---挂机界面的聊天窗口,代码拷贝的ChatPanel.lua文件,根据需求修改,比如没有发送消息等 local this = {} local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local TitleConfig = ConfigManager.GetConfig(ConfigName.TitleConfig) local ArtResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig) local expressionConfig = ConfigManager.GetAllConfigsData(ConfigName.ExpressionConfig) local TabBox = require("Modules/Common/TabBox") local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1), lock = Color.New(130 / 255, 128 / 255, 120 / 255, 1), select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) } -- local _TabImage = { default = "N1_btn_tongyongbeibao_weixuanzhong", lock = "N1_btn_tongyongbeibao_weixuanzhong", select = "N1_btn_tongyongbeibao_xuanzhong"} local _TabData = { {text = GetLanguageStrById(10401), channel = CHAT_CHANNEL.FRIEND, rpType = RedPointType.Chat_Friend , image = "X1_guaji_liaotiantubiao_04"}, {text = GetLanguageStrById(10402), channel = CHAT_CHANNEL.FAMILY, image = "X1_guaji_liaotiantubiao_03"}, {text = GetLanguageStrById(10403), channel = CHAT_CHANNEL.GLOBAL, image = "X1_guaji_liaotiantubiao_02"}, {text = GetLanguageStrById(23004), channel = CHAT_CHANNEL.CrossRealm, image = "X1_guaji_liaotiantubiao_05"}, {text = GetLanguageStrById(10384), channel = CHAT_CHANNEL.SYSTEM, image = "X1_guaji_liaotiantubiao_01"}, } -- 当前所在的聊天通道 this._CurChannel = CHAT_CHANNEL.GLOBAL this.ChatPanel = nil local kongGe = "\u{00A0}" local placeholder = "" --占位符 local chatLineWidth = 720 --行宽 local biaoQingData = {} local imgTab = {} ---等于窗口的InitComponent function this:InitComponent(chatPanel, parent) this.ChatPanel = chatPanel this.tabbox = Util.GetGameObject(this.ChatPanel, "tabbox") this.btnBack = Util.GetGameObject(this.ChatPanel, "btnBack") this.scrollRoot = Util.GetGameObject(this.ChatPanel, "content/scrollroot") this.friendItem = Util.GetGameObject(this.ChatPanel, "content/friend") this.systemItem = Util.GetGameObject(this.ChatPanel, "content/system") this.chatItem = Util.GetGameObject(this.ChatPanel, "content/chat") this.input = Util.GetGameObject(this.ChatPanel, "bottom/input") this.inputText = Util.GetGameObject(this.ChatPanel, "bottom/input/InputField"):GetComponent("InputField") this.btnSend = Util.GetGameObject(this.ChatPanel, "bottom/input/send") -- this.noInputTip = Util.GetGameObject(this.ChatPanel, "bottom/tip") this.playerInfo = Util.GetGameObject(this.ChatPanel, "playerInfo") this.playerBg = Util.GetGameObject(this.playerInfo, "bg") this.playerHead = Util.GetGameObject(this.playerBg, "head"):GetComponent("Image") this.playerHeadKuang = Util.GetGameObject(this.playerBg, "headkuang"):GetComponent("Image") this.playerLv = Util.GetGameObject(this.playerBg, "lv"):GetComponent("Text") this.playerName = Util.GetGameObject(this.playerBg, "name"):GetComponent("Text") this.playerPower = Util.GetGameObject(this.playerBg, "power"):GetComponent("Text") this.playerInvite = Util.GetGameObject(this.playerBg, "btnInvite") this.playerFriend = Util.GetGameObject(this.playerBg, "btnFriend") this.chatImgView = Util.GetGameObject(this.ChatPanel, "ChatView") this.closeChatViewBtn = Util.GetGameObject(this.ChatPanel, "CloseChatViewBtn") this.chatImgBtn = Util.GetGameObject(this.ChatPanel, "bottom/ChatBtn") --图标列表 this.scroll = Util.GetGameObject(this.ChatPanel, "ChatView") this.prefab = Util.GetGameObject(this.ChatPanel, "ItemPrefab") local v2 = this.scroll.transform.rect this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll.transform, this.prefab, nil, Vector2.New(v2.width, v2.height), 1, 7, Vector2.New(34, 39)) this.scrollView.moveTween.MomentumAmount = 1 this.scrollView.moveTween.Strength = 2 end function this:BindEvent() -- 关闭界面 Util.AddClick(this.btnBack, function() UIManager.OpenPanel(UIName.ChatPanel, nil, 2) end) -- 发送消息 Util.AddClick(this.btnSend, function() local content = this.inputText.text ChatManager.RequestSendChatMsg(this._CurChannel, content, function() -- 清空聊天显示 this.inputText.text = "" end) this.chatImgView:SetActive(false) end) Util.AddClick(this.chatImgBtn, function() this.chatImgView:SetActive(not this.chatImgView.activeSelf) this.scrollView:SetData(expressionConfig, function(index, root) this:SetScrollItem(root, expressionConfig[index], index) end) end) Util.AddClick(this.closeChatViewBtn, function() this.chatImgView:SetActive(false) end) -- 关闭玩家信息界面 Util.AddClick(this.playerInfo, function() this.playerInfo:SetActive(false) end) -- 创建一个tab管理 this.TabCtrl = TabBox.New() this.TabCtrl:SetTabAdapter(this.TabAdapter) this.TabCtrl:SetTabIsLockCheck(this.TabIsLockCheck) this.TabCtrl:SetChangeTabCallBack(this.OnTabChange) this.TabCtrl:Init(this.tabbox, _TabData) this._CurTabIndex = 4 end ---等于窗口的OnShow function this:OnShow() if this.TabCtrl then this.TabCtrl:ChangeTab(this._CurTabIndex or 4) end -- 开始定时刷新数据 ChatManager.StartChatDataUpdate() --this.RefreshShow(false) local timer = Timer.New(function() this.RefreshShow(false) end, 0.1, false, true) timer:Start() end function this:SetScrollItem(go, data, index) go.gameObject:SetActive(true) local img = Util.GetGameObject(go.gameObject, "icon"):GetComponent("Image") -- local desc = Util.GetGameObject(go.gameObject, "desc"):GetComponent("Text") img.sprite = Util.LoadSprite(data.ResourceName) Util.AddOnceClick(go.gameObject, function() this.inputText.text = this.inputText.text..data.Esc end) end ---等于窗口的AddListener function this:AddListener() Game.GlobalEvent:AddEvent(GameEvent.Chat.OnChatDataChanged, this.OnChatDataChanged) end ---等于窗口的RemoveListener function this:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.Chat.OnChatDataChanged, this.OnChatDataChanged) end ---等于窗口的OnSortingOrderChange function this:OnSortingOrderChange(orginLayer) end ---等于窗口的OnClose function this:OnClose() -- 关闭定时刷新数据 ChatManager.StopChatDataUpdate() end -- tab节点自定义设置 function this.TabAdapter(tab, index, status) -- local tabLab = Util.GetGameObject(tab, "Text") -- tabLab:GetComponent("Text").text = _TabData[index].text -- tabLab:GetComponent("Text").color = _TabFontColor[status] -- local tabImg = Util.GetGameObject(tab, "Image") -- tabImg:GetComponent("Image").sprite = Util.LoadSprite(_TabImage[status]) Util.GetGameObject(tab, "Image"):GetComponent("Image").sprite = Util.LoadSprite(_TabData[index].image) Util.GetGameObject(tab, "select"):SetActive(status == "select") local redpot = Util.GetGameObject(tab, "redpot") if _TabData[index].rpType then BindRedPointObject(_TabData[index].rpType, redpot) else redpot:SetActive(false) end end -- tab锁定检测 function this.TabIsLockCheck(index) local channel = _TabData[index].channel if channel == CHAT_CHANNEL.FAMILY