sk-client/Assets/ManagedResources/~Lua/Modules/Guide/BackGroundInfoPanel.lua

66 lines
1.7 KiB
Lua

require("Base/BasePanel")
BackGroundInfoPanel = Inherit(BasePanel)
local this = BackGroundInfoPanel
local content
local func
--初始化组件(用于子类重写)
function BackGroundInfoPanel:InitComponent()
this.Image_Bg = Util.GetGameObject(self.gameObject, "Image_Bg")
this.Text_BgInfo = Util.GetGameObject(self.gameObject, "Image_Bg/Text_BgInfo")
this.Button_Jump = Util.GetGameObject(self.gameObject, "Button_Jump")
this.Image_Mask = Util.GetGameObject(self.gameObject, "Image_Mask")
end
--绑定事件(用于子类重写)
function BackGroundInfoPanel:BindEvent()
Util.AddClick(this.Button_Jump, function()
if func then
func()
end
self:ClosePanel()
end)
Util.AddClick(this.Image_Bg, function()
if func then
func()
end
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function BackGroundInfoPanel:AddListener()
end
--移除事件监听(用于子类重写)
function BackGroundInfoPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function BackGroundInfoPanel:OnOpen(...)
local data = {...}
--要显示的文字
if data[1] then
content=data[1]
end
--跳过按钮
if data[2] then
func=data[2]
end
ShowText(this.Text_BgInfo, content, 20,this.funMask)
end
function this.funMask()
this.Image_Mask:SetActive(false)
end
--界面关闭时调用(用于子类重写)
function BackGroundInfoPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function BackGroundInfoPanel:OnDestroy()
end
return BackGroundInfoPanel