using System.Collections.Generic; using UnityEngine; #if UNITY_5_5_OR_NEWER using UnityEngine.Profiling; #endif public static class LuaProfiler { public static List list = new List(); public static void Clear() { list.Clear(); } public static int GetID(string name) { int id = list.Count; list.Add(name); return id; } public static void BeginSample(int id) { string name = list[id]; Profiler.BeginSample(name); } public static void EndSample() { Profiler.EndSample(); } }