then local isOpen = ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) if not isOpen then return true, GetLanguageStrById(10404) end if isOpen and PlayerManager.familyId == 0 then return true, GetLanguageStrById(10405) end end return false end -- 节点状态改变回调事件 function this.OnTabChange(index, lastIndex) -- 关闭上个界面 if lastIndex then local lastSV = this.GetScrollView(lastIndex) -- if lastIndex ~= 1 then -- lastSV:RecycleNode() -- end lastSV.gameObject:SetActive(false) end -- 打开当前界面 this._CurTabIndex = index local curSV = this.GetScrollView(index) curSV.gameObject:SetActive(true) -- 是否能够发言 this._CurChannel = _TabData[index].channel if this._CurChannel == 1 or this._CurChannel == 2 then if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.CHAT) then this.input:SetActive(true) this.chatImgBtn:SetActive(true) -- this.noInputTip:SetActive(false) else this.input:SetActive(false) this.chatImgBtn:SetActive(false) -- this.noInputTip:SetActive(true) -- this.noInputTip:GetComponent("Text").text = GetLanguageStrById(10387) end elseif this._CurChannel == 0 or this._CurChannel == 3 then this.input:SetActive(false) this.chatImgBtn:SetActive(false) -- this.noInputTip:SetActive(true) -- this.noInputTip:GetComponent("Text").text = GetLanguageStrById(10406) end -- 刷新显示 this.RefreshShow(true) end -- 数据变化回调 function this.OnChatDataChanged(channel) if channel == this._CurChannel then this.RefreshShow(false) end end -- 刷新当前显示 function this.RefreshShow(isForceBottom) -- 刷新数据 local curSV = this.GetScrollView(this._CurTabIndex) local datalist = ChatManager.GetChatList(this._CurChannel) local _GoToIndex = nil if this._CurChannel ~= CHAT_CHANNEL.FRIEND then _GoToIndex = #datalist end curSV:SetData(datalist, function(dataIndex, go) -- 判断是否要显示聊天的时间 local isShowTime = false if dataIndex == 1 then isShowTime = true elseif dataIndex > 1 then local deltaTime = datalist[dataIndex].times - datalist[dataIndex - 1].times isShowTime = deltaTime >= ChatManager.ShowTimeDT end -- 设置数据 local data = datalist[dataIndex] if this._CurChannel == CHAT_CHANNEL.FRIEND then -- this.FriendItemAdapter(go, data) this.ChatItemAdapter(go, data, false, false, true) elseif this._CurChannel == CHAT_CHANNEL.SYSTEM then this.SystemItemAdapter(go, data, isShowTime) else this.ChatItemAdapter(go, data, isShowTime, this._CurChannel == CHAT_CHANNEL.CrossRealm) end end, _GoToIndex) -- -- 好友数据置顶 -- if this._CurChannel == CHAT_CHANNEL.FRIEND then -- curSV:SetIndex(1) -- end end function this.GetScrollView(index) -- 不存在则创建 if index == 1 then -- 判断是否存在 if not this.FriendScrollView then local rootHight = this.scrollRoot.transform.rect.height local sv = SubUIManager.Open(SubUIConfig.ScrollFitterView, this.scrollRoot.transform, this.chatItem, Vector2.New(1080, rootHight - 10), 1, 10) sv.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, -5) sv.moveTween.Strength = 2 -- 保存 this.FriendScrollView = sv end return this.FriendScrollView elseif index == 2 or index == 3 or index == 4 then if not this.ChatScrollView then local rootHight = this.scrollRoot.transform.rect.height local sv = SubUIManager.Open(SubUIConfig.ScrollFitterView, this.scrollRoot.transform, this.chatItem, Vector2.New(1080, rootHight - 10), 1, 10) sv.