76 lines
2.6 KiB
Lua
76 lines
2.6 KiB
Lua
require("Base/BasePanel")
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ExpansionRedPacket = Inherit(BasePanel)
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local this = ExpansionRedPacket
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this.RechargeCommodityConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig, "Type", GoodsTypeDef.ExpansionRedPacket)
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function this:InitComponent()
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this.btnOnce = Util.GetGameObject(this.gameObject, "btnOnce")
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this.btnMultiple = Util.GetGameObject(this.gameObject, "btnMultiple")
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this.redPacket = Util.GetGameObject(this.gameObject, "redPacket")
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this.btnBack = Util.GetGameObject(this.gameObject, "btnBack")
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this.btnHelp = Util.GetGameObject(this.gameObject, "btnHelp")
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this.helpPosition = this.btnHelp.transform:GetComponent("RectTransform").localPosition
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Util.GetGameObject(this.gameObject, "btnOnce/Text"):GetComponent("Text").text = MoneyUtil.GetMoney(this.RechargeCommodityConfig[1].Price)
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Util.GetGameObject(this.gameObject, "btnMultiple/Text"):GetComponent("Text").text = MoneyUtil.GetMoney(this.RechargeCommodityConfig[2].Price)
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end
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function this:BindEvent()
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Util.AddClick(this.btnBack, function()
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this:ClosePanel()
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Tokens.RefreshTask)
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end)
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Util.AddClick(this.btnOnce, function()
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if not this.buyState then
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return
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end
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PayManager.Pay({Id = this.RechargeCommodityConfig[1].Id}, function ()
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this:OnShow()
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Tokens.RefreshTask)
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end)
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end)
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Util.AddClick(this.btnMultiple, function()
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if not this.buyState then
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return
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end
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PayManager.Pay({Id = this.RechargeCommodityConfig[2].Id}, function ()
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this:OnShow()
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Tokens.RefreshTask)
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end)
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end)
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Util.AddClick(this.btnHelp, function()
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.ExpansionRedPacket, this.helpPosition.x, this.helpPosition.y)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnOpen()
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end
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function this:OnShow()
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this.buyState = true
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for i = 1, #this.RechargeCommodityConfig do
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local config = this.RechargeCommodityConfig[i]
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local boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.ExpansionRedPacket, config.Id) or 0
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if boughtNum >= config.Limit then
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this.buyState = false
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end
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end
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Util.SetGray(this.redPacket, not this.buyState)
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Util.GetGameObject(this.gameObject, "redPacket/Image"):SetActive(not this.buyState)
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end
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function this:OnSortingOrderChange()
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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end
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return ExpansionRedPacket |