//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_AnimatorWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Animator), typeof(UnityEngine.Behaviour)); L.RegFunction("GetFloat", GetFloat); L.RegFunction("SetFloat", SetFloat); L.RegFunction("GetBool", GetBool); L.RegFunction("SetBool", SetBool); L.RegFunction("GetInteger", GetInteger); L.RegFunction("SetInteger", SetInteger); L.RegFunction("SetTrigger", SetTrigger); L.RegFunction("ResetTrigger", ResetTrigger); L.RegFunction("IsParameterControlledByCurve", IsParameterControlledByCurve); L.RegFunction("GetIKPosition", GetIKPosition); L.RegFunction("SetIKPosition", SetIKPosition); L.RegFunction("GetIKRotation", GetIKRotation); L.RegFunction("SetIKRotation", SetIKRotation); L.RegFunction("GetIKPositionWeight", GetIKPositionWeight); L.RegFunction("SetIKPositionWeight", SetIKPositionWeight); L.RegFunction("GetIKRotationWeight", GetIKRotationWeight); L.RegFunction("SetIKRotationWeight", SetIKRotationWeight); L.RegFunction("GetIKHintPosition", GetIKHintPosition); L.RegFunction("SetIKHintPosition", SetIKHintPosition); L.RegFunction("GetIKHintPositionWeight", GetIKHintPositionWeight); L.RegFunction("SetIKHintPositionWeight", SetIKHintPositionWeight); L.RegFunction("SetLookAtPosition", SetLookAtPosition); L.RegFunction("SetLookAtWeight", SetLookAtWeight); L.RegFunction("SetBoneLocalRotation", SetBoneLocalRotation); L.RegFunction("GetBehaviours", GetBehaviours); L.RegFunction("GetLayerName", GetLayerName); L.RegFunction("GetLayerIndex", GetLayerIndex); L.RegFunction("GetLayerWeight", GetLayerWeight); L.RegFunction("SetLayerWeight", SetLayerWeight); L.RegFunction("GetCurrentAnimatorStateInfo", GetCurrentAnimatorStateInfo); L.RegFunction("GetNextAnimatorStateInfo", GetNextAnimatorStateInfo); L.RegFunction("GetAnimatorTransitionInfo", GetAnimatorTransitionInfo); L.RegFunction("GetCurrentAnimatorClipInfoCount", GetCurrentAnimatorClipInfoCount); L.RegFunction("GetNextAnimatorClipInfoCount", GetNextAnimatorClipInfoCount); L.RegFunction("GetCurrentAnimatorClipInfo", GetCurrentAnimatorClipInfo); L.RegFunction("GetNextAnimatorClipInfo", GetNextAnimatorClipInfo); L.RegFunction("IsInTransition", IsInTransition); L.RegFunction("GetParameter", GetParameter); L.RegFunction("MatchTarget", MatchTarget); L.RegFunction("InterruptMatchTarget", InterruptMatchTarget); L.RegFunction("CrossFadeInFixedTime", CrossFadeInFixedTime); L.RegFunction("WriteDefaultValues", WriteDefaultValues); L.RegFunction("CrossFade", CrossFade); L.RegFunction("PlayInFixedTime", PlayInFixedTime); L.RegFunction("Play", Play); L.RegFunction("SetTarget", SetTarget); L.RegFunction("GetBoneTransform", GetBoneTransform); L.RegFunction("StartPlayback", StartPlayback); L.RegFunction("StopPlayback", StopPlayback); L.RegFunction("StartRecording", StartRecording); L.RegFunction("StopRecording", StopRecording); L.RegFunction("HasState", HasState); L.RegFunction("StringToHash", StringToHash); L.RegFunction("Update", Update); L.RegFunction("Rebind", Rebind); L.RegFunction("ApplyBuiltinRootMotion", ApplyBuiltinRootMotion); L.RegFunction("New", _CreateUnityEngine_Animator); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("isOptimizable", get_isOptimizable, null); L.RegVar("isHuman", get_isHuman, null); L.RegVar("hasRootMotion", get_hasRootMotion, null); L.RegVar("humanScale", get_humanScale, null); L.RegVar("isInitialized", get_isInitialized, null); L.RegVar("deltaPosition", get_deltaPosition, null); L.RegVar("deltaRotation", get_deltaRotation, null); L.RegVar("velocity", get_velocity, null); L.RegVar("angularVelocity", get_angularVelocity, null); L.RegVar("rootPosition", get_rootPosition, set_rootPosition); L.RegVar("rootRotation", get_rootRotation, set_rootRotation); L.RegVar("applyRootMotion", get_applyRootMotion, set_applyRootMotion); L.RegVar("updateMode", get_updateMode, set_updateMode); L.RegVar("hasTransformHierarchy", get_hasTransformHierarchy, null); L.RegVar("gravityWeight", get_gravityWeight, null); L.RegVar("bodyPosition", get_bodyPosition, set_bodyPosition); L.RegVar("bodyRotation", get_bodyRotation, set_bodyRotation); L.RegVar("stabilizeFeet", get_stabilizeFeet, set_stabilizeFeet); L.RegVar("layerCount", get_layerCount, null); L.RegVar("parameters", get_parameters, null); L.RegVar("parameterCount", get_parameterCount, null); L.RegVar("feetPivotActive", get_feetPivotActive, set_feetPivotActive); L.RegVar("pivotWeight", get_pivotWeight, null); L.RegVar("pivotPosition", get_pivotPosition, null); L.RegVar("isMatchingTarget", get_isMatchingTarget, null); L.RegVar("speed", get_speed, set_speed); L.RegVar("targetPosition", get_targetPosition, null); L.RegVar("targetRotation", get_targetRotation, null); L.RegVar("cullingMode", get_cullingMode, set_cullingMode); L.RegVar("playbackTime", get_playbackTime, set_playbackTime); L.RegVar("recorderStartTime", get_recorderStartTime, set_recorderStartTime); L.RegVar("recorderStopTime", get_recorderStopTime, set_recorderStopTime); L.RegVar("recorderMode", get_recorderMode, null); L.RegVar("runtimeAnimatorController", get_runtimeAnimatorController, set_runtimeAnimatorController); L.RegVar("hasBoundPlayables", get_hasBoundPlayables, null); L.RegVar("avatar", get_avatar, set_avatar); L.RegVar("playableGraph", get_playableGraph, null); L.RegVar("layersAffectMassCenter", get_layersAffectMassCenter, set_layersAffectMassCenter); L.RegVar("leftFeetBottomHeight", get_leftFeetBottomHeight, null); L.RegVar("rightFeetBottomHeight", get_rightFeetBottomHeight, null); L.RegVar("logWarnings", get_logWarnings, set_logWarnings); L.RegVar("fireEvents", get_fireEvents, set_fireEvents); L.RegVar("keepAnimatorControllerStateOnDisable", get_keepAnimatorControllerStateOnDisable, set_keepAnimatorControllerStateOnDisable); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Animator(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Animator obj = new UnityEngine.Animator(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Animator.