package com.ljsd.jieling.protocols; //option optimize_for = SPEED; import "CommonProto.proto"; message WarWayLearningRequest{ optional string tankId = 1; optional int32 warWaySkillId = 2; optional int32 warWaySlot = 3; } message WarWayLearningResponse{ optional int32 result = 1; } message WarWayForgetRequest{ optional string tankId = 1; optional int32 warWaySkillId = 2; optional int32 warWaySlot = 3; } message WarWayForgetResponse{ optional int32 result = 1; } message CombatPlanMergeRequest{ repeated string combatPlanId = 1; optional int32 quality = 2; } message CombatPlanMergeResponse{ optional int32 result = 1; optional CombatPlan plan =2 ; optional CombatPlan expPlan =3 ; } message CombatPlanWearRequest{ optional string heroId =1 ; //所穿英雄id optional string planId =2 ; //装备id optional int32 position = 3;//位置 } message CombatPlanReplaceResponse{ optional string heroId =1 ; } message CombatPlanReplaceRequest{ optional string heroId =1 ; //所穿英雄id optional int32 position = 2; optional string oldPlanId =3 ; //装备id optional string newPlanId =4 ; //装备id } message CombatPlanUnloadRequest{ optional string heroId =1 ; //所穿英雄id optional int32 position = 2;//位置 optional string planId =3 ; //装备id } message CombatPlanRebuildRequest{ optional string planId =1 ; } message CombatPlanConfirmRequest{ optional string planId =1 ; } message CombatPlanSellRequest{ optional string planId =1 ; //装备id } message CombatPlanUpgradeRequest{ optional string planId =1 ; //装备id } message CombatPlanSellResponse{ optional Drop drop =1 ; } message CombatPlanGetAllRequest{ } message CombatPlanGetAllReponse{ repeated CombatPlan plan = 1; } message CombatPlanGetOneReponse{ optional CombatPlan plan =1 ; } message CombatPlanRebuildResponse{ optional CombatPlan plan =1 ; } message CombatPlanReBuildNumRequest{ } message CombatPlanLuckyReBuildNumResponse{ repeated Property luckyNum = 1;//重置次数 optional int32 exp = 2;// }