sk-client/Assets/ManagedResources/~Lua/Modules/Shop/MainShopPanel.lua

487 lines
18 KiB
Lua

require("Base/BasePanel")
local MainShopPanel = Inherit(BasePanel)
local this = MainShopPanel
-- Tab管理器
local TabBox = require("Modules/Common/TabBox")
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local _ShopTypeConfig = ConfigManager.GetConfig(ConfigName.StoreTypeConfig)
local _ShopPage = {
[SHOP_PAGE.GENERAL] = {
default = "", lock = "", select = "",
rpType = RedPointType.Shop_Page_General,
},
[SHOP_PAGE.COIN] ={
default = "", lock = "", select = "",
rpType = RedPointType.Shop_Page_Coin,
},
[SHOP_PAGE.PLAY] = {
default = "", lock = "", select = "",
rpType = RedPointType.Shop_Page_Play,
},
[SHOP_PAGE.EXCHANGE] = {
default = "", lock = "", select = "",
},
[SHOP_PAGE.ROAM] = {
default = "", lock = "", select = "",
rpType = RedPointType.Shop_Page_Roam,
},
}
this._MainShopPageList = {}
this._MainShopTypeList = {}
local configData
--初始化组件(用于子类重写)
function MainShopPanel:InitComponent()
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
this.tabboxUp = Util.GetGameObject(self.gameObject, "up")
this.tabUp = Util.GetGameObject(self.gameObject, "up/tab")
this.tabboxMiddle = Util.GetGameObject(self.gameObject, "middle")
this.tabboxBottom = Util.GetGameObject(self.gameObject, "bottom")
this.tabMiddle = Util.GetGameObject(self.gameObject, "middle/tab")
this.content = Util.GetGameObject(self.gameObject, "bg/topBg/backBg/content")
-- -- 显示特权信息
-- this.vipInfoPart = Util.GetGameObject(self.gameObject, "VipInfoPart")
-- this.vipChargeRoot = Util.GetGameObject(this.vipInfoPart, "textGrid")
-- this.chargeNum = Util.GetGameObject(this.vipInfoPart, "textGrid/num"):GetComponent("Text")
-- this.moneyIcon = Util.GetGameObject(this.vipInfoPart, "textGrid/icon/Image"):GetComponent("Image")
-- this.vipLevelTip = Util.GetGameObject(this.vipInfoPart, "textGrid/end"):GetComponent("Text")
-- this.vipIconLevel = Util.GetGameObject(this.vipInfoPart, "vipIcon/num"):GetComponent("Text")
-- this.vipHeroStar = Util.GetGameObject(this.vipInfoPart, "reward/Text"):GetComponent("Image")
-- -- 进度
-- this.vipProgress = Util.GetGameObject(this.vipInfoPart, "Slider/fill"):GetComponent("Image")
-- this.vipDetailBtn = Util.GetGameObject(this.vipInfoPart, "btnDetail")
-- this.progressText = Util.GetGameObject(this.vipInfoPart, "Slider/value"):GetComponent("Text")
-- this.vipRedPoint = Util.GetGameObject(this.vipDetailBtn, "redPoint")
-- BindRedPointObject(RedPointType.VIP_SHOP_DETAIL, this.vipRedPoint)
--下部金币显示
this.cny = Util.GetGameObject(self.gameObject, "bg/cny")
this.frame = Util.GetGameObject(this.cny, "frame")
this.upicon = Util.GetGameObject(this.cny, "icon"):GetComponent("Image")
this.vaule = Util.GetGameObject(this.cny, "value"):GetComponent("Text")
-- 上部货币显示
this.HeadFrameView =SubUIManager.Open(SubUIConfig.PlayerHeadFrameView, self.transform)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform, { showType = UpViewOpenType.ShowRight})
end
--绑定事件(用于子类重写)
function MainShopPanel:BindEvent()
-- 初始化Tab管理器
this.CategoryTabCtrl = TabBox.New()
this.CategoryTabCtrl:SetTabAdapter(this.CategoryTabAdapter)
-- this.CategoryTabCtrl:SetTabIsLockCheck(this.CategoryTabIsLockCheck)
this.CategoryTabCtrl:SetChangeTabCallBack(this.OnCategoryTabChange)
this.PageTabCtrl = TabBox.New()
this.PageTabCtrl:SetTabAdapter(this.PageTabAdapter)
this.PageTabCtrl:SetTabIsLockCheck(this.PageTabIsLockCheck)
this.PageTabCtrl:SetChangeTabCallBack(this.OnPageTabChange)
this.ShopTabCtrl = TabBox.New()
this.ShopTabCtrl:SetTabAdapter(this.ShopTabAdapter)
this.ShopTabCtrl:SetTabIsLockCheck(this.ShopTabIsLockCheck)
this.ShopTabCtrl:SetChangeTabCallBack(this.OnShopTabChange)
-- 关闭界面打开主城
Util.AddClick(this.btnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
this:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function MainShopPanel:AddListener()
-- Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.SetVipPartInfo)
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.updateIconNumber)
end
--移除事件监听(用于子类重写)
function MainShopPanel:RemoveListener()
-- Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, this.SetVipPartInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, this.updateIconNumber)
end
--界面打开时调用(用于子类重写)
function MainShopPanel:OnOpen(chooseShopType)
SoundManager.PlayMusic(SoundConfig.BGM_Shop)
this._MainCaegoryPageList = ShopManager.GetMainShopCategoryList()
this.CategoryTabCtrl:Init(this.tabboxBottom, this._MainCaegoryPageList)
-- 检测默认打开
chooseShopType = chooseShopType or SHOP_TYPE.SOUL_STONE_SHOP --默认打开魂晶商店
if not ShopManager.IsActive(chooseShopType) then
PopupTipPanel.ShowTipByLanguageId(11926)
chooseShopType = SHOP_TYPE.SOUL_STONE_SHOP --商店未激活,打开充值商店
end
-- 获取category页index
local categoryId = ShopManager.GetShopCategoryByShopType(chooseShopType)
for categoryIdx, category in ipairs(this._MainCaegoryPageList) do
if category == categoryId then
this._ChooseCategoryIndex = categoryIdx
break
end
end
-- 获取默认页index
this._MainShopPageList = ShopManager.GetMainShopPageList(categoryId)
local shopPage = ShopManager.GetShopPageByShopType(chooseShopType)
for pageIndex, page in ipairs(this._MainShopPageList) do
if page == shopPage then
this._ChoosePageIndex = pageIndex
break
end
end
-- 获取默认商店index
local shopTypeList = ShopManager.GetMainPageShopTypeList(shopPage)
for shopIndex, shopType in ipairs(shopTypeList) do
if shopType == chooseShopType then
this._ChooseShopIndex = shopIndex
break
end
end
assert(this._ChooseCategoryIndex and this._ChoosePageIndex and this._ChooseShopIndex, GetLanguageStrById(11927))
end
-- 打开,重新打开时回调
function MainShopPanel:OnShow()
-- 判断是否要打开选择的界面
if this._ChooseCategoryIndex and this._ChoosePageIndex and this._ChooseShopIndex then
-- 打开选择page
if this.CategoryTabCtrl and this._ChooseCategoryIndex ~= this._CurCategoryIndex then
this.CategoryTabCtrl:ChangeTab(this._ChooseCategoryIndex)
end
this._ChooseCategoryIndex = nil
-- 打开选择page
if this.PageTabCtrl and this._ChoosePageIndex ~= this._CurPageIndex then
this.PageTabCtrl:ChangeTab(this._ChoosePageIndex)
end
this._ChoosePageIndex = nil
-- 打开选择的shop
if this.ShopTabCtrl and this._ChooseShopIndex ~= this._CurShopIndex then
this.ShopTabCtrl:ChangeTab(this._ChooseShopIndex)
end
this._ChooseShopIndex = nil
end
this.HeadFrameView:OnShow()
end
-- 层级变化时,子界面层级刷新
function MainShopPanel:OnSortingOrderChange()
if this.shopView then
this.shopView:SetSortLayer(self.sortingOrder)
end
end
----==========================底部页签相关===========================================
function this.CategoryTabAdapter(tab, index, status)
local name = Util.GetGameObject(tab, "default/Text"):GetComponent("Text")
local name2 = Util.GetGameObject(tab, "select/Text"):GetComponent("Text")
local lock = Util.GetGameObject(tab, "lock")
local title = Util.GetGameObject(tab, "select/title"):GetComponent("Image")
local shopType = this._MainCaegoryPageList[index]
if shopType == 1 then
name.text =GetLanguageStrById(12660)
name2.text = name.text
title.sprite = Util.LoadSprite("x1_shangdian_jichuyeqian")
elseif shopType == 2 then
name.text = GetLanguageStrById(12661)
name2.text = name.text
title.sprite = Util.LoadSprite("x1_shangdian_zhanchangyeqian")
end
Util.GetGameObject(tab, "select"):SetActive(status == "select")
Util.GetGameObject(tab, "default"):SetActive(status == "default")
local islock = status == "lock"
lock:SetActive(islock)
-- 判断是否需要检测红点
--redpot:SetActive(false)
--if not islock then
--this.ClearPageRedpot(page)
--this.BindPageRedpot(page, redpot)
--end
end
-- tab可用性检测
function this.CategoryTabIsLockCheck(index)
local page = this._MainShopPageList[index]
local isActive, errorTip = ShopManager.IsPageActive(page)
if not isActive then
if page == SHOP_PAGE.ROAM then
errorTip = GetLanguageStrById(11928)
