//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class Spine_SkeletonWrap { public static void Register(LuaState L) { L.BeginClass(typeof(Spine.Skeleton), typeof(System.Object)); L.RegFunction("UpdateCache", UpdateCache); L.RegFunction("UpdateWorldTransform", UpdateWorldTransform); L.RegFunction("SetToSetupPose", SetToSetupPose); L.RegFunction("SetBonesToSetupPose", SetBonesToSetupPose); L.RegFunction("SetSlotsToSetupPose", SetSlotsToSetupPose); L.RegFunction("FindBone", FindBone); L.RegFunction("FindBoneIndex", FindBoneIndex); L.RegFunction("FindSlot", FindSlot); L.RegFunction("FindSlotIndex", FindSlotIndex); L.RegFunction("SetSkin", SetSkin); L.RegFunction("GetAttachment", GetAttachment); L.RegFunction("SetAttachment", SetAttachment); L.RegFunction("FindIkConstraint", FindIkConstraint); L.RegFunction("FindTransformConstraint", FindTransformConstraint); L.RegFunction("FindPathConstraint", FindPathConstraint); L.RegFunction("Update", Update); L.RegFunction("GetBounds", GetBounds); L.RegFunction("New", _CreateSpine_Skeleton); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("Data", get_Data, null); L.RegVar("Bones", get_Bones, null); L.RegVar("UpdateCacheList", get_UpdateCacheList, null); L.RegVar("Slots", get_Slots, null); L.RegVar("DrawOrder", get_DrawOrder, null); L.RegVar("IkConstraints", get_IkConstraints, null); L.RegVar("PathConstraints", get_PathConstraints, null); L.RegVar("TransformConstraints", get_TransformConstraints, null); L.RegVar("Skin", get_Skin, set_Skin); L.RegVar("R", get_R, set_R); L.RegVar("G", get_G, set_G); L.RegVar("B", get_B, set_B); L.RegVar("A", get_A, set_A); L.RegVar("Time", get_Time, set_Time); L.RegVar("X", get_X, set_X); L.RegVar("Y", get_Y, set_Y); L.RegVar("ScaleX", get_ScaleX, set_ScaleX); L.RegVar("ScaleY", get_ScaleY, set_ScaleY); L.RegVar("RootBone", get_RootBone, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateSpine_Skeleton(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { Spine.SkeletonData arg0 = (Spine.SkeletonData)ToLua.CheckObject(L, 1); Spine.Skeleton obj = new Spine.Skeleton(arg0); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Spine.Skeleton.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UpdateCache(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); obj.UpdateCache(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UpdateWorldTransform(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); obj.UpdateWorldTransform(); return 0; } else if (count == 2) { Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); Spine.Bone arg0 = (Spine.Bone)ToLua.CheckObject(L, 2); obj.UpdateWorldTransform(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Skeleton.UpdateWorldTransform"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetToSetupPose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); obj.SetToSetupPose(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetBonesToSetupPose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); obj.SetBonesToSetupPose(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetSlotsToSetupPose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); obj.SetSlotsToSetupPose(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindBone(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); Spine.Bone o = obj.FindBone(arg0); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindBoneIndex(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); int o = obj.FindBoneIndex(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindSlot(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); Spine.Slot o = obj.FindSlot(arg0); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindSlotIndex(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); int o = obj.FindSlotIndex(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetSkin(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); Spine.Skin arg0 = (Spine.Skin)ToLua.ToObject(L, 2); obj.SetSkin(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.SetSkin(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Skeleton.SetSkin"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAttachment(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 2)) { Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); string arg1 = ToLua.ToString(L, 3); Spine.Attachment o = obj.GetAttachment(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); Spine.Attachment o = obj.GetAttachment(arg0, arg1); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Skeleton.GetAttachment"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAttachment(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.SetAttachment(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindIkConstraint(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); Spine.IkConstraint o = obj.FindIkConstraint(arg0); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindTransformConstraint(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); Spine.TransformConstraint o = obj.FindTransformConstraint(arg0); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindPathConstraint(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); Spine.PathConstraint o = obj.FindPathConstraint(arg0); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Update(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.Update(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBounds(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject(L, 1); float arg0; float arg1; float arg2; float arg3; float[] arg4 = ToLua.CheckNumberArray(L, 6); obj.GetBounds(out arg0, out arg1, out arg2, out arg3, ref arg4); LuaDLL.lua_pushnumber(L, arg0); LuaDLL.lua_pushnumber(L, arg1); LuaDLL.lua_pushnumber(L, arg2); LuaDLL.lua_pushnumber(L, arg3); ToLua.Push(L, arg4); return 5; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Data(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; Spine.SkeletonData ret = obj.Data; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Data on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Bones(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; Spine.ExposedList ret = obj.Bones; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Bones on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_UpdateCacheList(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; Spine.ExposedList ret = obj.UpdateCacheList; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index UpdateCacheList on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Slots(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; Spine.ExposedList ret = obj.Slots; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Slots on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_DrawOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; Spine.ExposedList ret = obj.DrawOrder; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index DrawOrder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IkConstraints(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; Spine.ExposedList ret = obj.IkConstraints; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IkConstraints on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PathConstraints(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; Spine.ExposedList ret = obj.PathConstraints; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PathConstraints on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_TransformConstraints(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; Spine.ExposedList ret = obj.TransformConstraints; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index TransformConstraints on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Skin(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; Spine.Skin ret = obj.Skin; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Skin on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_R(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float ret = obj.R; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index R on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_G(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float ret = obj.G; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index G on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_B(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float ret = obj.B; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index B on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_A(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float ret = obj.A; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index A on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Time(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float ret = obj.Time; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Time on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_X(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float ret = obj.X; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index X on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Y(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float ret = obj.Y; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Y on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ScaleX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float ret = obj.ScaleX; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ScaleX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ScaleY(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float ret = obj.ScaleY; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ScaleY on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RootBone(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; Spine.Bone ret = obj.RootBone; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index RootBone on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_Skin(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; Spine.Skin arg0 = (Spine.Skin)ToLua.CheckObject(L, 2); obj.Skin = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Skin on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_R(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.R = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index R on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_G(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.G = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index G on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_B(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.B = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index B on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_A(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.A = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index A on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_Time(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.Time = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Time on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_X(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.X = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index X on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_Y(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.Y = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Y on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ScaleX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.ScaleX = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ScaleX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ScaleY(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Skeleton obj = (Spine.Skeleton)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.ScaleY = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ScaleY on a nil value"); } } }