GameEvent = { Network = { OnReconnectSuccess = 'Network_OnReconnectSuccess', OnSendHeartBeat = "Network_OnSendHeartBeat", OnReceiveHeartBeat = "Network_OnReceiveHeartBeat", }, UI = { OnOpen = 'UIEvent_OnOpen', OnClose = "UIEvent_OnClose", OnDestory = "UIEvent_OnDestory", OnFocus = "UIEvent_OnFocus", OnLoseFocus = "UIEvent_OnLoseFocus", OnBtnClicked = "UIEvent_OnBtnClicked",-- 按钮点击后通知其他界面 }, Guide = { NextTrigger = "Guide.NextTrigger", MapInit = "Guide.MapInit", EventTriggered = "Guide.EventTriggered", MapPosTriggered = "Guide.MapPosTriggered", GuideBattleStart = "Guide.GuideBattleStart", GuideBattleCDDone = "Guide.GuideBattleCDDone", GuideBattleTeamCDDone = "Guide.GuideBattleTeamCDDone", GuideBattleStageChange = "Guide.GuideBattleStageChange", GuidePanelScrollViewPos = "Guide.GuidePanelScrollViewPos", }, Player = { OnGoldChange = "Player.GoldChange",-- 金币数量改变 OnLevelChange = "Player.LevelChange", OnNameChange = "Player.NameChange",-- 得到任意名字 OnChangeName = "Player.OnChangeName",-- 名字改变 OnPlayerLvChange = "Player.OnPlayerLvChange",-- 玩家等级改变 OnHeadFrameChange = "Player.OnHeadFrameChange",-- 玩家头像框改变 OnHeadChange = "Player.OnHeadChange", OnPowerChange = "Player.OnPowerChange",-- 玩家战力改变 OnPlayNameChange = "Player.OnPlayNameChange",-- 玩家名字改变 OnPlayTitleChange = "Player.OnPlayTitleChange",-- 玩家称号改变 OnPlayRingChange = "Player.OnPlayRingChange",-- 戒指重铸 OnHadBuySeasonChange = "Player.OnHadBuySeasonChange",--是否购买赛季活动付费 }, Treasure = { TreasureLvUp = "Treasure.TreasureLvUp",--宝物强化/精炼提升 }, Formation = { OnFormationChange = "Formation.OnFormationChange",--队伍数据改变 OnResetFormationHp = "Formation.OnResetFormationHp",-- 重置队伍血量 OnMapTeamHpReduce = "Formation.OnMapTeamHCVpReduce",-- 掉血消息 OnSupportChange = "Formation.OnSupportChange",--> 更新支援 OnAdjutantChange = "Formation.OnAdjutantChange",--> 更新副官 OnCVChange = "Formation.OnCVChange",--> 更新航母 }, Mission = { OnMissionAdd = "Mission.OnMissionAdd",--新增任务 OnMissionChange = "Mission.OnMissionChange",--更新任务状态MapManager.mapPointList[pos] OnGetReward = "Mission.OnGetReward",-- 完成任务领奖 OnMissionEnd = "Mission.End",-- 任务结束在地图上的表现 OnTimeChange = "Mission.OnTimeChange",-- 任务计时 OnPassFight = "Mission.OnPassFight",-- 首次通关一个关卡 OnOpenFight = "Mission.OnOpenFight",-- 首次解锁一个关卡 OnOpenEnableFight = "Mission.OnOpenEnableFight",-- 解锁一个可以打的关卡 GetOpenServerRewardRefreshFightPoint = "Mission.GetOpenServerRewardRefreshFightPoint",-- 领取开服福利奖励 刷新挂机主界面 NiuQiChongTianTask = "Mission.NiuQiChongTianTask",--战车达人任务 }, Map = { PointAdd = "Map.PointAdd", PointRemove = "Map.PointRemove", PointUiClear="Map.PointUiClear", Out = "Map.Out", DeadOut = "Map.DeadOut", FormationHpChange = "Map.FormationHpChange", ProgressChange = "Map.ProgressChange", ProgressChangeUpdateShow = "Map.ProgressChangeUpdateShow", MapDataChange = "Map.DataChange",-- 地图上的数据变动事件 DisperseFog = "Map.DisperseFog", Transport = "Map.Transport",-- 图内传送 ProgressDataChange = "Map.ProgressDataChange",-- 更新探索度信息 OnRefreshStarReward = "Map.OnRefreshStarReward",--更新副本星级奖励 OnAddNotePoint = "Map.OnAddNotePoint",-- 