288 lines
9.9 KiB
Lua
288 lines
9.9 KiB
Lua
local DynamicTaskPage = quick_class("DynamicTaskPage")
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local this = DynamicTaskPage
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local allData = {}
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local itemsGrid = {}--item重复利用
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local singleTaskPre = {}
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local parent
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local endtime = 0
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local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local GlobalActConfig = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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local AcitvityShowTheme = ConfigManager.GetConfig(ConfigName.AcitvityShowTheme)
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local curindex
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function DynamicTaskPage:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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function DynamicTaskPage:InitComponent(gameObject)
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this.gameObject = gameObject
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this.time = Util.GetGameObject(gameObject, "time/Text"):GetComponent("Text")
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this.livePos = Util.GetGameObject(gameObject, "bg/live")
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this.font = Util.GetGameObject(gameObject, "bg/font"):GetComponent("Image")
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this.itemPre = Util.GetGameObject(gameObject, "ItemPre")
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this.scroll = Util.GetGameObject(gameObject, "scroll")
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local rootHight = this.scroll.transform.rect.height
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local width = this.scroll.transform.rect.width
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll.transform,
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this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 2
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end
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--绑定事件(用于子类重写)
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function DynamicTaskPage:BindEvent()
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end
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function this:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.DynamicTask.OnMissionChange, this.Refresh)
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end
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function this:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.DynamicTask.OnMissionChange, this.Refresh)
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end
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local sortingOrder = 0
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--界面打开时调用(用于子类重写)
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function DynamicTaskPage:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function DynamicTaskPage:OnShow(_sortingOrder, _parent)
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sortingOrder = _sortingOrder
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parent = _parent
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local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.DynamicAct)
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curindex = GlobalActConfig[id].ShowArt
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local spriteName = AcitvityShowTheme[curindex].Compent
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this.font.sprite = Util.LoadSprite(GetPictureFont(spriteName))
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if this.live then
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UnLoadHerolive(HeroConfig[AcitvityShowTheme[curindex].Live], this.live)
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Util.ClearChild(this.livePos.transform)
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this.live = nil
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end
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if AcitvityShowTheme[curindex].Live ~= 0 then
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this.live = LoadHerolive(HeroConfig[AcitvityShowTheme[curindex].Live], this.livePos.transform)
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end
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this.Refresh()
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end
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function DynamicTaskPage:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function DynamicTaskPage:OnDestroy()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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singleTaskPre = {}
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itemsGrid = {}
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if this.live then
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UnLoadHerolive(HeroConfig[AcitvityShowTheme[curindex].Live], this.live)
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Util.ClearChild(this.livePos.transform)
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this.live = nil
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end
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curindex = 0
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end
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function DynamicTaskPage:OnHide()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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function this.Refresh()
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allData = OperatingManager:InitDynamicActData()
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this:OnShowData()
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this:SetTime()
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CheckRedPointStatus(RedPointType.DynamicActTask)
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end
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function DynamicTaskPage:SetTime()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local five_timeDown
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local week_timeDown
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five_timeDown = CalculateSecondsNowTo_N_OClock(24)
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week_timeDown = endtime - GetTimeStamp()
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-- for k,v in pairs(singleTaskPre) do
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-- -- v.com.gameObject:SetActive(true)
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-- if v and v.data.type == 1 then
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-- if five_timeDown > 3600 then
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-- v.com:GetComponent("Text").text = string.format(GetLanguageStrById(10561),TimeToH(five_timeDown))
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-- else
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-- v.com:GetComponent("Text").text = string.format(GetLanguageStrById(10561),TimeToMS(five_timeDown))
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-- end
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-- else
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-- if week_timeDown > 3600 then
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-- v.com:GetComponent("Text").text = string.format(GetLanguageStrById(10561),TimeToDH(week_timeDown))
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-- else
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-- v.com:GetComponent("Text").text = string.format(GetLanguageStrById(10561),TimeToMS(week_timeDown))
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-- end
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-- end
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-- end
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this.time.text = GetLanguageStrById(12321)..TimeToDHMS(week_timeDown)
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self.timer = Timer.New(function()
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five_timeDown = five_timeDown - 1
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week_timeDown = week_timeDown - 1
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if five_timeDown <= 0 then
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this.Refresh()
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return
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end
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if week_timeDown <= 0 then
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return
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end
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-- for k,v in pairs(singleTaskPre) do
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-- -- v.com.gameObject:SetActive(true)
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-- if v and v.data.type == 1 then
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-- if five_timeDown >= 3600 then
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-- v.com:GetComponent("Text").text = string.format(GetLanguageStrById(10561),TimeToH(five_timeDown))
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-- else
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-- v.com:GetComponent("Text").text = string.format(GetLanguageStrById(10561),TimeToMS(five_timeDown))
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-- end
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-- else
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-- if week_timeDown >= 3600 then
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-- v.com:GetComponent("Text").text = string.format(GetLanguageStrById(10561),TimeToDH(week_timeDown))
