----- 试练性药 ----- local this = {} --传入父脚本模块 local parent --传入特效层级 local sortingOrder = 0 local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local trialSetting = ConfigManager.GetConfig(ConfigName.TrialSetting) local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig) local item local heroList = {} --英雄预设容器 local oldChoosed = nil--上一个选中英雄 local selectHeroDid --选中英雄did local itemId = 0 --消耗道具ID local itemNum = 0 --消耗道具数量 local optionType = { --选择类型 First = 0, Refresh = 1, } function this:InitComponent(gameObject) this.titleText = Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text") this.body = Util.GetGameObject(gameObject,"Body") this.item = Util.GetGameObject(this.body,"Item") this.desc = Util.GetGameObject(this.body,"Desc"):GetComponent("Text") this.time = Util.GetGameObject(this.body,"Time"):GetComponent("Text") this.num = Util.GetGameObject(this.body,"Num"):GetComponent("Text") this.addBtn = Util.GetGameObject(this.body,"Add") this.grid = Util.GetGameObject(gameObject, "Root/Grid") this.pre = Util.GetGameObject(gameObject,"Root/Grid/Pre") this.cancelBtn = Util.GetGameObject(gameObject,"CancelBtn") this.confirmBtn = Util.GetGameObject(gameObject,"ConfirmBtn") item = SubUIManager.Open(SubUIConfig.ItemView, this.item.transform) end function this:BindEvent() --取消按钮 Util.AddClick(this.cancelBtn,function() parent:ClosePanel() end) --使用按钮 Util.AddClick(this.confirmBtn,function() local maxNum = trialSetting[1].HealingId[2] local curHeroHp = 0 for i, v in ipairs(MapManager.trialHeroInfo) do if selectHeroDid == v.heroId then curHeroHp = v.heroHp if v.heroHp <= 0 then PopupTipPanel.ShowTipByLanguageId(11650) return end end end if (maxNum - MapManager.addHpCount) <= 0 then PopupTipPanel.ShowTipByLanguageId(11651) return end if BagManager.GetItemCountById(itemId) <= 0 then PopupTipPanel.ShowTip(string.format(GetLanguageStrById(11652), GetLanguageStrById(itemConfig[itemId].Name))) return end if curHeroHp >= 10000 then PopupTipPanel.ShowTipByLanguageId(11653) return end NetManager.UseAddHpItemRequest(selectHeroDid, function(msg) PopupTipPanel.ShowTip(string.format(GetLanguageStrById(11654), GetLanguageStrById(itemConfig[itemId].Name))) MapManager.addHpCount = MapManager.addHpCount + 1 -- curHeroHp = curHeroHp + 5000 --5000增加的血量也是要配表的 -- if curHeroHp >= 10000 then -- curHeroHp = 10000 -- end curHeroHp = msg.curHp MapTrialManager.SetHeroHp({curHeroHp}, selectHeroDid) Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged) end) end) --购买道具按钮 Util.AddClick(this.addBtn,function() UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.XingYao }) end) end function this:AddListener() Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.RefreshPanel)--监听背包信息改变刷新 用于回春散数量刷新 end function this:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, this.RefreshPanel) end function this:OnShow(_parent,...) oldChoosed = nil parent = _parent sortingOrder = _parent.sortingOrder --不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参 local _args = {...} itemId = trialSetting[1].HealingId[1] itemNum = BagManager.GetItemCountById(itemId) this.RefreshPanel() end function this:OnClose() end function this:OnDestroy() item = nil heroList = {} end --刷新面板 function this.RefreshPanel() this.titleText.text = GetLanguageStrById(11655) item:OnOpen(false, {itemId,1}, 1.2,false,false,false,sortingOrder) item:Reset({itemId,1},ItemType.NoType,{nil,false,nil,false}) this.desc.text = GetLanguageStrById(itemConfig[itemId].ItemDescribe) this.time.text = GetLanguageStrById(11656) .. (trialSetting[1].HealingId[2] - MapManager.addHpCount) this.num.text = GetLanguageStrById(11657) .. BagManager.GetItemCountById(itemId) Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged) for i, v in ipairs(MapManager.trialHeroInfo) do local o = heroList[i] if not o then o = newObjToParent(this.pre,this.grid) o.name = "pre"..i heroList[i] = o end o.gameObject:SetActive(true) local frame = Util.GetGameObject(o,"frame"):GetComponent("Image") local icon = Util.GetGameObject(o,"icon"):GetComponent("Image") local pro = Util.GetGameObject(o,"proIcon"):GetComponent("Image") local lv = Util.GetGameObject(o,"lv/Text"):GetComponent("Text") local star = Util.GetGameObject(o,"star") local choosed = Util.GetGameObject(o,"choosed") local hpExp = Util.GetGameObject(o,"hpExp"):GetComponent("Slider") frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality,v.star)) icon.sprite = Util.LoadSprite(GetResourcePath(heroConfig[v.tmpId].Icon)) pro.sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig[v.tmpId].PropertyName)) lv.text = v.level SetHeroStars(star, v.star) --血量相关 hpExp.value = v.heroHp/10000 Util.SetGray(o,v.heroHp <= 0) choosed:SetActive(false) if MapTrialManager.selectHeroDid == v.heroId then choosed:SetActive(true) oldChoosed = choosed selectHeroDid = v.heroId end Util.AddOnceClick(o,function() if v.heroHp <= 0 then PopupTipPanel.ShowTipByLanguageId(11658) return end if oldChoosed then if selectHeroDid == v.heroId then return end oldChoosed:SetActive(false) end if oldChoosed ~= choosed then choosed:SetActive(true) oldChoosed = choosed selectHeroDid = v.heroId end end) end end return this