require("Base/BasePanel") SecretBoxBuyOnePanel = Inherit(BasePanel) local this = SecretBoxBuyOnePanel local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting) local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting) -- local _EffectColors = {} --活动抽卡类型(动态的数据) local drawtType = { FindFairySingle = 0, } local orginLayer --初始化组件(用于子类重写) function SecretBoxBuyOnePanel:InitComponent() orginLayer = 10 self.bg = Util.GetGameObject(self.gameObject, "effect") -- this.effect = Util.GetGameObject(self.gameObject, "content/card_s_Effect") -- for i = 1, this.effect.transform.childCount do -- _EffectColors[i] = this.effect.transform:GetChild(i-1).gameObject -- end this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard }) screenAdapte(self.bg) this.btnBack = Util.GetGameObject(self.gameObject, "content/bottom/backButton") this.content = Util.GetGameObject(self.gameObject, "content") this.openOneAgainButton = Util.GetGameObject(self.gameObject, "content/bottom/openOneAgainButton") this.detailImage = Util.GetGameObject(self.gameObject, "content/Tip") this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text") this.content1 = Util.GetGameObject(self.gameObject,"content/bottom/openOneAgainButton/Content1") this.itemIcon1 = Util.GetGameObject(this.content1, "Icon"):GetComponent("Image") this.detailImage1 = Util.GetGameObject(this.content1, "Tip") this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text") this.content2 = Util.GetGameObject(self.gameObject,"content/bottom/openOneAgainButton/Content2") this.itemIcon2 = Util.GetGameObject(this.content2, "Icon"):GetComponent("Image") this.itemNum2 = Util.GetGameObject(this.content2,"Num"):GetComponent("Text") -- 关于抽卡的LotterySetting数据 local curActivityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy) if curActivityId then drawtType.FindFairySingle = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id end end --绑定事件(用于子类重写) function SecretBoxBuyOnePanel:BindEvent() Util.AddClick(this.btnBack, function () self:ClosePanel() end) Util.AddClick(this.openOneAgainButton, function () if this.recruitType then if this.recruitType == drawtType.FindFairySingle then --如果道具不足 要做判断 local d = RecruitManager.GetExpendData(this.recruitType) local itemId,itemNum = d[1],d[2] if BagManager.GetItemCountById(itemId) < itemNum then if PrivilegeManager.GetPrivilegeRemainValue(32) <= 0 then --如果免费次数不足 PopupTipPanel.ShowTipByLanguageId(11880) return end end end --俱乐部 if this.recruitType <= RecruitType.LightDarkSingle then local d = RecruitManager.GetExpendData(this.recruitType) local itemId,itemNum = d[1],d[2] if BagManager.GetItemCountById(itemId) < itemNum then PopupTipPanel.ShowTipByLanguageId(11880) return end end RecruitManager.RecruitRequest(this.recruitType, function(msg) --这已经做了道具不足检查了 UIManager.OpenPanel(UIName.SecretBoxBuyOnePanel,msg.drop,this.recruitType) Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold) end) else if BagManager.GetItemCountById(SecretBoxManager.MainCost[2][1][1]) >= 1 then self:ClosePanel() if SecretBoxManager.SeasonTime > 1 then SecretBoxManager.GetSecretBoxRewardRequest(SecretBoxManager.typeId[2*SecretBoxManager.SeasonTime-1],1) end else UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.GhostRing }) end end end) end --添加事件监听(用于子类重写) function SecretBoxBuyOnePanel:AddListener() end --移除事件监听(用于子类重写) function SecretBoxBuyOnePanel:RemoveListener() end function SecretBoxBuyOnePanel:OnSortingOrderChange() Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer) Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer) orginLayer = self.sortingOrder if this.view then this.view:OnOpen(true,this.itemDataList[1],0.8,true,false,false,self.sortingOrder) end end --界面打开时调用(用于子类重写) function SecretBoxBuyOnePanel:OnOpen(...) -- this.itemIcon1.sprite = Util.LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[1][1][1]].ResourceID)) this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard }) local args = { ... } this.drop = args[1] this.recruitType = args[2] -- this.effect:SetActive(false) -- for i = 1,#_EffectColors do -- _EffectColors[i]:SetActive(false) -- end --面板特殊处理 if this.recruitType then --如果有类型 this.detailImage:SetActive(this.recruitType <= RecruitType.LightDarkSingle) this.content1:SetActive(this.recruitType <= RecruitType.LightDarkSingle) this.content2:SetActive(this.recruitType == drawtType.FindFairySingle) this.detailText.enabled = this.recruitType ~= drawtType.FindFairySingle this.detailText1.enabled = this.recruitType ~= drawtType.FindFairySingle if this.recruitType <= RecruitType.LightDarkSingle then --光暗什么...的抽卡 this.itemIcon1.sprite = Util.LoadSprite("X1_icon_item_huiyuanzhaomuka") this.detailText.text = GetLanguageStrById(50486) this.detailText1.text = GetLanguageStrById(50487) elseif this.recruitType == drawtType.FindFairySingle then --东海寻仙 this.FindFairyCountDown(FindFairyManager.GetActivityTime()) FindFairyManager.SetFreeExtract(1) local d = RecruitManager.GetExpendData(this.recruitType) --动态地根据抽卡类型获取表数据 local itemId = d[1] local itemNum = d[2] this.itemIcon2.enabled = (FindFairyManager.myScore)/10%15 ~= 0 local freeNum = PrivilegeManager.GetPrivilegeRemainValue(32) if freeNum > 0 then this.itemNum2.text = string.format(GetLanguageStrById(10647),freeNum) this.itemIcon2.enabled = false else this.itemIcon2.enabled = true this.itemIcon2.sprite = SetIcon(itemId)--默认显示妖晶 this.itemNum2.text = itemNum end end else --如果没类型 this.detailImage:SetActive(not this.recruitType) this.content1:SetActive(not this.recruitType) this.content2:SetActive(this.recruitType) this.itemIcon1.sprite = Util.LoadSprite("r_RareItem_Specail_0008") this.detailText.text = GetLanguageStrById(50488) this.detailText1.text = GetLanguageStrById(50489) end Util.ClearChild(Util.GetTransform(this.content, "itemContent1")) this.itemDataList = {} this.itemDataList = BagManager.GetTableByBackDropData(this.drop) this.view = SubUIManager.Open(SubUIConfig.ItemView,Util.GetTransform(this.content, "itemContent1")) this.view2 = SubUIManager.Open(SubUIConfig.ItemView,Util.GetTransform(this.content, "itemContent1")) this.view:OnOpen(true,this.itemDataList[1],0.8,false,false,false,self.sortingOrder) this.view2:OnOpen(true,this.itemDataList[3],0.8,false,false,false,self.sortingOrder) this.openOneAgainButton:GetComponent("Button").enabled = false local time = Timer.New(function () this.openOneAgainButton:GetComponent("Button").enabled = true local itemDataList = BagManager.GetTableByBackDropData(this.drop) if itemDataList and #itemDataList > 0 then local singleItemConfigData = itemDataList[1].configData if singleItemConfigData and singleItemConfigData.ItemType == 4 and singleItemConfigData.Quantity >= gameSetting[1].IfVersion then UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,singleItemConfigData.Id) end end -- this.effect:SetActive(true) -- for i = 1,#_EffectColors do -- _EffectColors[i]:SetActive(i == this.itemDataList[1].configData.Quantity) -- end end, 0.5) time:Start() end --界面关闭时调用(用于子类重写) function SecretBoxBuyOnePanel:OnClose() end --界面销毁时调用(用于子类重写) function SecretBoxBuyOnePanel:OnDestroy() SubUIManager.Close(this.UpView) this.view = nil if this.timer then this.timer:Stop() this.timer = nil end end ---寻仙倒计时(活动结束切换表现) function this.FindFairyCountDown(timeDown) if this.timer then this.timer:Stop() this.timer = nil end this.timer = Timer.New(function() if timeDown < 1 then this.timer:Stop() this.timer = nil this.btnBack:GetComponent("RectTransform"):DOAnchorPosX(0, 0, true) this.openOneAgainButton:SetActive(false) PopupTipPanel.ShowTipByLanguageId(11883) return end timeDown = timeDown - 1 end, 1, -1, true) this.timer:Start() end return SecretBoxBuyOnePanel