package com.ljsd.jieling.protocols; option optimize_for = SPEED; import "CommonProto.proto"; message DefTrainingGetInfoRequest{ } message DefTrainingGetInfoResponse{ optional int32 fightId = 1; optional int32 fightIdMax = 2;//历史最大通关数 optional int32 todayPassCount = 3;//今日通关次数 optional int32 firstAwardedProgress = 4;//首通奖励进度 optional string useFriendTankId = 5; optional Hero shareTank = 6; optional int32 teamLock = 7;//是否可改变阵形 optional int32 curBuffId = 8;//当前选择的buffid repeated int32 randomBuff = 9;//随机三个buff optional int32 todayStartFightId = 10;//今天开始的ID } message DefTrainingShareTankToFriendRequest{ optional string heroId = 1; } message DefTrainingShareTankToFriendResponse{ optional int32 result = 1; } message DefTrainingUseTankFromFriendRequest{ optional int32 friendId = 1; optional string heroId = 2; } message DefTrainingUseTankFromFriendResponse{ optional int32 result = 1; } message DefTrainingGetFirstAwardRequest{ optional int32 fightId = 1; } message DefTrainingGetFirstAwardResponse{ optional Drop drop = 1; } message DefTrainingHandRestRequest{ } message DefTrainingHandRestResponse{ }