sk-client/Assets/Scripts/Extension/FrameAnimation/SpriteAnimation/SpriteRenderer/SpriteRendererAnimation.cs

20 lines
459 B
C#

using UnityEngine;
namespace UnrealM
{
public class SpriteRendererAnimation : SpriteAnimation
{
public SpriteRenderer spriteRenderer;
private void Awake()
{
spriteRenderer = GetComponent<SpriteRenderer>();
spriteRenderer.enabled = !isHiddenAtAwake;
}
public override void OnFrame(int nCurFrame)
{
spriteRenderer.sprite = curSprites[nCurFrame];
}
}
}