----- 梦魇入侵 ----- local GuildCarDeleayFormation = {} local this = GuildCarDeleayFormation --- 是否需要切换编队的功能 this.IsNeedChangeFormation = false local hadClick = false --- 逻辑初始化 function this.Init(root, isSaveTeam) this.root = root this.isSaveTeam = isSaveTeam this.InitView() end --- 获取需要显示的编队id function this.GetFormationIndex() return FormationTypeDef.FORMATION_NORMAL end --- btn1点击回调事件 function this.On_BtnLeft_Click() this.root.SetOneKeyGo() end function this.On_BtnRight_Click() if not hadClick then hadClick = true if this.root.order >= 1 then --保存编队 FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,this.root.tibu, {supportId = SupportManager.GetFormationSupportId(this.root.curFormationIndex), adjutantId = AdjutantManager.GetFormationAdjutantId(this.root.curFormationIndex)}, nil, this.root.choosedFormationId) else PopupTipPanel.ShowTip(string.format(GetLanguageStrById(10701), 1)) hadClick = false return end -- 编队为空 if #FormationManager.formationList[FormationTypeDef.FORMATION_NORMAL].teamHeroInfos == 0 then PopupTipPanel.ShowTipByLanguageId(10702) hadClick = false return end if this.root.isSaveTeam then PopupTipPanel.ShowTipByLanguageId(10700) return end this.StartFight() end end -- 初始化界面显示 function this.InitView() this.root.btnLeft:SetActive(true) this.root.btnRight:SetActive(true) this.root.btnLeftTxt.text = GetLanguageStrById(10743) if this.root.isSaveTeam then this.root.btnRightTxt.text = GetLanguageStrById(10726) else this.root.btnRightTxt.text = GetLanguageStrById(10708) end MapManager.isCarbonEnter = false hadClick = false end -- 开始战斗 function this.StartFight() if BattleManager.IsInBackBattle() then PopupTipPanel.ShowTipByLanguageId(50014) return end GuildCarDelayManager.FightBattle(function() this.root:ClosePanel() end) end return this