20 lines
459 B
C#
20 lines
459 B
C#
using UnityEngine;
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namespace UnrealM
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{
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public class SpriteRendererAnimation : SpriteAnimation
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{
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public SpriteRenderer spriteRenderer;
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private void Awake()
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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spriteRenderer.enabled = !isHiddenAtAwake;
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}
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public override void OnFrame(int nCurFrame)
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{
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spriteRenderer.sprite = curSprites[nCurFrame];
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}
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}
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} |