using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace ResUpdate
{
///
/// 资源文件
///
[Serializable]
public class ResourceFiles : ScriptableObject
{
public List files;
public string version;
}
///
/// 资源文件
///
[Serializable]
public class ResourceFile
{
///
/// id
///
public int id;
///
/// 文件名
///
public string fileName;
///
/// crc
///
public string crc;
///
/// 文件大小
///
public long size;
public ResourceFile() { }
public ResourceFile(string fileName, string crc)
{
this.fileName = fileName;
this.crc = crc;
}
public override string ToString()
{
return string.Format("id:{0},fileName:{1},crc:{2},size:{3}",id,fileName,crc,size);
}
}
}