68 lines
2.2 KiB
Lua
68 lines
2.2 KiB
Lua
require("Base/BasePanel")
|
|
local BattleBestPopup = Inherit(BasePanel)
|
|
local this = BattleBestPopup
|
|
local func2 = nil--此回调目前只有大闹天宫试炼节点用 当有没有事件时 关闭按钮不好使
|
|
local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
|
|
|
|
function this:InitComponent()
|
|
this.firstPanel = Util.GetGameObject(self.transform, "first")
|
|
this.firstRole = Util.GetGameObject(this.firstPanel, "root") --m5
|
|
this.firstName = Util.GetGameObject(self.transform, "name"):GetComponent("Text")
|
|
this.firstDamage = Util.GetGameObject(self.transform, "hurt/damage"):GetComponent("Text")
|
|
this.firstRate = Util.GetGameObject(self.transform, "hurt/rate"):GetComponent("Text")
|
|
this.MaskBtn = Util.GetGameObject(self.transform, "Mask")
|
|
end
|
|
|
|
--绑定事件(用于子类重写)
|
|
function BattleBestPopup:BindEvent()
|
|
Util.AddClick(this.MaskBtn, function()
|
|
if func2 then
|
|
self:ClosePanel()
|
|
end
|
|
end)
|
|
end
|
|
|
|
function this:OnOpen(heroTId, damageValue, allDamage, func,_func2, isShowStatistic)
|
|
if UIManager.IsOpen(UIName.PublicGetHeroPanel) then
|
|
UIManager.ClosePanel(UIName.PublicGetHeroPanel)
|
|
end
|
|
Time.timeScale = 1
|
|
SoundManager.SetAudioSpeed(1)
|
|
func2 = _func2
|
|
-- 创建立绘
|
|
if heroTId == 1 or heroTId == 2 then heroTId = 10001 end
|
|
heroTData = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroTId)
|
|
this.liveNode = LoadHerolive(heroTData,this.firstRole.transform)
|
|
|
|
-- 名称
|
|
this.firstName.text = GetLanguageStrById(heroTData.ReadingName)
|
|
-- 伤害数值
|
|
this.firstDamage.text = damageValue
|
|
-- 伤害占比
|
|
local rateValue = allDamage == 0 and "0%" or string.format("(%s%%)", math.floor(damageValue/allDamage*10000)/100)
|
|
|
|
-- 结束回调
|
|
this._OverFunc = func
|
|
-- 开始播放动画
|
|
Timer.New(function()
|
|
if this._OverFunc then
|
|
this._OverFunc(this)
|
|
end
|
|
end, 1, 1, true):Start()
|
|
end
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
function this:OnClose()
|
|
if this.liveNode then
|
|
UnLoadHerolive(heroTData,this.liveNode)
|
|
this.liveNode = nil
|
|
Util.ClearChild(this.firstRole.transform)
|
|
end
|
|
|
|
if func2 then
|
|
func2()
|
|
func2 = nil
|
|
end
|
|
end
|
|
|
|
return this |