package com.ljsd.jieling.protocols; option optimize_for = SPEED; import "CommonProto.proto"; message Prop{ optional int32 key =1; optional int32 value =2; } message PersonInfo{ optional int32 uid = 1; optional string name =2; optional int32 head =3; optional int32 headFrame = 4; optional int32 time=5; optional int32 level=6; optional int32 teamId=7; optional int32 allHeroForce=8; repeated Hero heros=9; optional int32 resultCode=10; optional int32 formationId=11; optional int32 investigateLevel = 12; //号角等级 } message SupremacyBoss{ optional int32 id =1; optional int32 rank =2; optional int32 pos =3; optional int32 uid =4; optional string title =5; optional int32 level =6; optional int32 monster =7; repeated Prop props = 8; optional int32 needArenaRank =9; optional int32 bossShow =10; optional PersonInfo personInfo = 11; } message SupremacyInitRequest{ optional int32 uid = 1; } message SupremacyInitResponse{ repeated SupremacyBoss boss = 1; } message GetSupremacyBattleRecordRequest{ optional int32 rank = 1; optional int32 pos = 2; } message GetSupremacyBattleRecordResponse{ repeated PersonInfo personInfo=1; }