sk-client/Assets/ManagedResources/~Lua/Data/SoundData.lua

92 lines
3.2 KiB
Lua

SoundConfig = {
BGM_Main = "x1_battle_BGM_SpyStory",
BGM_Shop = "x1_battle_BGM_Arcade",
BGM_MapChoose = "n1_bgm_boss",--没用
BGM_MainMenu = "n1_bgm_tour",--没用
BGM_WorkShop = "n1_bgm_camp",--没用
BGM_Login = "x1_battle_BGM_Badrobots",
BGM_Battle_2 = "n1_bgm_tour",
BGM_DiffMonster = "n1_bgm_boss",--没用
BGM_Recruit = "n1_bgm_tour",--没用
BGM_Rank = "x1_battle_BGM_PercussionLoop",
BGM_Player = "n1_bgm_tour",--没用
BGM_Adventure = "x1_bgm_prewar",--没用
BGM_Carbon = "x1_battle_BGM_Mechanic",
BGM_CarbonMap = "x1_battle_BGM_NightCity",
BGM_Arena = "x1_battle_BGM_NightCity",
BGM_Guild = "x1_battle_BGM_EpicBattleLoop",
BGM_GuildFight = "x1_bgm_prewar",
BGM_Battle_1 = "x1_battle_BGM_LetsRock",
BGM_Story_1 = "x1_bgm_prewar",
Sound_BattleStart_01 = "n1_ui_tank_open_wnd", --打开布阵界面
Sound_BattleStart_02 = "UI_Battle_02", --战斗开始
Sound_BattleStart_03 = "n1_ui_sound_battle_start", --战斗开始
Sound_BattleStart_04 = "UI_Battle_04", --战斗开始
Sound_BattleWin = "x1_ui_sound_battle_win",
Sound_BattleLose = "x1_ui_sound_battle_lose",
Sound_RoleCasting = "UI_Casting_01", --人物casting
Sound_MonsterCasting = "UI_Casting_02", --异妖casting
Sound_Buff = "Audio_skeff_buff_01",
Sound_DeBuff = "n1_snd_debuff_1",
Sound_Recruit1 = "n1_ui_recurit_01",
Sound_Recruit2 = "n1_ui_recurit_02",
Sound_Recruit3 = "UI_Recruit_03",
Sound_Recruit_Anim = "x1_ui_Lottery_Show",--抽卡动画
Sound_Recruit_GetHero_1 = "x1_ui_Lottery_HeroShow_01",--获得1-3星
Sound_Recruit_GetHero_2 = "x1_ui_Lottery_HeroShow_02",--获得4星
Sound_Recruit_GetHero_3 = "x1_ui_Lottery_HeroShow_03",--获得5星
Sound_FootStep = "Footsteps_Run_0", --1-7随机播放
Sound_UICancel = "n1_ui_sound_refresh_click",
Sound_UIClick = "x1_ui_sound_normal_click",
Sound_Dispelling = "UI_Dispelling",
Sound_Dispelling_01 = "UI_Dispelling_01",
Sound_Dispelling_02 = "UI_Dispelling_02",
Sound_Reward = "n1_ui_sound_box_open",
Sound_Sublimation = "UI_Sublimation_01",
Sound_Wear = "UI_Wear_01",
Sound_TakeOff = "UI_TakeOff_01",
Sound_Injection = "UI_Injection_01",
Sound_Door ="UI_Door_01",
Sound_Upgrade ="UI_Upgrade_01",
Sound_Breach ="UI_Breach_01",
Sound_Arena_Result ="UI_020",
Sound_UpLevel ="UI_021",
Sound_VipUpLevel ="UI_022",
Sound_SoulPrint ="UI_023",
Sound_FightArea_Attack = {
"UI_024",
"UI_025",
"UI_026",
"UI_027",
},
Sound_FightArea_Buff = "UI_028",
Sound_FightArea_Monster = "UI_029_01",
Sound_FightArea_Boss = "UI_029_02",
Sound_FightArea_Gold = "UI_030",
Sound_WorldMap = "UI_031",
Sound_LittleMap = "UI_032",
Sound_Battle_Stage = "UI_033",
Ambient_WorkShop = "Amb_01",
Ambient_Carbon = "Amb_02",
Ambient_Login = "x1_amb_login",
Ambient_Idle = "n1_amb_Idle",
Ambient_Idle1 = "n1_amb_idle_tank1", --1辆坦克挂机时
Ambient_Idle2 = "n1_amb_idle_tank2", --2辆坦克挂机时
Ambient_Idle3 = "n1_amb_idle_tank3", --3辆坦克挂机时
Ambient_Idle4 = "n1_amb_idle_tank4", --4辆坦克挂机时
Ambient_Idle5 = "n1_amb_idle_tank5", --5辆坦克挂机时
}