guid#游戏的区id
+ params.zoneName = AppConst.AppID --特殊参数 (台湾)guid#游戏的区id
params.roleID = tostring(PlayerManager.uid)
params.roleName = PlayerManager.nickName
params.roleLevel = tostring(PlayerManager.level)
@@ -1750,7 +1770,7 @@ end
function CallBackOnPanelClose(uiPanel, func)
if UIManager.IsOpen(uiPanel) then
local triggerCallBack
- triggerCallBack = function (panelType, panel)
+ triggerCallBack = function(panelType, panel)
if panelType == uiPanel then
if func then func() end
Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
@@ -1766,12 +1786,12 @@ end
function CallBackOnPanelOpen(uiPanel, func)
if not UIManager.IsOpen(uiPanel) then
local triggerCallBack
- triggerCallBack = function (panelType, panel)
+ triggerCallBack = function(panelType, panel)
if panelType == uiPanel then
if func then func() end
Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnOpen, triggerCallBack)
- end
end
+ end
Game.GlobalEvent:AddEvent(GameEvent.UI.OnOpen, triggerCallBack)
else
if func then func() end
@@ -1782,17 +1802,16 @@ end
function SetObjPosByUV(pos)
local u, v = Map_Pos2UV(pos)
local v2 = RectTransformUtility.WorldToScreenPoint(TileMapView.GetCamera(), TileMapView.GetLiveTilePos(u, v))
- v2 = v2 / math.min(Screen.width/1080, Screen.height/1920)
+ v2 = v2 / math.min(Screen.width / 1080, Screen.height / 1920)
v2.x = v2.x - (Screen.width - UIManager.width) / 2
v2.y = v2.y - (Screen.height - UIManager.height) / 2
return v2
-
end
--获取技能描述 notColor不加颜色
--arrayType desc v c 维数
function GetSkillConfigDesc(cfg, notColor, arrayType)
- local arrayType = arrayType or 2 -- 暂时默认2维
+ local arrayType = arrayType or 2 -- 暂时默认2维
if arrayType == 1 then
if cfg.DescColor then
local ss = {}
@@ -1842,7 +1861,7 @@ function GetSkillConfigDesc(cfg, notColor, arrayType)
end
return string.format(GetLanguageStrById(cfg.Desc[1]), unpack(ss))
end
- elseif arrayType == 3 then --英雄技能描述做特殊处理
+ elseif arrayType == 3 then --英雄技能描述做特殊处理
if not cfg.DescValue then
return GetLanguageStrById(cfg.Desc[1])
end
@@ -1874,8 +1893,8 @@ function GetSkillConfigDesc(cfg, notColor, arrayType)
return "GetSkillConfigDesc Error!!"
end
---后台传输多语言数据合并
-function GetMailConfigDesc(cfg, mailparam)--cfg插入内容,mailparam插入数组
+--后台传输多语言数据合并
+function GetMailConfigDesc(cfg, mailparam) --cfg插入内容,mailparam插入数组
if #mailparam > 0 then
local ss = {}
for i = 1, #mailparam do
@@ -1885,17 +1904,17 @@ function GetMailConfigDesc(cfg, mailparam)--cfg插入内容,mailparam插入数
else
local s = "";
local len = string.len(mailparam[i])
- s = string.sub(mailparam[i],3,len)
+ s = string.sub(mailparam[i], 3, len)
ss[i] = GetLanguageStrById(s)
end
end
return string.format(GetLanguageStrById(cfg), unpack(ss))
- -- else
- -- string.format(GetLanguageStrById(cfg), mailparam)
+ -- else
+ -- string.format(GetLanguageStrById(cfg), mailparam)
end
return GetLanguageStrById(cfg)
-
end
+
-- 设置排名所需要的数字框
function SetRankNumFrame(rankNum)
local rankNumRes = {
@@ -1913,8 +1932,8 @@ end
--- 本方法适用滚动条中 生成item的使用 (主要适用每条滚动条item数量不定的滚动条中)
--- itemview重设复用 1根节点 2生成到父节点 3item容器 4容器上限 5缩放 6层级 7根据数据类型生成 8不定参数据...
--- type=true 针对表数据为一维数据 type=false 针对表数据为二维数据
-function ResetItemView(root,rewardRoot,itemList,max,scale,sortingOrder,type,...)
- local args = {...}
+function ResetItemView(root, rewardRoot, itemList, max, scale, sortingOrder, type, ...)
