using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ResUpdate { /// /// 热更新配置 /// public class UpdateConfigs { /// /// 游戏ID /// public static int appId; /// /// 配置文件名字 /// public const string FILES = "files.unity3d"; /// /// 临时文件的结尾 /// public const string TMP_SUFFIX = ".tmp"; /// /// 限制大小,超过该限制在非wifi环境下会提示下载大小 /// public static long LimitSize = (long)(1024 * 0.5); /// /// 获取游戏版本URL /// public static string GameVersionUrl; /// /// 流媒体根目录 /// public static string StreamPath; /// /// 持久化目录 /// public static string PersistentDataPath; } }