sk-client/Assets/ManagedResources/~Lua/Modules/OpenServiceGift/OpenServiceGiftPanel.lua

74 lines
2.5 KiB
Lua

require("Base/BasePanel")
OpenServiceGiftPanel = Inherit(BasePanel)
local this = OpenServiceGiftPanel
local itemList = {}
function OpenServiceGiftPanel:InitComponent()
this.btnMask = Util.GetGameObject(this.gameObject, "mask")
this.pre = Util.GetGameObject(this.gameObject, "bg/pre")
this.grid = Util.GetGameObject(this.gameObject, "bg/grid")
this.btnGet = Util.GetGameObject(this.gameObject, "btnGet")
this.btnGetTxt = Util.GetGameObject(this.gameObject, "btnGet/Text"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function OpenServiceGiftPanel:BindEvent()
Util.AddClick(this.btnMask, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function OpenServiceGiftPanel:AddListener()
end
--移除事件监听(用于子类重写)
function OpenServiceGiftPanel:RemoveListener()
end
function OpenServiceGiftPanel:OnSortingOrderChange()
end
--界面打开时调用(用于子类重写)
function OpenServiceGiftPanel:OnOpen(...)
end
-- 打开,重新打开时回调
function OpenServiceGiftPanel:OnShow()
local rewardConfig = ConfigManager.GetConfigDataByKey(ConfigName.ActivityRewardConfig, "ActivityId", 202)
if rewardConfig and #rewardConfig.Reward > 0 then
for i = 1, #rewardConfig.Reward do
if not itemList[i] then
local bg = newObjToParent(this.pre, this.grid.transform)
itemList[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(bg, "pos").transform)
end
itemList[i]:OnOpen(false, rewardConfig.Reward[i], 0.75)
end
end
local data = ActivityGiftManager.GetActivityTypeInfo(202)
Util.SetGray(this.btnGet, data.mission[1].state == 1)
this.btnGetTxt.text = GetLanguageStrById(10022)--领取
Util.AddOnceClick(this.btnGet, function()
if data then
if data.mission[1].state == 0 then
NetManager.GetActivityRewardRequest(data.mission[1].missionId, 202, function(drop)
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1)
self:ClosePanel()
Game.GlobalEvent:DispatchEvent(GameEvent.Main.ActivityRefresh)
end)
end
end
end)
end
--界面关闭时调用(用于子类重写)
function OpenServiceGiftPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function OpenServiceGiftPanel:OnDestroy()
itemList = {}
end
return OpenServiceGiftPanel