sk-client/Assets/ManagedResources/~Lua/Config/Data/GameSetting.lua

240 lines
3.0 KiB
Lua

local GameSetting = {
__count = 1,
__indexs = {1},
__values = {0,1.7,2,1,-2.2,1,4,4.2,1.2,-2.2,3,7,4,6,4,2,4,2,1,9,8,19,1,50,30,121,1.6,3,1.21,38,160,78,602,600,1351,449,-1800.2,1001,1798,52,749,401,10399,-10800.2,27799,1,9000,120000},
__exVals = {4,'0',.9,'在探索地图中获得炼造配方后,可以制作更强大的装备。#熔炼矿石而得的铁锭,是锻造装备必不可少的材料。#添加符文可以使得锻造的装备属性更好。#可以对一部分属性不满意的装备进行重铸。','在这蝶梦之境里,云梦的力量无处不在。#交予我光辉灵戒,我将用这云梦之力为你祈福。'},
__fields = {
'Id',
'BornItem',
'SpeedFormula',
'InitialEnergy',
'EnergyRecoverSpeed',
'ActionPowerRormula',
'HeroNumInit',
'HeroNumlimit',
'EquipNumlimit',
'WorkShopDraw',
'FoodShopDraw',
'WorkShopWelcome',
'FoodShopWelcome',
'AdventureRefresh',
'AdventureOffline',
'AdventureFastBattle',
'AdventureBoxShow',
'AdventureFastBattlePrivilege',
'AdventureBaseRewardPrivilege',
'AdventureMineralPrivilege',
'AdventureRunePrivilege',
'NatureName',
'RefreshTime',
'ItemCompoundLimit',
'HeroCompoundLimit',
'EquipCompoundLimit',
'OpenBoxLimits',
'IfVersion',
'HeroLocation',
'DifferLocation',
'ReturnMaterials',
'RingLevel',
'IncidentalBossSave',
'IncidentalBossCd',
'LotterySecurityReward',
'NextAvailableTime',
'DefaultPicture',
'DefaultHead',
'BlessingWelcome',
'TreasurePrice',
'EndlessMinLevel',
'ItemAdd',
'ShowRank',
'RecoveryTime',
'HeroTimes',
'MaxEnergyGet',
'AdventureItem',
'EquipTalismanaUnlock',
'EquipSignUnlock',
'HeroReturn',
'JumpLevelTime',
'ElementHurt',
'Vigor',
'VoiceFindEnemy',
'VoiceDestoryEmeny',
'DefenseLevvalue1',
'DefenseLevvalue2'
},
__defaults = {
{{2,34},{76,2},{29,2},{30,2},{75,2},{74,2},{68,2},{12,77}},
{1,1,79,1},
32,
{2,7},
{1,1,2,1},
35,
60,
67,
78,
78,
80,
78,
28,
11,
65,
{63,69,71,72,73},
22,
2,
3,
4,
78,
6,
33,
15,
15,
34,
8,
{{3,2},{3,2},{3,2},{3,2},{3,2},{3,2}},
{{2,62},{2,66},{2,70}},
{{12,32},{4,34}},
18,
61,
64,
{34,58},
31,
76,
75,
81,
{13,21},
15,
{{2,2,57,15},{24,2,65,9},{20,2,69,14},{26,2,71,17},{29,2,69,18},{30,2,69,19}},
25,
69,
6,
16,
26,
{{3,7}},
{{2,27},{3,7}},
{{3,10}},
23,
18,
{36,5},
{37,38,39,40,41,42,43},
{44,45,46,47,48,49,50,51,52,53,54,55,56},
3,
59
},
__refs = {
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil
},
__refPoss = {
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil
},
}
return GameSetting