elseif page == SHOP_PAGE.EXCHANGE then
errorTip = GetLanguageStrById(11929)
end
errorTip = errorTip or GetLanguageStrById(10528)
return true, errorTip
end
return false
end
-- tab改变事件
function this.OnCategoryTabChange(index, lastIndex)
this._CurCategoryIndex = index
-- 清除tab绑定的红点
this.ClearTabRedpot()
-- 刷新tab数据
local Category = this._MainCaegoryPageList[index]
this._MainShopPageList = ShopManager.GetMainShopPageList(Category)
this.PageTabCtrl:Init(this.tabboxUp, this._MainShopPageList)
end
----==========================顶部页签相关===========================================
-- tab按钮自定义显示设置
function this.PageTabAdapter(tab, index, status)
local name = Util.GetGameObject(tab, "Text"):GetComponent("Text")
local lock = Util.GetGameObject(tab, "lock")
local redpot = Util.GetGameObject(tab, "redpot")
local page = this._MainShopPageList[index]
local shopPage = this._MainShopPageList[index]
local shopInfo = ShopManager.GetShopInfoByPages(shopPage)
local default = Util.GetGameObject(tab, "default"):GetComponent("Image")
if index == 1 then
default.sprite = Util.LoadSprite("x1_haoyou_biaoqian_weixuanzhong")
else
default.sprite = Util.LoadSprite("x1_haoyou_biaoqian_weixuanzhong_quekou")
end
name.text = GetLanguageStrById(shopInfo.Title)
Util.GetGameObject(tab, "select/Text"):GetComponent("Text").text = name.text
Util.GetGameObject(tab, "select"):SetActive(status == "select")
Util.GetGameObject(tab, "default"):SetActive(status == "default")
local islock = status == "lock"
lock:SetActive(islock)
-- 判断是否需要检测红点
redpot:SetActive(false)
if not islock then
--this.ClearPageRedpot(page)
--this.BindPageRedpot(page, redpot)
end
if islock then
tab:SetActive(false)
end
end
-- tab可用性检测
function this.PageTabIsLockCheck(index)
local page = this._MainShopPageList[index]
local isActive, errorTip = ShopManager.IsPageActive(page)
if not isActive then
if page == SHOP_PAGE.ROAM then
errorTip = GetLanguageStrById(11928)
elseif page == SHOP_PAGE.EXCHANGE then
errorTip = GetLanguageStrById(11929)
end
errorTip = errorTip or GetLanguageStrById(10528)
return true, errorTip
end
return false
end
-- tab改变事件
function this.OnPageTabChange(index, lastIndex)
this._CurPageIndex = index
-- 清除tab绑定的红点
this.ClearTabRedpot()
-- 刷新tab数据
local page = this._MainShopPageList[index]
this._MainShopTypeList = ShopManager.GetMainPageShopTypeList(page)
this.ShopTabCtrl:Init(this.tabboxMiddle, this._MainShopTypeList)
-- 默认打开第一个商店
if this.ShopTabCtrl then
this._CurShopIndex = nil
this.ShopTabCtrl:ChangeTab(1)
end
-- 二级页签只有一个的时候不显示
this.tabboxMiddle:SetActive(#this._MainShopTypeList > 1)
this.shopView:SetScrollSize(not this.tabboxMiddle.activeSelf)
if #this._MainShopTypeList <= 1 then
-- this.content:GetComponent("RectTransform").offsetMin = Vector2.New(0,188)
this.content:GetComponent("RectTransform").offsetMax = Vector2.New(0,0)
else
-- this.content:GetComponent("RectTransform").offsetMin = Vector2.New(0,188)
this.content:GetComponent("RectTransform").offsetMax = Vector2.New(0,-155)
end
-- 初始化位置
local contentWidth = LayoutUtility.GetPreferredWidth(this.tabboxMiddle.transform)
local curPos = this.tabboxMiddle.transform.localPosition
this.tabboxMiddle.transform.localPosition = Vector3.New(contentWidth, curPos.y, curPos.z)
end
----==========================中间页签相关===========================================
-- tab按钮自定义显示设置
function this.ShopTabAdapter(tab, index, status)
local name = Util.GetGameObject(tab, "Text"):GetComponent("Text")
local redpot = Util.GetGameObject(tab, "redpot")
local shopType = this._MainShopTypeList[index]
local shopInfo = ShopManager.GetShopInfoByType(shopType)
name.text = GetLanguageStrById(shopInfo.Name)
Util.GetGameObject(tab, "select/Text"):GetComponent("Text").text = name.text
Util.GetGameObject(tab, "select"):SetActive(status == "select")
local islock = status == "lock"
-- 判断是否需要检测红点
redpot:SetActive(false)
if not islock then
