local ArenaAttackFormation = {} local this = ArenaAttackFormation --- 是否需要切换编队的功能 this.IsNeedChangeFormation = false function this.Init(root, enemyIndex) this.root = root this.enemyIndex = enemyIndex this.InitView() end --- 获取需要显示的编队id function this.GetFormationIndex() return FormationTypeDef.FORMATION_ARENA_ATTACK end --- 提交按钮点击事件 function this.On_BtnLeft_Click() local isSkip = 0--ArenaManager.IsSkipFight() and 1 or 0 if this.root.order >= 1 then --保存编队 FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,this.root.tibu, FormationManager.formationList[this.root.curFormationIndex].teamPokemonInfos) else PopupTipPanel.ShowTip(string.format(GetLanguageStrById(10701), 1)) return end -- 请求开始挑战 ArenaManager.RequestArenaChallenge(this.enemyIndex, isSkip, function() this.root:ClosePanel() end) end --- passBattle点击回调事件 function this.On_PassBattle0_Click(isOn) ArenaManager.SetIsSkipFight(isOn) end -- 界面显示刷新 function this.InitView() this.root.bg:SetActive(true) this.root.btnLeft:SetActive(this.enemyIndex > 0) this.root.btnLeftTxt.text = GetLanguageStrById(10709) this.root.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Arena }) -- local costTip = this.root.costTip -- costTip:SetActive(this.enemyIndex > 0) -- costTip.transform:SetParent(this.root.btn_1.transform) -- costTip.transform.localPosition = Vector3.New(0, -60, 0) -- Util.GetGameObject(costTip, "vigorImage"):SetActive(false) -- Util.GetGameObject(costTip, "vigorNum"):SetActive(false) -- local tip = Util.GetGameObject(costTip, "text2") -- local itemIcon = Util.GetGameObject(costTip, "actionImage") -- local itemNumLab = Util.GetGameObject(costTip, "actionNum") -- tip:SetActive(true) -- itemIcon:SetActive(true) -- itemNumLab:SetActive(true) --- 根据传入的下标隐藏某些东东 if this.enemyIndex > 0 then --- 显示跳过战斗属性 -- if ArenaManager.CheckSkipFight() then -- this.root.passBattle0:SetActive(true) -- this.root.passBattle0.transform:SetParent(this.root.bottom.transform) -- this.root.passBattle0.transform.localPosition = Vector3.New(400, 10, 0) -- this.root.passBattle0:GetComponent("Toggle").isOn = ArenaManager.IsSkipFight() -- else -- this.root.passBattle1:SetActive(true) -- this.root.passBattle1.transform:SetParent(this.root.bottom.transform) -- this.root.passBattle1.transform.localPosition = Vector3.New(400, 10, 0) -- Util.AddOnceClick(this.root.passBattle1, function() -- PopupTipPanel.ShowTip(PrivilegeManager.GetPrivilegeOpenTip(PRIVILEGE_TYPE.ArenaJump)) -- end) -- end --- 判断是否有免费次数 local leftTimes, allTimes = ArenaManager.GetArenaChallengeTimes() if leftTimes > 0 then -- tip:GetComponent("Text").text = string.format(GetLanguageStrById(10710), leftTimes, allTimes) -- itemIcon:SetActive(false) -- itemNumLab:SetActive(false) return end --- 显示消耗物品 local itemId, needNum = ArenaManager.GetArenaChallengeCost() -- tip:GetComponent("Text").text = GetLanguageStrById(10216) -- itemIcon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig, itemId).ResourceID)) -- itemNumLab:GetComponent("Text").text = "X"..needNum else -- tip:SetActive(false) -- itemIcon:SetActive(false) -- itemNumLab:SetActive(false) end end return this