local GameSetting = { __count = 1, __indexs = {1}, __values = {0,1.7,2,1,-2.2,1,4,4.2,1.2,-2.2,3,7,4,6,4,2,4,2,1,9,8,19,1,50,30,121,1.6,3,1.21,38,160,78,402,800,1351,449,-1800.2,1001,1798,52,749,401,10399,-10800.2,27799,1,9000,120000}, __exVals = {4,'0',.9,'在探索地图中获得炼造配方后,可以制作更强大的装备。#熔炼矿石而得的铁锭,是锻造装备必不可少的材料。#添加符文可以使得锻造的装备属性更好。#可以对一部分属性不满意的装备进行重铸。','在这蝶梦之境里,云梦的力量无处不在。#交予我光辉灵戒,我将用这云梦之力为你祈福。'}, __fields = { 'Id', 'BornItem', 'SpeedFormula', 'InitialEnergy', 'EnergyRecoverSpeed', 'ActionPowerRormula', 'HeroNumInit', 'HeroNumlimit', 'EquipNumlimit', 'WorkShopDraw', 'FoodShopDraw', 'WorkShopWelcome', 'FoodShopWelcome', 'AdventureRefresh', 'AdventureOffline', 'AdventureFastBattle', 'AdventureBoxShow', 'AdventureFastBattlePrivilege', 'AdventureBaseRewardPrivilege', 'AdventureMineralPrivilege', 'AdventureRunePrivilege', 'NatureName', 'RefreshTime', 'ItemCompoundLimit', 'HeroCompoundLimit', 'EquipCompoundLimit', 'OpenBoxLimits', 'IfVersion', 'HeroLocation', 'DifferLocation', 'ReturnMaterials', 'RingLevel', 'IncidentalBossSave', 'IncidentalBossCd', 'LotterySecurityReward', 'NextAvailableTime', 'DefaultPicture', 'DefaultHead', 'BlessingWelcome', 'TreasurePrice', 'EndlessMinLevel', 'ItemAdd', 'ShowRank', 'RecoveryTime', 'HeroTimes', 'MaxEnergyGet', 'AdventureItem', 'EquipTalismanaUnlock', 'EquipSignUnlock', 'HeroReturn', 'JumpLevelTime', 'ElementHurt', 'Vigor', 'VoiceFindEnemy', 'VoiceDestoryEmeny', 'DefenseLevvalue1', 'DefenseLevvalue2' }, __defaults = { {{2,34},{76,2},{29,2},{30,2},{75,2},{74,2},{68,2},{12,77}}, {1,1,79,1}, 32, {2,7}, {1,1,2,1}, 35, 60, 67, 78, 78, 80, 78, 28, 11, 65, {63,69,71,72,73}, 22, 2, 3, 4, 78, 6, 33, 15, 15, 34, 8, {{3,2},{3,2},{3,2},{3,2},{3,2},{3,2}}, {{2,62},{2,66},{2,70}}, {{12,32},{4,34}}, 18, 61, 64, {34,58}, 31, 76, 75, 81, {13,21}, 15, {{2,2,57,15},{24,2,65,9},{20,2,69,14},{26,2,71,17},{29,2,69,18},{30,2,69,19}}, 25, 69, 6, 16, 26, {{3,7}}, {{2,27},{3,7}}, {{3,10}}, 23, 18, {36,5}, {37,38,39,40,41,42,43}, {44,45,46,47,48,49,50,51,52,53,54,55,56}, 3, 59 }, __refs = { nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil }, __refPoss = { nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil }, } return GameSetting