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-- else
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-- v.com:GetComponent("Text").text = string.format(GetLanguageStrById(10561),TimeToMS(week_timeDown))
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-- end
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-- end
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-- end
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this.time.text = GetLanguageStrById(12321)..TimeToDHMS(week_timeDown)
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end, 1, -1, true)
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self.timer:Start()
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end
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function DynamicTaskPage:OnShowData()
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if allData then
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endtime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.DynamicAct)
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this.SortData(allData)
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allData[#allData+1] = {}
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this.ScrollView:SetData(allData, function (index, go)
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if index == #allData then
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go:SetActive(false)
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return
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end
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go:SetActive(true)
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this.SingleDataShow(go, allData[index])
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if not singleTaskPre[go] then
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singleTaskPre[go] = {}
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end
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singleTaskPre[go].data = allData[index]
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end)
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else
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parent.OnPageTabChange(1)
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PopupTipPanel.ShowTipByLanguageId(12320)
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end
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end
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local typeIndex = {
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[0] = 1,
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[1] = 0,
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[2] = 2,
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}
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function DynamicTaskPage:SortData()
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if allData == nil then
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return
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end
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table.sort(allData, function(a,b)
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if typeIndex[a.state] == typeIndex[b.state] then
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if a.type == b.type then
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return a.id < b.id
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else
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return a.type < b.type
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end
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else
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return typeIndex[a.state] < typeIndex[b.state]
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end
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end)
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end
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--刷新每一条的显示数据
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function this.SingleDataShow(go, data)--0-未完成 1-完成未领取 2-已领取
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local title = Util.GetGameObject(go, "context/title"):GetComponent("Text")
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local slider = Util.GetGameObject(go, "context/Slider/Image"):GetComponent("Image")
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local reward = Util.GetGameObject(go.gameObject, "scrollView/grid")
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local btn = Util.GetGameObject(go.gameObject, "btn")
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local red = Util.GetGameObject(btn.gameObject, "redPoint")
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title.text = data.title .. "#" .. data.content
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slider.fillAmount = data.progress > data.value and data.value or data.progress/data.value
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if itemsGrid[go] then
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for i = 1, #itemsGrid[go] do
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itemsGrid[go][i].gameObject:SetActive(false)
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end
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for i = 1, #data.reward do
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if itemsGrid[go][i] then
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itemsGrid[go][i]:OnOpen(false, {data.reward[i][1], data.reward[i][2]}, 0.65)
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itemsGrid[go][i].gameObject:SetActive(true)
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end
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end
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else
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itemsGrid[go] = {}
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for i = 1, #data.reward do
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itemsGrid[go][i] = SubUIManager.Open(SubUIConfig.ItemView, reward.transform)
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itemsGrid[go][i].gameObject:SetActive(false)
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local obj = newObjToParent(reward, itemsGrid[go][i].transform)
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obj.gameObject:SetActive(false)
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end
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for i = 1, #data.reward do
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itemsGrid[go][i]:OnOpen(false, {data.reward[i][1], data.reward[i][2]}, 0.65)
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itemsGrid[go][i].gameObject:SetActive(true)
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end
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end
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SetBtnReceiveState(data.state, btn, Util.GetGameObject(btn, "Text"):GetComponent("Text"))
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red:SetActive(data.state == 1)
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Util.AddOnceClick(btn, function()
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if data.state == 1 then
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NetManager.TakeMissionRewardRequest(TaskTypeDef.DynamicActTask, data.id, function(respond)
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ThinkingAnalyticsManager.Track("activity_engine_task",{
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activity_engine_task_id = data.id
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})
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UIManager.OpenPanel(UIName.RewardItemPopup, respond.drop, 1,function ()
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this.Refresh()
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CheckRedPointStatus(RedPointType.DynamicActTask)
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end)
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end)
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elseif data.state == 0 then
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if data.jump then
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JumpManager.GoJump(data.jump)
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end
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end
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end)
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end
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function this.RechargeSuccessFunc(id)
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FirstRechargeManager.RefreshAccumRechargeValue(id)
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-- OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id)
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this.Refresh()
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end
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--- 将一段时间转换为天时分秒
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function DynamicTaskPage:TimeToDHMS(second)
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local day = math.floor(second / (24 * 3600))
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local minute = math.floor(second / 60) % 60
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local sec = second % 60
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local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
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if day <= 0 and hour <= 0 then
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return string.format(GetLanguageStrById(12231),minute, sec)
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else
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return string.format(GetLanguageStrById(12232),day, hour)
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end
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end
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return DynamicTaskPage |