//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_AnimatorStateInfoWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.AnimatorStateInfo), null); L.RegFunction("IsName", IsName); L.RegFunction("IsTag", IsTag); L.RegFunction("New", _CreateUnityEngine_AnimatorStateInfo); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("fullPathHash", get_fullPathHash, null); L.RegVar("shortNameHash", get_shortNameHash, null); L.RegVar("normalizedTime", get_normalizedTime, null); L.RegVar("length", get_length, null); L.RegVar("speed", get_speed, null); L.RegVar("speedMultiplier", get_speedMultiplier, null); L.RegVar("tagHash", get_tagHash, null); L.RegVar("loop", get_loop, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_AnimatorStateInfo(IntPtr L) { UnityEngine.AnimatorStateInfo obj = new UnityEngine.AnimatorStateInfo(); ToLua.PushValue(L, obj); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsName(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimatorStateInfo)); string arg0 = ToLua.CheckString(L, 2); bool o = obj.IsName(arg0); LuaDLL.lua_pushboolean(L, o); ToLua.SetBack(L, 1, obj); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsTag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimatorStateInfo)); string arg0 = ToLua.CheckString(L, 2); bool o = obj.IsTag(arg0); LuaDLL.lua_pushboolean(L, o); ToLua.SetBack(L, 1, obj); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fullPathHash(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o; int ret = obj.fullPathHash; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fullPathHash on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shortNameHash(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o; int ret = obj.shortNameHash; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shortNameHash on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_normalizedTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o; float ret = obj.normalizedTime; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedTime on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_length(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o; float ret = obj.length; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index length on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_speed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o; float ret = obj.speed; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_speedMultiplier(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o; float ret = obj.speedMultiplier; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index speedMultiplier on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_tagHash(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o; int ret = obj.tagHash; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index tagHash on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_loop(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o; bool ret = obj.loop; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index loop on a nil value"); } } }