+ local args = { ... }
local data1 = args[1]
local data2 = args[2]
@@ -1923,30 +1942,31 @@ function ResetItemView(root,rewardRoot,itemList,max,scale,sortingOrder,type,...)
itemList[root][i].gameObject:SetActive(false)
end
if type then
- itemList[root][1]:OnOpen(false, {data1,data2},scale,false,false,false,sortingOrder)
+ itemList[root][1]:OnOpen(false, { data1, data2 }, scale, false, false, false, sortingOrder)
itemList[root][1].gameObject:SetActive(true)
else
for i = 1, #data1 do
if itemList[root][i] then
- itemList[root][i]:OnOpen(false, {data1[i][1],data1[i][2]},scale,false,false,false,sortingOrder)
- itemList[root][i]:Reset({data1[i][1],data1[i][2]},ItemType.Hero,{false,true,true,true})
+ itemList[root][i]:OnOpen(false, { data1[i][1], data1[i][2] }, scale, false, false, false,
+ sortingOrder)
+ itemList[root][i]:Reset({ data1[i][1], data1[i][2] }, ItemType.Hero, { false, true, true, true })
itemList[root][i].gameObject:SetActive(true)
end
end
end
else -- 不存在 新建
- itemList[root]={}
+ itemList[root] = {}
for i = 1, max do
itemList[root][i] = SubUIManager.Open(SubUIConfig.ItemView, rewardRoot)
itemList[root][i].gameObject:SetActive(false)
end
if type then
- itemList[root][1]:OnOpen(false, {data1,data2},scale,false,false,false,sortingOrder)
+ itemList[root][1]:OnOpen(false, { data1, data2 }, scale, false, false, false, sortingOrder)
itemList[root][1].gameObject:SetActive(true)
else
for i = 1, #data1 do
- itemList[root][i]:OnOpen(false, {data1[i][1],data1[i][2]},scale,false,false,false,sortingOrder)
- itemList[root][i]:Reset({data1[i][1],data1[i][2]},ItemType.Hero,{false,true,true,true})
+ itemList[root][i]:OnOpen(false, { data1[i][1], data1[i][2] }, scale, false, false, false, sortingOrder)
+ itemList[root][i]:Reset({ data1[i][1], data1[i][2] }, ItemType.Hero, { false, true, true, true })
itemList[root][i].gameObject:SetActive(true)
end
end
@@ -1954,7 +1974,7 @@ function ResetItemView(root,rewardRoot,itemList,max,scale,sortingOrder,type,...)
end
--只有英文截取长度
-function SubString2(inputstr,num)
+function SubString2(inputstr, num)
if GetLan() == 0 then
return inputstr
end
@@ -1971,19 +1991,19 @@ function SubString2(inputstr,num)
local curByte = string.byte(inputstr, i)
local byteCount = 1
if curByte > 0 and curByte <= 127 then
- byteCount = 1 --1字节字符
+ byteCount = 1 --1字节字符
elseif curByte >= 192 and curByte < 223 then
- byteCount = 2 --双字节字符
+ byteCount = 2 --双字节字符
elseif curByte >= 224 and curByte < 239 then
- byteCount = 3 --汉字
+ byteCount = 3 --汉字
elseif curByte >= 240 and curByte <= 247 then
- byteCount = 4 --4字节字符
+ byteCount = 4 --4字节字符
end
- local char = string.sub(inputstr, i, i+byteCount-1)
+ local char = string.sub(inputstr, i, i + byteCount - 1)
-- print(char)
- str = str..char
- i = i + byteCount -- 重置下一字节的索引
- width = width + 1 -- 字符的个数(长度)
+ str = str .. char
+ i = i + byteCount -- 重置下一字节的索引
+ width = width + 1 -- 字符的个数(长度)
if width == num then
if lenInByte > num then
str = str .. "..."
@@ -1996,7 +2016,8 @@ function SubString2(inputstr,num)
end
return str
end
---> 连接live
+
+--> 连接live
function ConnectTankName(fabName, isDown)
local strNameConnect = "up"
if isDown then
@@ -2019,9 +2040,9 @@ end
function GetProDataStr(id, value)
local style = G_PropertyConfig[id].Style
local str = ""
- if style == 1 then --< 绝对值
+ if style == 1 then --< 绝对值
str = GetPropertyFormatStr(1, value)
- elseif style == 2 then --< 百分比
+ elseif style == 2 then --< 百分比
str = GetPropertyFormatStr(2, value)
end
return str
@@ -2181,7 +2202,7 @@ end
function ServerDropAdd(...)
