//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnrealM_ImageAnimationWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnrealM.ImageAnimation), typeof(UnrealM.SpriteAnimation)); L.RegFunction("OnFrame", OnFrame); L.RegFunction("ResetFrame", ResetFrame); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("image", get_image, set_image); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnFrame(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.OnFrame(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetFrame(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)ToLua.CheckObject(L, 1); obj.ResetFrame(); return 0; } else if (count == 2) { UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.ResetFrame(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnrealM.ImageAnimation.ResetFrame"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_image(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)o; UnityEngine.UI.Image ret = obj.image; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index image on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_image(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)o; UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject(L, 2); obj.image = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index image on a nil value"); } } }