sk-client/Assets/ManagedResources/~Lua/Modules/Operating/ContinuityRechargePage.lua

94 lines
3.6 KiB
Lua

--[[
* @ClassName ContinuityRechargePage
* @Description 连续充值
* @Date 2019/8/2 16:45
* @Author MagicianJoker, fengliudianshao@outlook.com
* @Copyright Copyright (c) 2019, MagicianJoker
--]]
local ContinuityRechargeItem = require("Modules/Operating/ContinuityRechargeItem")
--积天豪礼
---@class ContinuityRechargePage
local ContinuityRechargePage = quick_class("ContinuityRechargePage")
local sortingOrder = 0
local isFirstOn = true--是否首次打开页面
function ContinuityRechargePage:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
sortingOrder = 0
-- self.conditionDesc = Util.GetGameObject(self.gameObject, "condition"):GetComponent("Text")
self.continuityTaskContent = Util.GetGameObject(self.gameObject, "taskList/viewPort/content")
self.continuityTaskItem = Util.GetGameObject(self.continuityTaskContent, "itemPro")
--self.effect = Util.GetGameObject(self.gameObject, "UI_effect_OperatingPanel_normal")
self.continuityTaskItem:SetActive(false)
self.continuityTaskList = {}
end
function ContinuityRechargePage:OnShow(_sortingOrder)
isFirstOn = true
--Util.AddParticleSortLayer( self.effect, _sortingOrder - sortingOrder)
sortingOrder = _sortingOrder
Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.RefreshPanel, self)
Game.GlobalEvent:AddEvent(GameEvent.Activity.ContinueRechargeRefresh, self.RefreshPanel, self)
self.gameObject:SetActive(true)
self:RefreshPanel()
end
--层级重设 防特效穿透
function ContinuityRechargePage:OnSortingOrderChange(cursortingOrder)
-- Util.AddParticleSortLayer( self.effect, cursortingOrder - sortingOrder)
-- sortingOrder = cursortingOrder
-- for i, v in pairs(self.continuityTaskList) do
-- v:OnSortingOrderChange(cursortingOrder)
-- end
end
function ContinuityRechargePage:OnHide()
Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.RefreshPanel, self)
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.ContinueRechargeRefresh, self.RefreshPanel, self)
self.gameObject:SetActive(false)
end
function ContinuityRechargePage:RefreshPanel()
local actRewardConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.GlobalActivity,
"Id", ActivityTypeDef.ContinuityRecharge)
local actRewardConfigsOhter = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,
"ActivityId", ActivityTypeDef.ContinuityRecharge)
-- self.conditionDesc.text = GetLanguageStrById(actRewardConfigs[1].ExpertDec)
if table.nums(self.continuityTaskList) > 0 then
table.walk(self.continuityTaskList, function(taskItem)
taskItem:SetValue()
end)
-- if isFirstOn then
-- isFirstOn = false
-- DelayCreation(self.itemList)
-- end
return
end
self.itemList = {}
for i, actRewardInfo in ipairs(actRewardConfigsOhter) do
local cloneObj = newObjToParent(self.continuityTaskItem, self.continuityTaskContent)
self.continuityTaskList[i] = ContinuityRechargeItem.create(cloneObj)
-- self.continuityTaskList[i] = ContinuityRechargeItem.create(self.continuityTaskItem, self.continuityTaskContent)
self.continuityTaskList[i]:Init(actRewardInfo,sortingOrder)
self.continuityTaskList[i]:SetValue()
self.itemList[i] = cloneObj
end
table.walk(self.continuityTaskList, function(continuityTaskItem)
continuityTaskItem:TrySetLastSibling()
end)
-- if isFirstOn then
-- isFirstOn = false
-- DelayCreation(self.itemList)
-- end
end
return ContinuityRechargePage