增加一个标记点 OnRemoveNotePoint = "Map.OnRemoveNotePoint",-- 刪除一个标记点 OnForceGetOutMap = "Map.OnForceGetOutMap",-- 服务器器强制出图 OnAddCountTimePoint = "Map.OnAddCountTimePoint",-- 增加一个显示刷新点 ShowEnemyInfo = "Map.ShowEnemyInfo",-- 显示敌人信息弹窗 RefreshHeroHp = "Map.RefreshHeroHp",-- 刷新英雄血量 StopWalk = "Map.StopWalk", ClearCtrl = "ClearCtrl",--> 清除ctrl组件 MaskState = "Map.MaskState", EnergyFull = "Map.EnergyFull" }, Event = { PointTrigger = "Event.PointTrigger", PointTriggerEnd = "Event.PointTriggerEnd", }, Room = { GameStart = "Room.GameStart", GameEnd = "Room.GameEnd", }, MapFight = { Move = "MapFight.Move", PositionChange = "MapFight.PositionChange", HPChange = "MapFight.HPChange", MineralChange = "MapFight.MineralChange", AgentAdd = "MapFight.AgentAdd", AgentRemove = "MapFight.AgentRemove", BuffAdd = "MapFight.BuffAdd", BuffChange = "MapFight.BuffChange", BuffRemove = "MapFight.BuffRemove", MineralPointAdd = "MapFight.MineralPointAdd", MineralPointChange = "MapFight.MineralPointChange", MineralPointRemove = "MapFight.MineralPointRemove", GameEnd = "MapFight.GameEnd", BackMain = "MapFight.BackMain", RankInfoChange = "MapFight.RankInfoChange", ScoreRewardUpdate = "MapFight.ScoreRewardUpdate", }, WorkShow = { WorkShopLvChange = "WorkShow.WorkShopLvChange", }, DiffMonster = { OnComponentChange = "DiffMonster.OnComponentChange" }, Bag = { BagGold = "Bag.BagGold", OnTempBagChanged = "Bag.OnTempBagChanged",-- 监听临时背包 EnErnyBagChanged = "Bag.EnErnyBagChanged", OnBagItemNumChange = "Bag.OnBagItemNumChange",-- 有按时间刷新的道具刷新 GetNewItem = "Bag.GetNewItem",--得一个新item OnRefreshSoulPanelData = "Bag.OnRefreshSoulPanelData", OnBagShowWarPowerChange = "Bag.OnBagShowWarPowerChange", OnRefreshRing = "Bag.OnRefreshRing",-- 戒指重铸后刷新 OnRefreshRune = "Bag.OnRefreshRune", }, Adventure = { OnAreaStateChange = "Adventure.OnAreaStateChange", RefreshGetAward = "Adventure.RefreshGetAward", OnInjureRank = "Adventure.OnInjureRank", OnRefeshBoxRewardShow = "Adventure.OnRefeshBoxRewardShow", OnEnemyListChanged = "Adventure.OnEnemyListChanged", OnRefreshData = "Adventure.OnRefreshData", OnChatListChanged = "Adventure.OnChatListChanged", OnFastBattleChanged = "Adventure.OnFastBattleChanged", MonsterSayInfo = "Adventure.MonsterSayInfo", CallAlianInvasionTime = "Adventure.CallAlianInvasionTime", OnRefreshRedShow = "Adventure.OnRefreshRedShow", OnRefreshNextDayData = "Adventure.OnRefreshNextDayData", }, RedPoint = { NumChange = "RedPoint.NumChange", StateChange = "RedPoint.StateChange", PointRemove = "RedPoint.PointRemove", Mail = "RedPoint.Mail", ActivityGift = "RedPoint.ActivityGift", PveStar = "RedPoint.PveStar", TrainTask = "RedPoint.ActivityGift", }, Activity = { OnChapterState = "Activity.OnChapterState", OnSevenDayState = "Activity.OnSevenDayState", OnlineState = "Activity.OnlineState", GetRewardRefresh = "Activity.GetRewardRefresh", OnCloseSevenDayGift = "Activity.OnCloseSevenDayGift", OnCloseOnlineGift = "Activity.OnCloseOnlineGift", OnCloseChapterGift = "Activity.OnCloseChapterGift", OnActivityOpenOrClose = "Activity.OnActivityOpenOrClose",--活动开闭 OnFuncStateChange = "Activity.OnFuncStateChange",-- 活动状态改变 OnLuckyCatRefresh = "Activity.OnLuckyCatRefresh",--招财猫刷新数据 OnLuckyCatWorldMessage = "Activity.OnLuckyCatWorldMessage",--招财猫跑马灯数据刷新 OnLuckyCatRedRefresh = "Activity.OnLuckyCatRedRefresh",--招财猫红点刷新 OnActivityProgressStateChange = "Activity.OnActivityProgressStateChange",-- 活动进度状态改变 OnPatFaceRedRefresh = "Activity.OnPatFaceRedRefresh",--五点刷新拍脸 OnLuckyTableWorldMessage = "Activity.OnLuckyTableWorldMessage",--幸运转盘跑马灯数据刷新 ContinueRechargeRefresh = "Activity.ContinueRechargeRefresh",-- 积天豪礼刷新 QianKunBoxRefreshBtn = "Activity.QianKunBoxRefreshBtn", ExchangeActionRefresh = "Activity.ExchangeActionRefresh" }, Carbon = { CarbonCountChange = "Carbon.CarbonCountChange", RefreshCarbonData="Carbon.RefreshCarbonData", }, Arena = { OnBaseDataChange = "Arena.OnBaseDataChange", OnRankDataChange = "Arena.OnRankDataChange", OnRecordDataChange = "Arena.OnRecordDataChange", }, SecretBox = { OnOpenOneReward = "SecretBox.OnOpenOneReward", OnOpenTenReward = "SecretBox.OnOpenTenReward", OnRefreshSecretBoxData = "SecretBox.OnRefreshSecretBoxData", }, Shop = { OnShopInfoChange = "Shop.OnShopInfoChange", OnExchangeChange = "Shop.OnExchangeChange", }, Vip = { OnVipTaskStatusChanged = "Vip.OnVipTaskStatusChanged", OnVipDailyRewardStatusChanged = "Vip.OnVipDailyRewardStatusChanged", OnVipRankChanged = "Vip.OnVipRankChanged", OnVipLevelChanged = "Vip.OnVipLevelChanged" }, Friend = { OnFriendList = "GoodFriend.OnFriendList", OnFriendApplication = "GoodFriend.OnFriendApplication", OnFriendSearch = "GoodFriend.OnFriendSearch", OnBlackFriend = "GoodFriend.OnBlackFriend", OnFriendDelete = "GoodFriend.OnFriendDelete", }, Chat = { OnChatDataChanged = "Chat.OnChatDataChanged", OnMainChatChanged = "Chat.OnMainChatChanged", }, MissionDaily = { OnMissionDailyChanged = "MissionDaily.OnMissionDailyChanged", OnMissionListRestChanged = "MissionDaily.OnMissionListRestChanged", }, EliteAchieve = { OnAchieveDone = "EliteAchieve.OnAchieveDone", }, TrialMap = { OnPowerValueChanged = "TrialMap.OnPowerValueChanged", BtViewOut = "BtViewOut", UpdateBox = "UpdateBox", }, MoneyPay = { OnPayResultSuccess = "MoneyPay.OnPayResultSuccess" }, FoodBuff = { OnFoodBuffStateChanged = "FoodBuff.OnFoodBuffStateChanged", OnFoodBuffStart = "FoodBuff.OnFoodBuffStart", OnFoodBuffEnd = "FoodBuff.OnFoodBuffEnd", }, Setting = { OnSettingChanged = "Setting.OnSettingChanged", }, TreasureOfSomeBody = { OnOneKeyReceived = "TreasureOfSomeBody.OnOneKeyReceived", OneKeyBtnStatus = "TreasureOfSomeBody.OneKeyBtnStatus", OpenTreasureAward = "TreasureOfSomeBody.OpenTreasureAward" }, FunctionCtrl = { OnFunctionOpen = "FunctionCtrl.OnFunctionOpen", OnFunctionClose = "FunctionCtrl.OnFunctionClose", OnXuanYuanFunctionChange = "FunctionCtrl.OnXuanYuanFunctionChange", NextDayRefresh ="FunctionCtrl.NextDayRefresh", }, Guild = { JoinGuildSuccess = "Guild.JoinGuildSuccess", DataUpdate = "Guild.DataUpdate", LogDataUpdate = "Guild.LogDataUpdate", MemberDataUpdate = "Guild.MemberDataUpdate", ApplyDataUpdate = "Guild.ApplyDataUpdate", BeKickOut = "Guild.BeKickOut", KickOut = "Guild.KickOut", PositionUpdate = "Guild.PositionUpdate", OnQuitGuild = "Guild.OnQuitGuild", WalkUpdate = "Guild.WalkUpdate", DismissStatusChanged = "Guild.DismissStatusChanged", CarDelayProgressChanged = "Guild.CarDelayProgressChanged",--车迟阶段变化更新 CarDelayChallengeCdStar = "Guild.CarDelayChallengeCdStar",--车迟挑战cd开始计数 CarDelayLootCdStar = "Guild.CarDelayLootCdStar",--车迟抢夺cd开始计数 OnRefreshFeteProcess = "Guild.OnRefreshFeteProcess",--公会祭祀进度 RefreshDeathPosStatus = "Guild.RefreshDeathPosStatus",--十绝阵阶段切换 RefreshDeathPosReward = "Guild.RefreshDeathPosReward",--其他玩家领取奖励推送 RefreshFirstChangeData = "Guild.RefreshFirstChangeData", --刷新十绝阵第一公会信息 RefreshGuildAid = "Guild.RefreshGuildAid", --刷新公会援助 RefreshGuildTranscript = "Guild.RefreshGuildTranscript", --刷新公会副本界面 RefreshGuildTranscriptBuff = "Guild.RefreshGuildTranscriptBuff", --刷新公会副本界面buff RefreshGuildTranscripQuickBtn = "Guild.RefreshGuildTranscripQuickBtn", --刷新公会副本界面扫荡 RefreshGuildBattleReward = "Guild.RefreshGuildBattleReward",--刷新公会战宝箱信息 RefreshGuildCityRank = "Guild.RefreshGuildCityRank",--刷新城市排名第一 RefreshGuildBattleState = "Guild.RefreshGuildBattleState",--刷新公会战状态 }, WorldBoss = { RefreshChallengeInfo = "WorldBoss.RefreshChallengeInfo", -- --刷新世界BOSS挑战信息 }, GuildFight = { DefendDataUpdate = "GuildFight.DefendDataUpdate", AttackStageDefendDataUpdate = "GuildFight.AttackStageDefendDataUpdate", FightBaseDataUpdate = "GuildFight.FightBaseDataUpdate", EnemyBaseDataUpdate = "GuildFight.EnemyBaseDataUpdate", ResultDataUpdate = "GuildFight.ResultDataUpdate", OnStageChanged = "GuildFight.OnStageChanged", }, GuildBoss = { OnMaxDamageChanged = "GuildBoss.OnMaxDamageChanged", OnLastDamageChanged = "GuildBoss.OnLastDamageChanged", OnBaseDataChanged = "GuildBoss.OnBaseDataChanged", }, GuildRedPacket = { OnRefreshGetRedPacket = "GuildRedPacket.OnRefreshGetRedPacket", OnCloseRedPointClick = "GuildRedPacket.OnCloseRedPointClick", }, FiveAMRefresh = { ServerNotifyRefresh = "FiveAMRefresh.ServerNotifyRefresh", }, Recruit = { OnRecruitRefreshData = "Recruit.OnRecruitRefreshData", }, LoginSuccess = { OnLoginSuccess = "LoginSuccess.OnLoginSuccess", OnLogout = "LoginSuccess.OnLogout", OnAgreePrivacy = "LoginSuccess.OnAgreePrivacy", }, HeroGrade = { OnHeroGradeChange = "HeroGrade.OnHeroGradeChange", }, BindPhone = { OnBindStatusChange = "BindPhone/OnBindStatusChange" }, Questionnaire = { OnQuestionnaireChange = "Questionnaire.OnQuestionnaireChange" }, SoulPrint = { OnRefreshBag = "SoulPrint.OnRefreshBag" }, RankingList = { OnWarPowerChange = "RankingList.OnWarPowerChange", OnArenaChange = "RankingList.OnArenaChange", OnTrialChange = "RankingList.OnTrialChange", OnMonsterChange = "RankingList.OnMonsterChange", OnAdventureChange = "RankingList.OnAdventureChange", OnCustomsPassChange = "RankingList.OnCustomsPassChange", OnGuildForceChange = "RankingList.OnGuildForceChange", OnGoldExperSortChange = "RankingList.OnGoldExperSortChange", OnClimbTowerChange = "RankingList.OnClimbTowerChange", OnAlameinWarChange = "RankingList.OnAlameinWarChange", OnHeroForceChange = "RankingList.OnHeroForceChange", OnRankingRewardChange="RankingList.OnRankingRewardChange", }, HorseRace = { ShowHorseRace = "HorseRace.ShowHorseRace", }, Equip = { EquipChange = "Equip.EquipChange", }, PatFace = { PatFaceSend = "PatFace.PatFaceSend", PatFaceSendFinish = "PatFace.PatFaceSendFinish", PatFaceHaveGrowGift = "PatFace.PatFaceHaveGrowGift", PatFaceClear = "PatFace.PatFaceClear", }, ATM_RankView = { OnRankChange = "ATM_RankView.OnRankChange", OnOpenBattle = "ATM_RankView.OnOpenBattle", }, FindTreasure = { RefreshFindTreasure = "FindTreasure.RefreshFindTreasure", RefreshFindTreasureRedPot = "FindTreasure.RefreshFindTreasureRedPot", }, TopMatch = { OnTopMatchDataUpdate = "TopMatch.OnTopMatchDataUpdate", OnGuessDataUpdate = "TopMatch.OnGuessDataUpdate", OnGuessRateUpdate = "TopMatch.OnGuessRateUpdate", OnGuessDataUpdateShowTip = "TopMatch.OnGuessDataUpdateShowTip", OnMyBattlePlayback = "TopMatch.OnMyBattlePlayback", }, FindFairy = { RefreshRedPoint = "FindFairy.RefreshRedPoint", RefreshBuyOpenState = "FindFairy.RefreshBuyOpenState", }, Privilege = { OnPrivilegeUpdate = "Privilege.OnPrivilegeUpdate", RefreshPrivilegeTurn = "Privilege.RefreshPrivilegeTurn" }, SelfRecruit = { RefreshSelfRecruit = "SelfRecruit.RefreshSelfRecruit" }, Battle = { OnTimeScaleChanged = "Battle.OnTimeScaleChanged", OnBattleUIEnd = "Battle.OnBattleUIEnd" }, MonthCard = { OnMonthCardUpdate = "MonthCard.OnMonthCardUpdate", }, BugCoin = { --点金 OnBuyCoinUpdate = "BugCoin.OnBuyCoinUpdate" }, EightDay = { GetRewardSuccess = "EightDay.GetRewardSuccess" }, OnlineGift = { GetOnlineRewardSuccess = "OnlineGift.GetOnlineRewardSuccess" }, Expedition = { RefreshPlayAniMainPanel = "Expedition.RefreshPlayAniMainPanel", RefreshMainPanel = "Expedition.RefreshMainPanel" }, GrowGift = { GetAllGift = "GrowGift.GetAllGift" }, TreasureOfHeaven = { RechargeSuccess = "TreasureOfHeaven.RechargeSuccess", BuyQinglongSerectLevelSuccess = "TreasureOfHeaven.BuyQinglongSerectLevelSuccess", RechargeQinglongSerectSuccess = "TreasureOfHeaven.RechargeQinglongSerectSuccess", TaskRefresh = "TreasureOfHeaven.TaskRefresh", }, CloseUI = { OnClose = "CloseUI.OnClose" }, CombatPlan = { CompoundPlanExpPush = "CombatPlan.CompoundPlanExpPush", RebuildPlan = "CombatPlan.RebuildPlan" }, AlameinWar = { RefreshTimes = "AlameinWar.RefreshTimes" }, AircraftCarrier = { DesignSubPlaneRefresh = "AircraftCarrier.DesignSubPlaneRefresh", DesignSubPlaneSetDownType = "DesignSubPlaneSetDownType", DesignSubPlaneRefreshPlaneDesign = "AircraftCarrier.DesignSubPlaneRefreshPlaneDesign", CVSubRefreshMain = "AircraftCarrier.CVSubRefreshMain" }, Parts = { FreshEquip = "Parts.FreshEquip", }, DynamicTask = { OnMissionChange = "DynamicTask.MissionChange", OnGetReward = "DynamicTask.OnGetReward", }, XiaoYao = { StartXiaoYao = "XiaoYao.StartXiaoYao",--执行逍遥游跑图 RefreshEventShow = "XiaoYao.RefreshEventShow",--刷新逍遥游地图界面事件按钮显示隐藏 PlayEventEffect = "XiaoYao.PlayEventEffect",--播放事件特效 }, Role = { UpdateSkin = "Role.UpdateSkin",-- 刷新皮肤 UpdateRoleInfoPanel = "Role.UpdateRoleInfoPanel",-- 刷新详情界面 UpdateTalismanInfoPanel = "Role.UpdateTalismanInfoPanel",-- 刷新法宝界面 }, HongMeng = { RereshNumText = "HongMeng.RereshNumText",--鸿蒙阵消息号 OpenBoxTips = "HongMeng.OpenBoxTips", ChooseData = "HongMeng.ChooseData", UnLoadData = "HongMeng.UnLoadData", OnlyRefeshText = "HongMeng.OnlyRefeshText", UpHongMengEnvoy = "HongMeng.UpHongMengEnvoy",--鸿蒙塔消息号 UnLoadHongMengEnvoy = "HongMeng.UnLoadHongMengEnvoy", UpdateGongMingLv = "HongMeng.UpdateGongMingLv", HongMengGuide = "HongMeng.HongMengGuide",--鸿蒙碑新手引导 }, GuideTask = { OnGuideTaskChange = "GuideTask.OnGuideTaskChange",--指引任务更换 }, EndLess = { MissonChange = "EndLess.MissonChange", RechargeQinglongSerectSuccess = "EndLess.RechargeQinglongSerectSuccess", RefreshHeroData = "EndLess.RefreshHeroData", GuidePanel = "EndLess.GuidePanel", QinglongSerectRefresh = "EndLess.QinglongSerectRefresh", }, --情报中心 FormationCenter ={ OnFormationCenterLevelChange = "FormationCenter,OnFormationCenterLevelChange"--情报中心等级变化 }, SDK = { InitSuccess = "SDK.InitSuccess", }, CustomEvent = { OnUpdateHeroDatas = "CustomEvent.OnUpdateHeroDatas", OnPowerChange = "CustomEvent.OnPowerChange", }, Title = { RefreshTitleShowEvevt = "Title.RefreshTitleShowEvevt", }, --先驱 Adjutant = { OnAdjutantChange = "Adjutant.OnAdjutantChange" }, --成长手册 GrowthManual = { OnGrowthManualRedpointChange = "GrowthManual.OnGrowthManualRedpointChange" }, --引导 MianGuide = { RefreshGuide = "MianGuide.RefreshGuide" }, DefenseTrainingPopup = { RefreshBtnClick = "DefenseTrainingPopup.RefreshBtnClick" }, --图鉴 HandBook = { RefreshRedPoint = "HandBook.RefreshRedPoint" }, --异端之战 YiDuan = { AutoGetBaoXiang = "YiDuan.AutoGetBaoXiang", RefreshPanel = "YiDuan.RefreshPanel", }, --万元礼金 WanYuan = { Refresh = "WanYuan.Refresh", }, --任务 Task = { Achievement = "Task.Achievement", SeasonalActivity = "Task.SeasonalActivity", }, --主城 Main = { ActivityRefresh = "Main.ActivityRefresh" }, --特权卡 PrivilegeCardPanel = { Refresh = "PrivilegeCardPanel.Refresh" }, Ladders = { RefreshItem = "Ladders.RefreshItem" }; --主角 Lead = { RefreshProgress = "Lead.RefreshProgress",--刷新研发进度 RefreshNormalProgress = "Lead.RefreshNormalProgress",--刷新普通研发进度 RefreshPrivilegeProgress = "Lead.RefreshPrivilegeProgress",--刷新普通研发进度 ResearchOver = "Lead.ResearchOver",--研发结束 ResearchLvUp = "Lead.ResearchLvUp",--研发速度升级 RefreshSkill = "Lead.RefreshSkill",--刷新技能 RefreshInfo = "Lead.RefreshInfo",--刷新基础属性 }; WarOrder = { UnLock = "WarOrder.UnLock", }, PVE = { Jump = "PVE.Jump" }, Tokens = { RefreshRedPoint = "RefreshRedPoint", RefreshTask = "RefreshTask", }, Energy = { RefreshResource = "Energy.RefreshResource", RefreshBaseInfo = "Energy.RefreshBaseInfo", RefreshResourceForOtherBase = "Energy.RefreshResourceForOtherBase", }, PowerCenter = { RefreshLinkList = "PowerCenter.RefreshLinkList", RefreshCost = "PowerCenter.RefreshCost" }, }