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, -5) sv.moveTween.Strength = 2 -- 保存 this.ChatScrollView = sv end return this.ChatScrollView elseif index == 5 then if not this.SystemScrollView then local rootHight = this.scrollRoot.transform.rect.height local sv = SubUIManager.Open(SubUIConfig.ScrollFitterView, this.scrollRoot.transform, this.systemItem, Vector2.New(980, rootHight - 10), 1, 20) sv.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, -5) sv.moveTween.Strength = 2 -- 保存 this.SystemScrollView = sv end return this.SystemScrollView end end -- 系统消息节点数据匹配 function this.SystemItemAdapter(node, data, isShowTime) local time = Util.GetGameObject(node, "time") local bg = Util.GetGameObject(node, "bg") local content = Util.GetGameObject(node, "bg/content"):GetComponent("Text") local sType = Util.GetGameObject(node, "type/type") local sTypeStr = Util.GetGameObject(node, "type/type/Text"):GetComponent("Text") isShowTime = false time:SetActive(isShowTime) if isShowTime then time:GetComponent("Text").text = TimeStampToDateStr(tonumber(data.times)/1000) end local sTypeInfo = ChatManager.SYS_MSG_TYPE[data.messageType] if sTypeInfo then sType:SetActive(true) sTypeStr.text = sTypeInfo.name content.text = GetMailConfigDesc(data.msg, data.chatparms) else sType:SetActive(false) content.text = GetMailConfigDesc(data.msg, data.chatparms) end Util.AddOnceClick(bg, function() -- 内容包含异妖的不显示 local pos = string.find(data.msg, GetLanguageStrById(10407)) if pos then return end -- 其他的按物品显示 local itemDataConFig = itemConfig[data.itemId] if not itemDataConFig then return end if itemDataConFig.ItemType == ItemType.Hero then local heroConfigData=ConfigManager.GetConfigData(ConfigName.HeroConfig, itemConfig[data.itemId].HeroStar[1]) UIManager.OpenPanel(UIName.RoleGetInfoPopup,false,heroConfigData.Id,itemConfig[data.itemId].HeroStar[2]) elseif itemDataConFig.ItemType == ItemType.Equip then UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, data.itemId) else UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, data.itemId) end end) end -- 聊天节点数据匹配 function this.ChatItemAdapter(node, data, isShowTime, isShowServerName, isFriend) local right = Util.GetGameObject(node, "rightchat") local left = Util.GetGameObject(node, "leftchat") local isMyChat = data.senderId == PlayerManager.uid if isFriend then isMyChat = false end right:SetActive(isMyChat) left:SetActive(not isMyChat) node = isMyChat and right or left -- local time = Util.GetGameObject(node, "time") -- local timeLab = Util.GetGameObject(node, "time/Text"):GetComponent("Text") local content = Util.GetGameObject(node, "contentroot/bg/content"):GetComponent("TMP_Text") local head = Util.GetGameObject(node, "base/head"):GetComponent("Image") local headKuang = Util.GetGameObject(node, "base/headkuang"):GetComponent("Image") -- local lv = Util.GetGameObject(node, "base/lv"):GetComponent("Text") local name = Util.GetGameObject(node, "contentroot/bg/info/name/name"):GetComponent("Text") local zw = Util.GetGameObject(node, "contentroot/bg/info/pos") local zwName = Util.GetGameObject(node, "contentroot/bg/info/pos/pos/Text"):GetComponent("Text") local CH = Util.GetGameObject(node, "contentroot/bg/info/title/title"):GetComponent("Image") local CHEffect = Util.GetGameObject(node, "contentroot/bg/info/title/title/Image"):GetComponent("Image") local CHison = Util.GetGameObject(node, "contentroot/bg/info/title") local vip = Util.GetGameObject(node, "base/vip"):GetComponent("Image") -- 判断是否显示时间 -- time:SetActive(isShowTime) -- if isShowTime then -- timeLab.text = TimeStampToDateStr(tonumber(data.times)/1000) -- end zw:SetActive(false) CHEffect.gameObject:SetActive(false) local contentStr = "" if this._CurChannel == CHAT_CHANNEL.GLOBAL then local chat = ChatManager.AnalysisGlobalChat(data.msg) contentStr = chat.content if chat.type == GLOBAL_CHAT_TYPE.COMMON then Util.AddOnceClick(content.gameObject, function() end) elseif chat.type == GLOBAL_CHAT_TYPE.GUILD_INVITE then Util.AddOnceClick(content.gameObject, function() if PlayerManager.familyId ~= 0 then PopupTipPanel.ShowTipByLanguageId(10408) return end --local _IsInFight = GuildFightManager.IsInGuildFight() --if _IsInFight then -- PopupTipPanel.ShowTip("公会战期间无法加入公会") -- return --end MsgPanel.ShowTwo(string.format(GetLanguageStrById(10409), chat.gName),nil, function() if PlayerManager.level < chat.gLimitLv then PopupTipPanel.ShowTipByLanguageId(10410) return end if chat.joinType == GUILD_JOIN_TYPE.NO_LIMIT then GuildManager.RequestJoinGuild(chat.gId, function () -- -- 关闭当前界面 -- if this._JumpType == 1 then -- this:ClosePanel() -- UIManager.OpenPanel(UIName.MainPanel) -- else -- this:ClosePanel() -- end -- -- 打开公会主城 -- UIManager.OpenPanel(UIName.GuildMainCityPanel) PopupTipPanel.ShowTipByLanguageId(10411) end) elseif chat.joinType == GUILD_JOIN_TYPE.LIMIT then GuildManager.RequestApplyManyGuilds({chat.gId}, function() PopupTipPanel.ShowTipByLanguageId(10412) end) elseif chat.joinType == GUILD_JOIN_TYPE.FORBID then PopupTipPanel.ShowTipByLanguageId(10413) end end) end) end elseif this._CurChannel == CHAT_CHANNEL.FAMILY then local chat = ChatManager.AnalysisGlobalChat(data.msg) contentStr = chat.content if chat.type == GLOBAL_CHAT_TYPE.COMMON then Util.AddOnceClick(content.gameObject, function() end) elseif chat.type == GLOBAL_CHAT_TYPE.GUILD_REDPACKET then contentStr = chat.content elseif chat.type == GLOBAL_CHAT_TYPE.GUILD_AID then Util.AddOnceClick(content.gameObject, function() JumpManager.GoJump(72001) end) end --只在公会频道显示职务 if data.job and data.job > 0 then zwName.text = JobString[data.job] zw:SetActive(true) end elseif this._CurChannel == CHAT_CHANNEL.FRIEND then contentStr = data.content else contentStr = data.msg end -- LogError(data.content) content.font = poolManager:LoadAsset(GetFont2(), PoolManager.AssetType.Other) content.text = GetNewChatMsg(contentStr) if isFriend then CHison:SetActive(false) vip.gameObject:SetActive(false) local fdata = GoodFriendManager.GetFriendInfo(data.friendId) name.text = fdata.name.."[Lv."..fdata.lv.."]" head.sprite = GetPlayerHeadSprite(fdata.head) headKuang.sprite = GetPlayerHeadFrameSprite(fdata.frame) -- redpot:SetActive(FriendChatManager.IsFriendNewChat(data.friendId)) -- 头像添加点击事件 Util.AddOnceClick(head.gameObject, function() UIManager.OpenPanel(UIName.FriendChatPanel, data.friendId) end) else if data.senderId == PlayerManager.uid then -- lv.text = "Lv." .. PlayerManager.level if isShowServerName then name.text = PlayerManager.nickName .. "[Lv." .. PlayerManager.level .. "]" .. " [" .. data.serverName .. "]" else name.text = PlayerManager.nickName .. "[Lv." .. PlayerManager.level .. "]" end head.sprite = GetPlayerHeadSprite(PlayerManager.head) headKuang.sprite = GetPlayerHeadFrameSprite(PlayerManager.frame) if VipManager.GetVipLevel() > 0 then if PlayerManager.isShowVip then vip.gameObject:SetActive(true) vip.sprite = Util.LoadSprite(VipManager.GetVipImage()) else vip.gameObject:SetActive(false) end else vip.gameObject:SetActive(false) end if PlayerManager.designation > 0 then CHison:SetActive(true) CH.sprite = this.GetTitleIcon(PlayerManager.designation) if not not this.GetTitleEffect(PlayerManager.designation) then CHEffect.sprite = Util.LoadSprite(this.GetTitleEffect(PlayerManager.designation)) CHEffect.gameObject:SetActive(true) end else CHison:SetActive(false) end else -- lv.text = "Lv." .. data.senderlevel if isShowServerName then name.text = data.senderName .. "[Lv." .. data.senderlevel .. "]" .. " [" .. data.serverName .. "]" else name.text = data.senderName .. "[Lv." .. data.senderlevel .. "]" end head.sprite = GetPlayerHeadSprite(data.head) headKuang.sprite = GetPlayerHeadFrameSprite(data.frame) if data.sendervip > 0 then if data.showVip then vip.gameObject:SetActive(true) vip.sprite = Util.LoadSprite(VipManager.GetVipImage(data.sendervip)) else vip.gameObject:SetActive(false) end else vip.gameObject:SetActive(false) end if data.chenghao > 0 then CHison:SetActive(true) CH.sprite = this.GetTitleIcon(data.chenghao) if not not this.GetTitleEffect(data.chenghao) then CHEffect.sprite = Util.LoadSprite(this.GetTitleEffect(data.chenghao)) CHEffect.gameObject:SetActive(true) end else CHison:SetActive(false) end end -- 头像添加点击事件 Util.AddOnceClick(head.gameObject, function() if this._CurChannel == CHAT_CHANNEL.CrossRealm then return end -- 自己不做任何操作 if data.senderId ~= PlayerManager.uid then this.playerFriend:SetActive(true) for i,v in pairs(GoodFriendManager.friendAllData) do if i == data.senderId and v ~= nil then this.playerFriend:SetActive(false) end end --this.ShowPlayerInfo(node, data) UIManager.OpenPanel(UIName.PlayerInfoPopup,data.senderId) end end) end end function this.GetTitleIcon(title) local titleData = ConfigManager.GetConfigData("TitleConfig", title) if not titleData then LogError("未找到Title:" .. title) return "" end return Util.LoadSprite(ConfigManager.GetConfigData("ArtResourcesConfig", titleData.TitleImage).Name) end function this.GetTitleEffect(title) local titleData = TitleConfig[title] if not titleData then Log("未找到Title:" .. title) return "" end return ArtResourcesConfig[titleData.TitleImage].Info end --- 显示玩家信息 function this.ShowPlayerInfo(node, data) -- 显示 this.playerInfo:SetActive(true) -- 设置位置 local v2 = RectTransformUtility.WorldToScreenPoint(UIManager.camera, node.transform.position) this.playerBg.transform.localPosition = Vector3(v2.x + 200, v2.y, 0) -- 设置内容 this.playerLv.text = data.senderlevel this.playerName.text = data.senderName this.playerPower.text = data.soulVal this.playerHead.sprite = GetPlayerHeadSprite(data.head) this.playerHeadKuang.sprite = GetPlayerHeadFrameSprite(data.frame) -- 邀请加入公会 Util.AddOnceClick(this.playerInvite, function() PopupTipPanel.ShowTipByLanguageId(10414) end) -- 添加好友 Util.AddOnceClick(this.playerFriend, function() GoodFriendManager.InviteFriendRequest(data.senderId, function() PopupTipPanel.ShowTipByLanguageId(10415) this.playerInfo:SetActive(false) end) end) end return this