using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ResUpdate {
///
/// 热更新配置
///
public class UpdateConfigs
{
///
/// 游戏ID
///
public static int appId;
///
/// 配置文件名字
///
public const string FILES = "files.unity3d";
///
/// 临时文件的结尾
///
public const string TMP_SUFFIX = ".tmp";
///
/// 限制大小,超过该限制在非wifi环境下会提示下载大小
///
public static long LimitSize = (long)(1024 * 0.5);
///
/// 获取游戏版本URL
///
public static string GameVersionUrl;
///
/// 流媒体根目录
///
public static string StreamPath;
///
/// 持久化目录
///
public static string PersistentDataPath;
}
}