this.ClearTabRedpot(shopType)
this.BindTabRedpot(shopType, redpot)
end
end
-- tab可用性检测
function this.ShopTabIsLockCheck(index)
local shopType = this._MainShopTypeList[index]
local isActive, errorTip = ShopManager.IsActive(shopType)
if not isActive then
if shopType == SHOP_TYPE.ROAM_SHOP then
errorTip = GetLanguageStrById(11930)
end
errorTip = errorTip or GetLanguageStrById(10528)
return true, errorTip
end
return false
end
-- tab改变事件
function this.OnShopTabChange(index, lastIndex)
if this._CurShopIndex == index then return end
this._CurShopIndex = index
local shopType = this._MainShopTypeList[index]
if not this.shopView then
this.shopView = SubUIManager.Open(SubUIConfig.ShopView, this.content.transform,this.content)
-- 修改商品栏的位置
--this.shopView:SetItemContentPosition(Vector3.New(0, 1100, 0))
end
-- local contentSize = this.content:GetComponent("RectTransform").rect
this.shopView:ShowShop(shopType, this.sortingOrder)
this.shopView:SetBasePanelPostion(Vector2.New(0, -90))
-- 获取配置
local shopId = ShopManager.GetShopDataByType(shopType).id
local config = _ShopTypeConfig[shopId]
configData = config
-- 货币界面
this.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = config.ResourcesBar})
--下方显示对应icon和数量
this.updateIconNumber()
end
function this.updateIconNumber()
if configData.BottomResource ~= nil then
this.cny:SetActive(true)
local itemData = ItemConfig[configData.BottomResource]
this.frame:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(itemData.Quantity))
this.upicon.sprite = SetIcon(configData.BottomResource)
this.vaule.text = PrintWanNum(BagManager.GetTotalItemNum(configData.BottomResource))
Util.AddOnceClick(this.frame, function ()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, configData.BottomResource)
end)
return
end
this.cny:SetActive(false)
end
-- 绑定数据
local _PageBindData = {}
local _TabBindData = {}
function this.BindPageRedpot(page, redpot)
local rpType = _ShopPage[page].rpType
if not rpType then return end
BindRedPointObject(rpType, redpot)
_PageBindData[rpType] = redpot
end
function this.ClearPageRedpot(page)
-- 清除红点绑定
if page then -- 清除某个
local rpType = _ShopPage[page].rpType
if not rpType then return end
ClearRedPointObject(rpType, _PageBindData[rpType])
_PageBindData[rpType] = nil
else -- 全部清除
for rpt, redpot in pairs(_PageBindData) do
ClearRedPointObject(rpt, redpot)
end
_PageBindData = {}
end
end
-- 获取商店小页签的红点类型
function this.GetTabRPType(shopType)
local rpType = nil
if shopType == SHOP_TYPE.GENERAL_SHOP then
rpType = RedPointType.Shop_Tab_General
elseif shopType == SHOP_TYPE.SECRET_BOX_SHOP then
rpType = RedPointType.Shop_Tab_Secret
elseif shopType == SHOP_TYPE.ARENA_SHOP then
rpType = RedPointType.Shop_Tab_Arena
elseif shopType == SHOP_TYPE.ROAM_SHOP then
rpType = RedPointType.Shop_Tab_Roam
elseif shopType == SHOP_TYPE.GUILD_SHOP then
rpType = RedPointType.Shop_Tab_Guild
end
return rpType
end
-- 绑定红点
function this.BindTabRedpot(shopType, redpot)
local rpType = this.GetTabRPType(shopType)
if not rpType then return end
BindRedPointObject(rpType, redpot)
_TabBindData[rpType] = redpot
end
-- 清除红点
function this.ClearTabRedpot(shopType)
-- 清除红点绑定
if shopType then -- 清除某个
local rpType = this.GetTabRPType(shopType)
if not rpType then return end
ClearRedPointObject(rpType, _TabBindData[rpType])
_TabBindData[rpType] = nil
else -- 全部清除
for rpt, redpot in pairs(_TabBindData) do
ClearRedPointObject(rpt, redpot)
end
_TabBindData = {}
end
end
--界面关闭时调用(用于子类重写)
function MainShopPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function MainShopPanel:OnDestroy()
-- 销毁shopview
if this.shopView then
SubUIManager.Close(this.shopView)
this.shopView = nil
end
SubUIManager.Close(this.UpView)
SubUIManager.Close(this.HeadFrameView)
-- 清除红点
this.ClearPageRedpot()
this.ClearTabRedpot()
-- ClearRedPointObject(RedPointType.VIP_SHOP_DETAIL, this.vipRedPoint)
end
return MainShopPanel