local SelfRecruitRecharge = quick_class("SelfRecruitRecharge") --充值回馈 local allData = {} local itemsGrid = {}--item重复利用 local this = SelfRecruitRecharge local parent local endtime = 0 local rechargeNum local curtype = 0 function SelfRecruitRecharge:ctor(mainPanel, gameObject) self.mainPanel = mainPanel self.gameObject = gameObject self:InitComponent(gameObject) self:BindEvent() end function SelfRecruitRecharge:InitComponent(gameObject) this.timeObj = Util.GetGameObject(gameObject, "time") this.time = Util.GetGameObject(gameObject, "time/timeText"):GetComponent("Text") -- this.text1 = Util.GetGameObject(gameObject, "bg1/Text"):GetComponent("Text") -- this.text2 = Util.GetGameObject(gameObject, "bg1/Text2"):GetComponent("Text") this.itemPre = Util.GetGameObject(gameObject, "ItemPre") this.scrollItem = Util.GetGameObject(gameObject, "grid") local rootHight = this.scrollItem.transform.rect.height local width = this.scrollItem.transform.rect.width this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollItem.transform, this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0)) this.ScrollView.moveTween.MomentumAmount = 1 this.ScrollView.moveTween.Strength = 2 end --绑定事件(用于子类重写) function SelfRecruitRecharge:BindEvent() end --添加事件监听(用于子类重写) function SelfRecruitRecharge:AddListener() end --移除事件监听(用于子类重写) function SelfRecruitRecharge:RemoveListener() end local sortingOrder = 0 --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function SelfRecruitRecharge:OnShow(_sortingOrder,_parent,_type) curtype = ActivityTypeDef.SelfRecruitRecharge rechargeNum = VipManager.GetChargedNum()--已经充值的金额 sortingOrder = _sortingOrder parent = _parent SelfRecruitRecharge:Refresh() end function SelfRecruitRecharge:Refresh() SelfRecruitRecharge:OnShowData() this:SetTime() CheckRedPointStatus(RedPointType.SelfRecruitRecharge) --自选招募真充回馈 end function SelfRecruitRecharge:SetTime() if self.timer then self.timer:Stop() self.timer = nil end local timeDown = endtime this.time.text = GetLanguageStrById(12321)..TimeToDHMS(timeDown) self.timer = Timer.New(function() timeDown = timeDown - 1 if timeDown < 1 then self.timer:Stop() self.timer = nil this.time.text = GetLanguageStrById(12321)..TimeToDHMS(0) return end this.time.text = GetLanguageStrById(12321)..TimeToDHMS(timeDown) end, 1, -1, true) self.timer:Start() end function SelfRecruitRecharge:OnShowData() this.timeObj:SetActive(true) allData = OperatingManager.InitLeiJiChongZhiData(curtype) if allData then endtime = ActivityGiftManager.GetTaskEndTime(curtype) - GetTimeStamp() this.SortData(allData) -- local itemList = {} allData[#allData+1] = {} this.ScrollView:SetData(allData, function (index, go) if index == #allData then go:SetActive(false) return end go:SetActive(true) this:SingleDataShow(go, allData[index]) -- itemList[index] = go end) -- DelayCreation(itemList) else parent.OnPageTabChange(1) PopupTipPanel.ShowTipByLanguageId(12320) return end -- CheckRedPointStatus(RedPointType.DynamicActRecharge) end local typeIndex = { [0] = 2, [1] = 3, [2] = 1, } function SelfRecruitRecharge:SortData() if allData == nil then return end table.sort(allData, function(a,b) if typeIndex[a.state] == typeIndex[b.state] then return a.id < b.id else return typeIndex[a.state] < typeIndex[b.state] end end) end local type = { [0] = {text = GetLanguageStrById(10023)}, [1] = {text = GetLanguageStrById(10350)}, [2] = {text = GetLanguageStrById(10022)}, } --刷新每一条的显示数据 function this:SingleDataShow(pre,value) if pre == nil or value == nil then return end --绑定组件 local go = pre go:SetActive(true) local sConFigData = value local num = Util.GetGameObject(go, "context/num"):GetComponent("Text") -- this:NumToNum(num, sConFigData.value) local cur = sConFigData.progress > sConFigData.value and sConFigData.value or sConFigData.progress local target = sConFigData.value --根据配置显示充值积分或充值金额文本 if GetChannelConfig().RechargeNum_Mode == 1 then Util.GetGameObject(go, "context/title"):GetComponent("Text").text = GetLanguageStrById(50426) num.text = sConFigData.value / 10 Util.GetGameObject(go, "context/progress"):GetComponent("Text").text = "("..cur / 10 .."/"..(target / 10)..")" else Util.GetGameObject(go, "context/title"):GetComponent("Text").text = GetLanguageStrById(50427) num.text = sConFigData.value Util.GetGameObject(go, "context/progress"):GetComponent("Text").text = "("..cur .."/"..target..")" end Util.GetGameObject(go, "context/Slider/Image"):GetComponent("Image").fillAmount = cur/target local reward = Util.GetGameObject(go.gameObject, "scrollView/grid") if not itemsGrid then itemsGrid = {} end if not itemsGrid[pre] then itemsGrid[pre] = {} end for _, item in pairs(itemsGrid[pre]) do item.gameObject:SetActive(false) end for k,v in ipairs(sConFigData.reward) do if not itemsGrid[pre][k] then itemsGrid[pre][k] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform) end itemsGrid[pre][k]:OnOpen(false, {v[1],v[2]}, 0.55, false) itemsGrid[pre][k].gameObject:SetActive(true) end local lingquButton = Util.GetGameObject(go.gameObject, "btnBuy") local state = sConFigData.state local red = Util.GetGameObject(lingquButton.gameObject, "redPoint") red:SetActive(state == 2) Util.GetGameObject(lingquButton.gameObject, "price"):GetComponent("Text").text = type[state].text -- lingquButton:GetComponent("Image").sprite = Util.LoadSprite(type[state].sprite) lingquButton:GetComponent("Button").enabled = (state ~= 1) Util.SetGray(lingquButton.gameObject,state == 1) Util.AddOnceClick(lingquButton, function() if state == 2 then local curActivityId = ActivityGiftManager.GetActivityIdByType(curtype) NetManager.GetActivityRewardRequest(sConFigData.id, curActivityId,function(drop) UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1) this.Refresh() end) elseif state == 0 then if sConFigData.jump then JumpManager.GoJump(sConFigData.jump) end end end) end --界面打开时调用(用于子类重写) function SelfRecruitRecharge:OnOpen() end function this.RechargeSuccessFunc(id) end function SelfRecruitRecharge:OnClose() end --界面销毁时调用(用于子类重写) function SelfRecruitRecharge:OnDestroy() if self.timer then self.timer:Stop() self.timer = nil end sortingOrder = 0 allData = {} itemsGrid = {} end function SelfRecruitRecharge:OnHide() if self.timer then self.timer:Stop() self.timer = nil end sortingOrder = 0 end --- 将一段时间转换为天时分秒 function SelfRecruitRecharge:TimeToDHMS(second) local day = math.floor(second / (24 * 3600)) local minute = math.floor(second / 60) % 60 local sec = second % 60 local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600) if day <= 0 and hour <= 0 then return string.format(GetLanguageStrById(12231),minute, sec) else return string.format(GetLanguageStrById(12232),day, hour) end end return SelfRecruitRecharge