----- 送神弹窗 ----- local this = {} --传入父脚本模块 local parent --传入特效层级 local sortingOrder=0 local _args={} --传入选择英雄计算返回奖励数据列表 local dropList = {} --item容器 local itemList = {} --传入选择英雄 local selectHeroData local func local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig) local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig) function this:InitComponent(gameObject) this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text") this.bodyText=Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text") this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn") this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn") --滚动条根节点 this.root = Util.GetGameObject(gameObject, "Root/scroll") end function this:BindEvent() Util.AddClick(this.cancelBtn,function() parent:ClosePanel() func() end) Util.AddClick(this.confirmBtn,function() local data={} for k,v in pairs(selectHeroData) do table.insert(data,v.dynamicId) end --卸下作战方案 for n,m in pairs(data) do local hero= HeroManager.GetSingleHeroData(m) if hero.planList and #hero.planList>0 then for k,v in ipairs(hero.planList) do local sData = v local bData = CombatPlanManager.GetPlanData(sData.planId) CombatPlanManager.DownPlan(m,bData.id,sData.position, function() CombatPlanManager.DownPlanData(m, sData.planId) --RoleInfoPanel.UpdateEquipPosHeroData(3, 2,bData.id, nil,sData.position + 4) end) end end end NetManager.UseAndPriceItemRequest(3, data, function(msg) HeroManager.DeleteHeroDatas(data) parent:ClosePanel() UIManager.OpenPanel(UIName.RewardItemPopup,msg,1,function () ResolvePanel.SwitchView(1) end) end) end) end function this:AddListener() end function this:RemoveListener() end function this:OnShow(_parent,...) parent=_parent sortingOrder =_parent.sortingOrder-1 local args = {...} dropList = args[1] selectHeroData=args[2] if args[3] then func=args[3] end this.titleText.text=GetLanguageStrById(11643) --返还比 local num=tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,35).Value)/100 this.bodyText.text=GetLanguageStrById(50354) local data={} for i, v in pairs(dropList) do data[i]={v.id,v.num} end FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,data) end function this:OnClose() end function this:OnDestroy() end return this