require("Base/BasePanel") ToTemParticularsPopup = Inherit(BasePanel) local this = ToTemParticularsPopup local skillConfig = ConfigManager.GetConfig(ConfigName.SkillConfig) --初始化组件(用于子类重写) function ToTemParticularsPopup:InitComponent() this.mask=Util.GetGameObject(self.gameObject,"mask") --头描述 this.describe=Util.GetGameObject(self.gameObject,"describe") this.frame=Util.GetGameObject(this.describe,"frame") this.icon=Util.GetGameObject(this.describe,"frame/icon") this.name=Util.GetGameObject(this.describe,"name") this.quality=Util.GetGameObject(this.describe,"quality/text") this.type=Util.GetGameObject(this.describe,"type/text") this.level=Util.GetGameObject(this.describe,"level/text") --属性 this.properties=Util.GetGameObject(self.gameObject,"properties") this.propertiesList={} for i = 1, 2 do table.insert(this.propertiesList,Util.GetGameObject(this.properties,"icon"..i)) end --技能 this.skill=Util.GetGameObject(self.gameObject,"skill") this.skillResultList={} for i = 1, 3 do table.insert(this.skillResultList,Util.GetGameObject(this.skill,"skill"..i)) end end --绑定事件(用于子类重写) function ToTemParticularsPopup:BindEvent() Util.AddClick(this.mask,function() self:ClosePanel() end) end --添加事件监听(用于子类重写) function ToTemParticularsPopup:AddListener() end --移除事件监听(用于子类重写) function ToTemParticularsPopup:RemoveListener() end --界面打开时调用(用于子类重写) function ToTemParticularsPopup:OnOpen(...) local args={...} this.itemId= args[1] this.totemData= args[2] end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function ToTemParticularsPopup:OnShow() ToTemParticularsPopup:SetData() end function ToTemParticularsPopup:OnSortingOrderChange() end --界面关闭时调用(用于子类重写) function ToTemParticularsPopup:OnClose() end --界面销毁时调用(用于子类重写) function ToTemParticularsPopup:OnDestroy() end function ToTemParticularsPopup:SetData() this.frame:GetComponent("Image").sprite=Util.LoadSprite( this.totemData.frame) this.icon:GetComponent("Image").sprite=Util.LoadSprite(this.totemData.icon) this.name:GetComponent("Text").text=GetLanguageStrById(this.totemData.name) this.quality:GetComponent("Text").text=this.totemData.quality this.level:GetComponent("Text").text=this.totemData.lv this.type:GetComponent("Text").text=this.totemData.itemConfig.ItemTypeDes --属性 local arr= this.totemData.Totemconfig.Attr for i = 1, #this.propertiesList do local icon=this.propertiesList[i] local value=Util.GetGameObject(this.propertiesList[i],"value") local data=ConfigManager.GetConfigData("PropertyConfig",arr[i][1]) icon:GetComponent("Image").sprite=Util.LoadSprite(data.Icon) value:GetComponent("Text").text=GetLanguageStrById(data.Info).." "..GetProDataStr(arr[i][1],arr[i][2]) end --技能 local itemlist=ConfigManager.GetAllConfigsDataByKey("ExpeditionTotemTypeConfig","ItemId",this.itemId) for i = 1, #itemlist do local str="" if i<=this.totemData.step then str="%s" else str="%s" end local skillId= itemlist[i].SkillId local skill= Util.GetGameObject(this.skillResultList[i],"value") -- skill:GetComponent("Text").text=string.format(str,11) --GetSkillConfigDesc(skillConfig[skillId])--string.format(GetLanguageStrById(skillConfig[skillId].Desc[1])) --Todo skill:GetComponent("Text").text=string.format(str,GetLanguageStrById(GetSkillConfigDesc(skillConfig[skillId]))) local hintLightImage= Util.GetGameObject(this.skillResultList[i],"hintLight/hintLightImage") hintLightImage:SetActive(i<=this.totemData.step) end end return ToTemParticularsPopup