local newDrop = {}
- local args = {...}
+ local args = { ... }
for i = 1, #args do
local drop = args[i]
if drop.itemlist ~= nil and #drop.itemlist > 0 then
@@ -2236,16 +2257,16 @@ function F_DoubleTableProCompound(allProVal, addProVal)
end
end
-function SecTorPlayAnimByScroll(scroll,_scale)
+function SecTorPlayAnimByScroll(scroll, _scale)
local scale = 0.05
if _scale then
scale = _scale
end
- scroll:ForeachItemGO(function (index, go)
- Timer.New(function ()
+ scroll:ForeachItemGO(function(index, go)
+ Timer.New(function()
go.gameObject:SetActive(true)
PlayUIAnim(go.gameObject)
- end, scale*(index-1)):Start()
+ end, scale * (index - 1)):Start()
end)
end
@@ -2256,7 +2277,8 @@ function LoadHerolive(_heroConfig, _objPoint, isStatic)
--动态加载立绘
local liveName = artResourcesConfig[_heroConfig.RoleImage].Name
if liveName == "lihui_baiqi" then liveName = "lihui_baiqi_01" end
- local testLive = poolManager:LoadLive(liveName, _objPoint.transform, Vector3.one * _heroConfig.Scale, Vector3.New(_heroConfig.Position[1], _heroConfig.Position[2], 0))
+ local testLive = poolManager:LoadLive(liveName, _objPoint.transform, Vector3.one * _heroConfig.Scale,
+ Vector3.New(_heroConfig.Position[1], _heroConfig.Position[2], 0))
local SkeletonGraphic = testLive:GetComponent("SkeletonGraphic")
return testLive
else
@@ -2271,18 +2293,19 @@ function LoadHerolive(_heroConfig, _objPoint, isStatic)
return roleStaticImg
end
end
+
--卸载立绘
-function UnLoadHerolive(_heroConfig,_obj)
+function UnLoadHerolive(_heroConfig, _obj)
local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
if _heroConfig.RoleImage ~= 0 then
poolManager:UnLoadLive(artResourcesConfig[_heroConfig.RoleImage].Name, _obj)
- else
+ else
poolManager:UnLoadAsset("TestImg", _obj, PoolManager.AssetType.gameObject)
end
end
--延迟显示List里的item
-function DelayCreation(list,maxIndex)
+function DelayCreation(list, maxIndex)
if list == nil then return end
if #list == 0 then return end
for i = 1, #list do
@@ -2300,7 +2323,7 @@ function DelayCreation(list,maxIndex)
maxIndex = #list
end
- _timer = Timer.New(function ()
+ _timer = Timer.New(function()
if _index == maxIndex + 1 then
if _timer then
_timer:Stop()
@@ -2308,11 +2331,11 @@ function DelayCreation(list,maxIndex)
end
if list[_index] then
list[_index]:SetActive(true)
- Timer.New(function ()
+ Timer.New(function()
_index = _index + 1
- end,time):Start()
+ end, time):Start()
end
- end,time,maxIndex + 1):Start()
+ end, time, maxIndex + 1):Start()
end
--刷新战力
@@ -2328,7 +2351,7 @@ function RefreshPower(_oldPower, _newPower)
newPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
end
if oldPower ~= newPower then
- UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldPower, newValue = newPower})
+ UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2, { oldValue = oldPower, newValue = newPower })
Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnPowerChange)
end
end
@@ -2393,9 +2416,9 @@ end
function SetItemCountColor(txt, id, num2)
local num1 = BagManager.GetItemCountById(id)
if num1 < num2 then
- txt.text = string.format("%s/%s", PrintWanNum3(num1), PrintWanNum3(num2))
+ txt.text = string.format("%s/%s", PrintWanNum3(num1), PrintWanNum3(num2))
else
- txt.text = string.format("%s/%s", PrintWanNum3(num1), PrintWanNum3(num2))
+ txt.text = string.format("%s/%s", PrintWanNum3(num1), PrintWanNum3(num2))
end
end
@@ -2452,7 +2475,7 @@ function GetNewChatMsg(msg)
local list = {}
local len = 1
local index = 1
- if msg~=nil then
+ if msg ~= nil then
for i = 1, string.len(msg) do
if index == i then
local s = string.sub(msg, i, i)
@@ -2460,21 +2483,21 @@ function GetNewChatMsg(msg)
if #list ~= 0 then
len = len + 1
end
- list[len] = s..string.sub(msg, i+1, i+1)..string.sub(msg, i+2, i+2)
+ list[len] = s .. string.sub(msg, i + 1, i + 1) .. string.sub(msg, i + 2, i + 2)
len = len + 1
index = i + 3
else
if not list[len] then
list[len] = s
else
- list[len] = list[len]..s
+ list[len] = list[len] .. s
end
index = i + 1
end
end
end
end
-
+
local _list = {}
for key, value in pairs(list) do
table.insert(_list, value)
@@ -2490,13 +2513,13 @@ function GetNewChatMsg(msg)
if string.sub(list[i], 1, 1) == "#" then
local config = ConfigManager.GetConfigDataByKey(ConfigName.ExpressionConfig, "Esc", list[i])
if config then
- local id = tonumber(config.Id)-1
- newStr = newStr..""
+ local id = tonumber(config.Id) - 1
+ newStr = newStr .. ""
else
- newStr = newStr..list[i]
+ newStr = newStr .. list[i]
end
else
- newStr = newStr..list[i]
+ newStr = newStr .. list[i]
end
end
return newStr
@@ -2524,4 +2547,4 @@ function CompareNum(bagNum, needNum)
else
return string.format("%s/%s", PrintWanNum2(bagNum), PrintWanNum2(needNum))
end
-end
\ No newline at end of file
+end