%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: X1_UIChouKa_mat_033 m_Shader: {fileID: 4800000, guid: 6cc4386ecc69eac4ebdaea1c262197ef, type: 3} m_ShaderKeywords: _ISSMOKE_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 2800000, guid: 8fcc7c49f0d93d447b560a41013fd62f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskTex: m_Texture: {fileID: 2800000, guid: 3c97128f90180f44a8613db11d80d5e6, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NoiseTex: m_Texture: {fileID: 2800000, guid: e205a4b8f34c6c64da18a2bb68d6d892, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _TextureSample0: m_Texture: {fileID: 8900000, guid: 5ad8355e5e4464648b3fe9b3c939ab7c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Alpha: 1 - _CullMode1: 0 - _ISsmoke: 1 - _Luminance: 0 m_Colors: - _Color: {r: 2.1185474, g: 2.1185474, b: 2.1185474, a: 1} - _MainSpeed: {r: 0, g: 0, b: 0, a: 0} - _Main_Tiling_Offset: {r: 1, g: 1, b: 0, a: 0} - _MaskSpeed: {r: 0, g: -1, b: 0, a: 0} - _Mask_Tiling_Offset: {r: 1, g: 1, b: 0, a: 0} - _NoiseSpeed: {r: 0, g: -1, b: 0, a: 0} - _Noise_Tiling_Offset: {r: 2.46, g: 1, b: 0, a: 0}