----- 破碎王座 ----- local ContendHegemonyFormation = {} local this = ContendHegemonyFormation -- local VirtualBattle = ConfigManager.GetConfig(ConfigName.VirtualBattle) local hadClick = false --- 逻辑初始化 function this.Init(root, fightId,rank,pos,level) this.root = root this.fightId = fightId this.rank = rank this.pos = pos this.level = level this.InitView() end --- 获取需要显示的编队id function this.GetFormationIndex() return FormationTypeDef.FORMATION_NORMAL end function this.On_BtnLeft_Click() this.root.SetOneKeyGo() end --- btn1点击回调事件 function this.On_BtnRight_Click() if not hadClick then hadClick = true if this.root.order >= 1 then --保存编队 FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,this.root.tibu, {supportId = SupportManager.GetFormationSupportId(this.root.curFormationIndex), adjutantId = AdjutantManager.GetFormationAdjutantId(this.root.curFormationIndex)}, nil, this.root.choosedFormationId) if this.root.isSaveTeam then hadClick = false PopupTipPanel.ShowTipByLanguageId(10700) return end else PopupTipPanel.ShowTipByLanguageId(10702) hadClick = false return end this.StartFight() end end -- 初始化界面显示 function this.InitView() this.root.btnLeft:SetActive(true) this.root.btnRight:SetActive(true) this.root.btnLeftTxt.text = GetLanguageStrById(10743) if this.root.isSaveTeam then this.root.btnRightTxt.text = GetLanguageStrById(10726) else this.root.btnRightTxt.text = GetLanguageStrById(10708) end MapManager.isCarbonEnter = false hadClick = false FormationManager.curFormationIndex = FormationTypeDef.FORMATION_NORMAL end -- 开始战斗 function this.StartFight() HegemonyManager.ExecuteFight(this.fightId,this.rank,this.pos,this.level,function() this.root:ClosePanel() end) end return this