//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_ShadowWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.Shadow), typeof(UnityEngine.UI.BaseMeshEffect)); L.RegFunction("ModifyMesh", ModifyMesh); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("effectColor", get_effectColor, set_effectColor); L.RegVar("effectDistance", get_effectDistance, set_effectDistance); L.RegVar("useGraphicAlpha", get_useGraphicAlpha, set_useGraphicAlpha); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ModifyMesh(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)ToLua.CheckObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2); obj.ModifyMesh(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)ToLua.CheckObject(L, 1); UnityEngine.UI.VertexHelper arg0 = (UnityEngine.UI.VertexHelper)ToLua.ToObject(L, 2); obj.ModifyMesh(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Shadow.ModifyMesh"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_effectColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o; UnityEngine.Color ret = obj.effectColor; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index effectColor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_effectDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o; UnityEngine.Vector2 ret = obj.effectDistance; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index effectDistance on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_useGraphicAlpha(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o; bool ret = obj.useGraphicAlpha; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGraphicAlpha on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_effectColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.effectColor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index effectColor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_effectDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.effectDistance = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index effectDistance on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_useGraphicAlpha(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.useGraphicAlpha = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGraphicAlpha on a nil value"); } } }