240 lines
3.0 KiB
Lua
240 lines
3.0 KiB
Lua
local GameSetting = {
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__count = 1,
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__indexs = {1},
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__values = {0,1.7,2,1,-2.2,1,4,4.2,1.2,-2.2,3,7,4,6,4,2,4,2,1,9,8,19,1,50,30,121,1.6,3,1.21,38,160,78,602,600,1351,449,-1800.2,1001,1798,52,749,401,10399,-10800.2,27799,1,9000,120000},
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__exVals = {4,'0',.9,'在探索地图中获得炼造配方后,可以制作更强大的装备。#熔炼矿石而得的铁锭,是锻造装备必不可少的材料。#添加符文可以使得锻造的装备属性更好。#可以对一部分属性不满意的装备进行重铸。','在这蝶梦之境里,云梦的力量无处不在。#交予我光辉灵戒,我将用这云梦之力为你祈福。'},
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__fields = {
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'Id',
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'BornItem',
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'SpeedFormula',
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'InitialEnergy',
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'EnergyRecoverSpeed',
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'ActionPowerRormula',
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'HeroNumInit',
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'HeroNumlimit',
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'EquipNumlimit',
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'WorkShopDraw',
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'FoodShopDraw',
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'WorkShopWelcome',
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'FoodShopWelcome',
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'AdventureRefresh',
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'AdventureOffline',
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'AdventureFastBattle',
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'AdventureBoxShow',
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'AdventureFastBattlePrivilege',
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'AdventureBaseRewardPrivilege',
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'AdventureMineralPrivilege',
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'AdventureRunePrivilege',
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'NatureName',
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'RefreshTime',
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'ItemCompoundLimit',
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'HeroCompoundLimit',
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'EquipCompoundLimit',
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'OpenBoxLimits',
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'IfVersion',
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'HeroLocation',
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'DifferLocation',
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'ReturnMaterials',
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'RingLevel',
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'IncidentalBossSave',
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'IncidentalBossCd',
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'LotterySecurityReward',
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'NextAvailableTime',
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'DefaultPicture',
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'DefaultHead',
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'BlessingWelcome',
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'TreasurePrice',
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'EndlessMinLevel',
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'ItemAdd',
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'ShowRank',
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'RecoveryTime',
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'HeroTimes',
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'MaxEnergyGet',
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'AdventureItem',
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'EquipTalismanaUnlock',
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'EquipSignUnlock',
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'HeroReturn',
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'JumpLevelTime',
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'ElementHurt',
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'Vigor',
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'VoiceFindEnemy',
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'VoiceDestoryEmeny',
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'DefenseLevvalue1',
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'DefenseLevvalue2'
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},
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__defaults = {
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{{2,34},{76,2},{29,2},{30,2},{75,2},{74,2},{68,2},{12,77}},
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{1,1,79,1},
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32,
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{2,7},
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{1,1,2,1},
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35,
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60,
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67,
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78,
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78,
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80,
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78,
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28,
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11,
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65,
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{63,69,71,72,73},
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22,
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2,
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3,
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4,
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78,
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6,
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33,
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15,
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15,
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34,
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8,
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{{3,2},{3,2},{3,2},{3,2},{3,2},{3,2}},
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{{2,62},{2,66},{2,70}},
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{{12,32},{4,34}},
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18,
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61,
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64,
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{34,58},
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31,
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76,
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75,
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81,
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{13,21},
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15,
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{{2,2,57,15},{24,2,65,9},{20,2,69,14},{26,2,71,17},{29,2,69,18},{30,2,69,19}},
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25,
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69,
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6,
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16,
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26,
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{{3,7}},
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{{2,27},{3,7}},
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{{3,10}},
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23,
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18,
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{36,5},
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{37,38,39,40,41,42,43},
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{44,45,46,47,48,49,50,51,52,53,54,55,56},
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3,
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59
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},
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__refs = {
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},
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__refPoss = {
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nil
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},
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}
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return GameSetting |