----- 献祭弹窗 ----- local this = {} --传入父脚本模块 local parent --传入特效层级 local sortingOrder = 0 local _args = {} local fun --item容器 local itemList = {} --传入选择英雄 local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig) local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) function this:InitComponent(gameObject) this.titleText = Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text") this.num = Util.GetGameObject(gameObject,"Body/Num"):GetComponent("Text") this.numImage = Util.GetGameObject(gameObject,"Body/Num/Image"):GetComponent("Image") this.cancelBtn = Util.GetGameObject(gameObject,"CancelBtn") this.confirmBtn = Util.GetGameObject(gameObject,"ConfirmBtn") --滚动条根节点 this.root = Util.GetGameObject(gameObject, "Root") end function this:BindEvent() Util.AddClick(this.cancelBtn, function() parent:ClosePanel() end) Util.AddClick(this.confirmBtn, function() if fun then fun() end parent:ClosePanel() end) end function this:AddListener() end function this:RemoveListener() end function this:OnShow(_parent,...) parent = _parent sortingOrder = _parent.sortingOrder --不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参 local args = {...} this.num.text = args[1] fun = args[3] this.titleText.text=GetLanguageStrById(11617) this.numImage.sprite = SetIcon(14) FindFairyManager.ResetItemView(this.root, this.root.transform, itemList, 10, 1 ,sortingOrder, false, args[2]) end function this:OnClose() end function this:OnDestroy() end return this