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetFloat(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float o = obj.GetFloat(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); float o = obj.GetFloat(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetFloat"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetFloat(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.SetFloat(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.SetFloat(arg0, arg1); return 0; } else if (count == 5 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); obj.SetFloat(arg0, arg1, arg2, arg3); return 0; } else if (count == 5 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); obj.SetFloat(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetFloat"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); bool o = obj.GetBool(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); bool o = obj.GetBool(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetBool"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetBool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetBool(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetBool(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetBool"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetInteger(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int o = obj.GetInteger(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); int o = obj.GetInteger(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetInteger"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetInteger(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.SetInteger(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.SetInteger(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetInteger"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetTrigger(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); obj.SetTrigger(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.SetTrigger(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetTrigger"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetTrigger(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); obj.ResetTrigger(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.ResetTrigger(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.ResetTrigger"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsParameterControlledByCurve(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); bool o = obj.IsParameterControlledByCurve(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); bool o = obj.IsParameterControlledByCurve(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.IsParameterControlledByCurve"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetIKPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal)); UnityEngine.Vector3 o = obj.GetIKPosition(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetIKPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); obj.SetIKPosition(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetIKRotation(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal)); UnityEngine.Quaternion o = obj.GetIKRotation(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetIKRotation(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal)); UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3); obj.SetIKRotation(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetIKPositionWeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal)); float o = obj.GetIKPositionWeight(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetIKPositionWeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetIKPositionWeight(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetIKRotationWeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal)); float o = obj.GetIKRotationWeight(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetIKRotationWeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetIKRotationWeight(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetIKHintPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint)); UnityEngine.Vector3 o = obj.GetIKHintPosition(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetIKHintPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); obj.SetIKHintPosition(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetIKHintPositionWeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint)); float o = obj.GetIKHintPositionWeight(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetIKHintPositionWeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetIKHintPositionWeight(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLookAtPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.SetLookAtPosition(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLookAtWeight(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetLookAtWeight(arg0); return 0; } else if (count == 3) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetLookAtWeight(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.SetLookAtWeight(arg0, arg1, arg2); return 0; } else if (count == 5) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.SetLookAtWeight(arg0, arg1, arg2, arg3); return 0; } else if (count == 6) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); obj.SetLookAtWeight(arg0, arg1, arg2, arg3, arg4); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetLookAtWeight"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetBoneLocalRotation(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.HumanBodyBones arg0 = (UnityEngine.HumanBodyBones)ToLua.CheckObject(L, 2, typeof(UnityEngine.HumanBodyBones)); UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3); obj.SetBoneLocalRotation(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBehaviours(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.StateMachineBehaviour[] o = obj.GetBehaviours(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetLayerName(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string o = obj.GetLayerName(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetLayerIndex(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); int o = obj.GetLayerIndex(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetLayerWeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float o = obj.GetLayerWeight(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLayerWeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetLayerWeight(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCurrentAnimatorStateInfo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.AnimatorStateInfo o = obj.GetCurrentAnimatorStateInfo(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetNextAnimatorStateInfo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.AnimatorStateInfo o = obj.GetNextAnimatorStateInfo(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAnimatorTransitionInfo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.AnimatorTransitionInfo o = obj.GetAnimatorTransitionInfo(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCurrentAnimatorClipInfoCount(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int o = obj.GetCurrentAnimatorClipInfoCount(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetNextAnimatorClipInfoCount(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int o = obj.GetNextAnimatorClipInfoCount(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCurrentAnimatorClipInfo(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.AnimatorClipInfo[] o = obj.GetCurrentAnimatorClipInfo(arg0); ToLua.Push(L, o); return 1; } else if (count == 3) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List)); obj.GetCurrentAnimatorClipInfo(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetCurrentAnimatorClipInfo"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetNextAnimatorClipInfo(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.AnimatorClipInfo[] o = obj.GetNextAnimatorClipInfo(arg0); ToLua.Push(L, o); return 1; } else if (count == 3) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List)); obj.GetNextAnimatorClipInfo(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetNextAnimatorClipInfo"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsInTransition(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool o = obj.IsInTransition(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetParameter(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.AnimatorControllerParameter o = obj.GetParameter(arg0); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int MatchTarget(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 6) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3); UnityEngine.AvatarTarget arg2 = (UnityEngine.AvatarTarget)ToLua.CheckObject(L, 4, typeof(UnityEngine.AvatarTarget)); UnityEngine.MatchTargetWeightMask arg3 = StackTraits.Check(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); obj.MatchTarget(arg0, arg1, arg2, arg3, arg4); return 0; } else if (count == 7) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3); UnityEngine.AvatarTarget arg2 = (UnityEngine.AvatarTarget)ToLua.CheckObject(L, 4, typeof(UnityEngine.AvatarTarget)); UnityEngine.MatchTargetWeightMask arg3 = StackTraits.Check(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); float arg5 = (float)LuaDLL.luaL_checknumber(L, 7); obj.MatchTarget(arg0, arg1, arg2, arg3, arg4, arg5); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.MatchTarget"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InterruptMatchTarget(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); obj.InterruptMatchTarget(); return 0; } else if (count == 2) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.InterruptMatchTarget(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.InterruptMatchTarget"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CrossFadeInFixedTime(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.CrossFadeInFixedTime(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.CrossFadeInFixedTime(arg0, arg1); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); obj.CrossFadeInFixedTime(arg0, arg1, arg2); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); obj.CrossFadeInFixedTime(arg0, arg1, arg2); return 0; } else if (count == 5 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3); return 0; } else if (count == 5 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3); return 0; } else if (count == 6 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); float arg4 = (float)LuaDLL.lua_tonumber(L, 6); obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3, arg4); return 0; } else if (count == 6 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); float arg4 = (float)LuaDLL.lua_tonumber(L, 6); obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3, arg4); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.CrossFadeInFixedTime"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteDefaultValues(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); obj.WriteDefaultValues(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CrossFade(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.CrossFade(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.CrossFade(arg0, arg1); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); obj.CrossFade(arg0, arg1, arg2); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); obj.CrossFade(arg0, arg1, arg2); return 0; } else if (count == 5 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); obj.CrossFade(arg0, arg1, arg2, arg3); return 0; } else if (count == 5 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); obj.CrossFade(arg0, arg1, arg2, arg3); return 0; } else if (count == 6 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); float arg4 = (float)LuaDLL.lua_tonumber(L, 6); obj.CrossFade(arg0, arg1, arg2, arg3, arg4); return 0; } else if (count == 6 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); float arg4 = (float)LuaDLL.lua_tonumber(L, 6); obj.CrossFade(arg0, arg1, arg2, arg3, arg4); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.CrossFade"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayInFixedTime(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); obj.PlayInFixedTime(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.PlayInFixedTime(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.PlayInFixedTime(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.PlayInFixedTime(arg0, arg1); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); obj.PlayInFixedTime(arg0, arg1, arg2); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); obj.PlayInFixedTime(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.PlayInFixedTime"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Play(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); obj.Play(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.Play(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.Play(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.Play(arg0, arg1); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); obj.Play(arg0, arg1, arg2); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); obj.Play(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.Play"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetTarget(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.AvatarTarget arg0 = (UnityEngine.AvatarTarget)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarTarget)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetTarget(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBoneTransform(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); UnityEngine.HumanBodyBones arg0 = (UnityEngine.HumanBodyBones)ToLua.CheckObject(L, 2, typeof(UnityEngine.HumanBodyBones)); UnityEngine.Transform o = obj.GetBoneTransform(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StartPlayback(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); obj.StartPlayback(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StopPlayback(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); obj.StopPlayback(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StartRecording(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.StartRecording(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StopRecording(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); obj.StopRecording(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HasState(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); bool