//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_Rendering_SortingGroupWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Rendering.SortingGroup), typeof(UnityEngine.Behaviour)); L.RegFunction("UpdateAllSortingGroups", UpdateAllSortingGroups); L.RegFunction("New", _CreateUnityEngine_Rendering_SortingGroup); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("sortingLayerName", get_sortingLayerName, set_sortingLayerName); L.RegVar("sortingLayerID", get_sortingLayerID, set_sortingLayerID); L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Rendering_SortingGroup(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Rendering.SortingGroup obj = new UnityEngine.Rendering.SortingGroup(); ToLua.PushSealed(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rendering.SortingGroup.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UpdateAllSortingGroups(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.Rendering.SortingGroup.UpdateAllSortingGroups(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingLayerName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o; string ret = obj.sortingLayerName; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingLayerID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o; int ret = obj.sortingLayerID; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o; int ret = obj.sortingOrder; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingLayerName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o; string arg0 = ToLua.CheckString(L, 2); obj.sortingLayerName = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingLayerID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.sortingLayerID = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.sortingOrder = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value"); } } }