o = obj.HasState(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StringToHash(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); int o = UnityEngine.Animator.StringToHash(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Update(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.Update(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Rebind(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); obj.Rebind(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ApplyBuiltinRootMotion(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject(L, 1); obj.ApplyBuiltinRootMotion(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isOptimizable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.isOptimizable; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isOptimizable on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isHuman(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.isHuman; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isHuman on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hasRootMotion(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.hasRootMotion; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasRootMotion on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_humanScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float ret = obj.humanScale; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index humanScale on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isInitialized(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.isInitialized; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isInitialized on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_deltaPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Vector3 ret = obj.deltaPosition; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index deltaPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_deltaRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Quaternion ret = obj.deltaRotation; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index deltaRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_velocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Vector3 ret = obj.velocity; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_angularVelocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Vector3 ret = obj.angularVelocity; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularVelocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rootPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Vector3 ret = obj.rootPosition; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rootRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Quaternion ret = obj.rootRotation; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_applyRootMotion(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.applyRootMotion; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index applyRootMotion on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_updateMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.AnimatorUpdateMode ret = obj.updateMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hasTransformHierarchy(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.hasTransformHierarchy; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasTransformHierarchy on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_gravityWeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float ret = obj.gravityWeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index gravityWeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bodyPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Vector3 ret = obj.bodyPosition; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bodyRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Quaternion ret = obj.bodyRotation; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_stabilizeFeet(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.stabilizeFeet; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index stabilizeFeet on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layerCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; int ret = obj.layerCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layerCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_parameters(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.AnimatorControllerParameter[] ret = obj.parameters; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index parameters on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_parameterCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; int ret = obj.parameterCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index parameterCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_feetPivotActive(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float ret = obj.feetPivotActive; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index feetPivotActive on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pivotWeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float ret = obj.pivotWeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivotWeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pivotPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Vector3 ret = obj.pivotPosition; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivotPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isMatchingTarget(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.isMatchingTarget; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isMatchingTarget on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_speed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float ret = obj.speed; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_targetPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Vector3 ret = obj.targetPosition; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_targetRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Quaternion ret = obj.targetRotation; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cullingMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.AnimatorCullingMode ret = obj.cullingMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_playbackTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float ret = obj.playbackTime; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index playbackTime on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_recorderStartTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float ret = obj.recorderStartTime; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStartTime on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_recorderStopTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float ret = obj.recorderStopTime; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStopTime on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_recorderMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.AnimatorRecorderMode ret = obj.recorderMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_runtimeAnimatorController(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.RuntimeAnimatorController ret = obj.runtimeAnimatorController; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index runtimeAnimatorController on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hasBoundPlayables(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.hasBoundPlayables; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasBoundPlayables on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_avatar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Avatar ret = obj.avatar; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index avatar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_playableGraph(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Playables.PlayableGraph ret = obj.playableGraph; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index playableGraph on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layersAffectMassCenter(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.layersAffectMassCenter; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layersAffectMassCenter on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_leftFeetBottomHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float ret = obj.leftFeetBottomHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index leftFeetBottomHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rightFeetBottomHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float ret = obj.rightFeetBottomHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rightFeetBottomHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_logWarnings(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.logWarnings; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index logWarnings on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fireEvents(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.fireEvents; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fireEvents on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_keepAnimatorControllerStateOnDisable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool ret = obj.keepAnimatorControllerStateOnDisable; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index keepAnimatorControllerStateOnDisable on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rootPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.rootPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rootRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); obj.rootRotation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_applyRootMotion(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.applyRootMotion = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index applyRootMotion on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_updateMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.AnimatorUpdateMode arg0 = (UnityEngine.AnimatorUpdateMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimatorUpdateMode)); obj.updateMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bodyPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.bodyPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bodyRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); obj.bodyRotation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_stabilizeFeet(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.stabilizeFeet = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index stabilizeFeet on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_feetPivotActive(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.feetPivotActive = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index feetPivotActive on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_speed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.speed = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cullingMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.AnimatorCullingMode arg0 = (UnityEngine.AnimatorCullingMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimatorCullingMode)); obj.cullingMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_playbackTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.playbackTime = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index playbackTime on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_recorderStartTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.recorderStartTime = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStartTime on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_recorderStopTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.recorderStopTime = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStopTime on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_runtimeAnimatorController(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.RuntimeAnimatorController arg0 = (UnityEngine.RuntimeAnimatorController)ToLua.CheckObject(L, 2); obj.runtimeAnimatorController = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index runtimeAnimatorController on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_avatar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; UnityEngine.Avatar arg0 = (UnityEngine.Avatar)ToLua.CheckObject(L, 2); obj.avatar = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index avatar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_layersAffectMassCenter(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.layersAffectMassCenter = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layersAffectMassCenter on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_logWarnings(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.logWarnings = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index logWarnings on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fireEvents(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.fireEvents = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fireEvents on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_keepAnimatorControllerStateOnDisable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animator obj = (UnityEngine.Animator)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.keepAnimatorControllerStateOnDisable = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index keepAnimatorControllerStateOnDisable on a nil value"); } } }